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Everything posted by Elric Galad
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Very good thread idea. An important thing to note is that Shieldbearer gets an equivalent ability. This is an auto upgrade of Lay on Hand so is meant to be a strict improvement from base Lay on Hand. I think both abilities shall get a similar fix. "every time fatal damages happens" is tricky to code. A %health threshold combined with "on damaged" event could do the trick. Wouldn't work on DoT but could be close enough. I'm not sure about adding Wounds. It would make the ability crappy. Maybe with a %chance to happen ? Proposal 1 : 10% chances of getting a wound when damaged under 5% health. Proposal 2 : -4s duration of Prevent Death effect when damaged under 5% health. Both could require a small upgrade to Base duration.
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I think it's not a bad idea, in order to provide a drawback for using the potion and limit its common use. I agree with Boeroer that a non-random fatigue would suit better, especially fluff-wise. I'm not sure about asking Noqn to implement it for the initial release, but it's probably a good possible nerf if needed
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I tried to copy the way ward worked but it didn't work. I don't know what is happening but I think I tried enough. The only difference is that the familiar checks if the target is the conjurer. It might mess up with hardcode or something. I will implement a dirty duration on the effect to limit the consequences. The duration won't match exactly but will be better than nothing. Maybe someone else will find a better way but I personnally give up on this one Actually the effect is purged in a correct way when the familiar is killed. It's only if it stays alive the whole duration that it persists.
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Here is an infinite version of the cycling Brilliant. It required a special effect to clean up the remaining pseudo-period triggered from ticks (pseudo-perdio triggered from initial effect cleans up automatically when Brilliant is ellapsed, but not the ones triggered by the 18s ticks) : gn.brilliant_nerf_tweak.gamedatabundle @Noqn : basing Potion of Enlightenment on Vithrack brain wasn't the wisest decision to motivate my wife to translate the description into Polish...
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ClearOnDeath works if familiar is killed. I don't know if it works if it is "unsummoned" because of another summon, cause I've just changed the ability to not count as a summon. Anyway, it doesn't work if familiar stay until max duration. A duration could do the trick but I'm unsure which INTELLECT is used (Conjurer's or Familiar's) so it could lead to discrepancies. It should be tested.
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Yup, that's the issue. Fights down there aren't exactly easy, even if arguably not as much as the Drake's party. And you don't have any way of grinding more xp at this point. That's why I agree that the start is really difficult. At least Gorecci street can be skipped. A bit like PoE1 : Raedric hold was arguably the hardest early game fight but could be skipped or reported. Caed Nua spirit parties or Maerwald could not...
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Just to give a technical recap : 1) vanilla game is bugged for Shifter only due to DurationOverride parameter below 2) BPM corrected it by setting Duration Override to 0 but also implemented duration scaling by PL for Spiritshift and fixed 4 ticks for raw DoT 3) It would be possible to implement a more conservative solution that only sets Duration Override to 0 (but not the other changes). Maybe @Phenomenum and @MaxQuest would want it for CP. "DebugName": "Spiritshift_Boar_Shifter", "ID": "bbde23db-5a4b-4aca-bd69-4c9a9496c480", "Components": [{ "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "DurationOverride": 22,
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I still prefer the cycle one. But that's why I'm starting an "archive package" for my mod in case people prefer older versions. That said, the cycling Tier limit is quite close to current design of Blood Sacrifice, so I think it feels quite in line with existing principles. Perfect for me. "Distilled from the dissolved brains of Vithrack Luminaries and infused with the relentless essence of an Adra Animat, this concoction fills the user with marvellous insights and inexhaustible perseverance." Fr : Distillée à partir de cerveaux dissous de Luminaires Vithrack et infusée grâce à l'essence tenace d'Animat d'Adra, cette concoction emplit celui ou celle qui la boit d'une perspicacité merveilleuse et d'une persévérance inépuisable.