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Elric Galad

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Everything posted by Elric Galad

  1. Never say never. But I have just become father of a second daughter, so my free time has never been so scarce and I have to manage priorities. For the future of the Mod, I have a couple of bugs to address and small changes that are my priority. I don't even know when I will be able to update the mod. Just be sure I will "eventually" do it. And the Steam Forum crowd didn't seem interested by the mod at all (promoting the mod on reddit was more successul)...
  2. Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community I can recommand my own mod that goes better with Community Patch (has been tested with it) than deadire tweaks and that has been discussed a lot on this forum. It essentially avoid trap builds that would be annoying for 1st playthrough and suppress Gamebreaking builds that you aren't likely to abuse on 1st run anyway.
  3. Having some Beguiler and/or priest of Skaen without any Rogue MC won't break the theme IMHO.
  4. Nope, but I have a Wildstrike Frenzy bug to investigate for next version, so maybe I'll find something.
  5. Nice to know. Indeed not mod related. That how all upgraded non-weapon based abilities work. Favorable but legit given the double ability cost. The most noticeable case is Barbaric Tier 9 shouts and Spirit Tornado. They both count as PL9/7 for base Acc ans Pen bonus and Tier 1 for Acc/Pen/damages scaling.
  6. This one is weird. Has anyone spotted this with another Wildstrike Frenzy or another subclass, with or without BPM ? Edit : are you sure this was not a duration extension from basic Fury ability on Kill ?
  7. OK, found from where it comes : "PowerLevelScaling": { "ScalingType": "Never", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "DamageAdjustment": 1, "DurationAdjustment": 1, "BounceCountAdjustment": 0, "ProjectileCountAdjustment": 0, "AccuracyAdjustment": 0, "PenetrationAdjustment": 0 }, It doesn't seem related to BPM. But I will address it in next version. Any objection to standard scaling (as PL1 Druid ability) ??
  8. Encore is the superior upgrade. Consider that a SC Skald Can spam 4 Eld Narys in a row with it. Refreshing Finale is simply funnier to use.
  9. I don't know. Dragon leap does not work vs Fire Immune and is meh vs Might resistant. Building your whole playthrough on it is risky. Corpse Eater has a lot of downsides such as not being able to spam Driving Roar or insta-CC Spirit Tornado. And Leap is 3 rages for him. The fact that an endgame Single Class Barb build specifically geared for it can be so strong with it does not feel wrong to me.
  10. I personnally found this more challenging, but I would keep it in mind in case I get several feedbacks in the same direction. Granted that early and midgame in PotD is considered as the most challenging parts of the game...
  11. There is no hurry. Your translation still cover 95% of the mod content. I just wanted to keep you informed.
  12. Always nice to hear I probably poorly explained my motivation on the mod change list. It is more detailed here : https://forums.obsidian.net/topic/109535-mechanics-various-testing/?tab=comments#comment-2200814 Basically my motivations to change the ability were : - the behaviour wasn't consistent. I suspect even a mere lash (including the one from deep wounds) caused the def buff to be cancelled by the 1st attack. - the deflection buff often only worked when you were invisible (which is pointless) I went with a very straightfoward change rather than trying to code a secondary effect that only activate when invisbility break because such coding leads to many bugs in my experience. Also it makes Shadowing Beyond & Upgrade more worthy of 2 guiles cost. I changed a bit the mod description though, because my motivations weren't clear at all. Fore sure, that was my initial plan but it wasn't technically possible without a lots of side effect. To make it short, an "attack" can have a random component, but a status cannot. So yes this is a nerf in the middle of many buff. I don't think casters would get something significantly less valuable than martials (the later can use their ressources in a more versatile way It also has 2 interesting (IMHO) consequences for party/character build : - It makes Single Class Chanter the only class able to regenerate high tier spells. Casters still benefit much from "His Heart Did Fill with the Light of the Dawn", which makes SC Chanters more unique. - It makes Tier 1-3 spell picks more strategic. For example, a non-ancient druid should pick Minor Blight summon if the party include a Cipher cause it is the only renewable summon. Divine Mark could be picked for boss fight which also happens to be the longest fights. Yep, but still work only for a given time period. SoT has that much of a long duration. This also lead Chanter to select 4 different "non situationnal" Chanting abilities, which you can usually skip. So there's also an investisment cost. Overall, I don't think it is specifically overpowered. It is certainly not the most broken thing you can do with the "new" SoT. Nice to hear it !
  13. Just added in the priest changes description : For deeper changes about Priest Subclasses, feel free to check following mod : https://www.nexusmods.com/pillarsofeternity2/mods/476?tab=description It adds subclasses for all gods and all priests get an unique or "borrowed from another class" spell on each tier depending on their deity. The mod has been designed to be compatible with Community Patch and Balance Polishing Mod. I think you should be able to register CP and BPM in the "Nexus Requirements" field of your mod. The good point (if I understand well) is that it will automatically add your mod in the "Mod Requiring this file" field from CP and BPM.
  14. Are you sure what you get isn't +50 all defenses vs Stun/Prone attack ? I can't check the code now but it seems the most likely way to explain the Immunity. Then the bug may depend on how you coded the KW filter.
  15. Great, no time for a complete review, but I'll add a link from my own mod for people who wants more Priest tweak. Note that in the latest version of BPM, I've added a "Favored Weapon" (+10 accuracy) mod to all Spiritual Weapon but Woedica. You might be interested to reuse it for your new subclass spiritual weapons. Also there are a couple of new spells (Hylea and Ondra) which are not explained (since they are not just renamed spells but actually new spells... from the other priest mod I think).
  16. It sounds fun but I usually don't like changing too much the purpose of abilities that are already "functional" There is only a couple of abilities for which I changed the purpose. For example Strike the Bell and Healing Chain. When I did it, it was because the ability felt redundant. SC Paladin already had an AoE heal. I'm very happy that you like this new healing chain because I scratched my head a lot in order to design something that felt unique !
  17. Mortification of the soul does not work "as usual" though. You deal yourself damages equal to Shattered Pillars wound threshold : 2×30 instead of 2×10. But at least it works.
  18. Shattered Pillars generate a Wound every 30 damages done through basic attacks. Lesser Wounds has the same proportional effect as for other monks : -20% threshould, so a Wound every 24 damages done through basic attacks.
  19. But I think Recovery bonus and Action Speed bonus are different type and stack, even if they come from active abilities, nay ?
  20. Well, Pistol & Sword is a legit setup. Some people like it, so changing it would not be a "balance change". It's easy to mod yourself I think Storm or Elements are more a Druid stuff. But Ice KW would be okay. I'll add it for next release (which might not be too soon )
  21. I suppose so. @coralzombie is the expert on this topic. But why would it require "fixing" ? Not all enchantments have to be mutually exclusive.
  22. Damages and healing chant do scale. But that's 3 chants out if many. Linger duration for exemple does not scale. And they scale with pseudo PL as Monastic Unarmed Training, so SC chanters don't even get an advantage (tried to change this but didn't work).
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