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Elric Galad

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Everything posted by Elric Galad

  1. I don't say it won't be an interesting design. But if all martials are tweaked into alternative Cipher/monk/chanter it would take the class design very far from its original form. It will reduce the uniqueness of infinite ressource classes. That said, it may be worth it. But I won't see it as a simple improvement of the current ruleset.
  2. Indeed, with my mod, all Single Classes martials have some abilities to regain ressources (some had already before the mod) That's only true for SC martials and that's intentional. Say that to the guys who designed Megabosses
  3. Are you using version 1.4.1 I released this Friday ? This was addressed among the bugfixes. But you may have to respec once more after adding the new version for the game to take into account new Passives.
  4. Good question. RDC and Valian Republicans are pretty much 2 sides of the same coin. Valians have better animancy but RDC is more careful and willing to hire experts from anywhere if needed. If I was Obsidian it will be complicated for me to choose between the 2. RDC feels like the strongest nation during PoE2 time, the one on the rise. It would make sense and would also help having a fantasy world without humans leading. Aeldys is a big no given she leads to the only true bad ending. Furrente would tempting. He would be responsible enough to fix the wheel without leading to the interrogation "who's the best imperialist ?". I guess the Huana would feel the best default choice. But because they are so traditional, they would be the less likely to fix the wheel. That's why I rarely side with them.
  5. Yup, sorry about that. I gotta wait a bit and listen to what other say 🙂 I will just give purely technical advice and stop talking about my version of things for a while 🙂 Will be an issue with Tactician who can "reboot himself". The "Add n ressources" give back n spell from the same spell Tier. So if you add 3 ressources, you will be capped. Also I've experimentated this a bit for Ancestor's memory : I remember adding several duplicated "add 1 ressource" status, but somehow they conflicted and only added 1 ressource.
  6. I know it is possible. But I was following another approach. (and I answered about what I thought about your suggestions). Edit : "9s for casters wouldn't be my solution of choice. Still too strong with high level spells. And too defavorable for low level spell." Yup, I know that you edited your answer. I edited mine to give my feedback :
  7. 9s for casters wouldn't be my solution of choice. Still too strong with high level spells. And too defavorable for low level spell. Many people, including @MaxQuesthave been thinking that having some tick capped and some other non capped, based on % chance or cycle would fit. Currently, I'm leaning to : - 6s tick +1 ressource up to Tier 3 - 18s tick +1 ressource up to Tier 9 (cumulative with previous one happening at 18s) - No effect on initial tick (which would solve Tactician rebooting Brilliant to gain ressource faster) to compensate a bit for extra ressources generated this way. This would be probably easy to implement (so more likely to be bug-free). I'm not 100% sure how the cumulative part at 18s would work. There might be other solutions, just read the technical limitations I've found (there might be work around, but they won't be trivial) : Alternative effect for "Brilliant" - Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) - Obsidian Forum Community My version of SoT addresses it. The effect is basically to halve buff ellapsing speed instead of adding a flat 10s. So no effect duration can be more than doubled. I think it is quite clean. There might be other solutions, but I would probably still prefer mine, unless somebody finds an issue with it. I don't particularly like the "timer" part of your solution. But if it works, I don't see an issue with it. I just prefer mine 🙂
  8. My current solution is probably to be improved a bit, although I think simple impmentation should always been the way to go. There is way too much hidden consequences when using unusual ways. That said, if you really want to do such a thing, I would suggest creating a stand-alone mod with a high level new passive (or spell ???) providing this effect. It would certainly be fun to have around in the modding sphere. But it might be too much work so do as you please !
  9. I'm trying an honest report hereafter : I think there is a clear consensus about Brilliant being too strong for casters. 6s tick restoring tier 9 is too much. 1) I think a majority agrees that having not all ticks restoring tier 9 would be good (% chance, cycling, whatever). A minority thinks that capping it at Tier 3 would be a good solution, but I think it is a bit too harsh for a consensus (even if it is current BPM solution). Note that an actual solution would have to work around technical constraints. 2) Everyone agrees that Brilliant is significantly stronger than other Tier 3. I don't think there is a consensus to consider it as a problem. But that's why other solutions are being suggested. 3) I think there is consensus about Brilliant having OP combo with some spells : Barring Death Door, Unbending, Salvation of Time, Wall of Draining... I think this should be addressed by tweaking these spells. BPM does it for SoT and WoD. I don't think there is a consensus about nerfing Brilliant directly because of these spells.
  10. I guess so. At least it does not work on normal pulsating spells. Also for the named spells, the recovery is negated when the attack periodically occurs, not just after each melee attack. That's why the Avenging Storm version is so hilarious. I'm not feeling particularly guilty since Lasting Empower has been bugged from Vanilla to CP but this is something to correct. I don't think correcting the bug should be too complicated since it's only about making a passive only procs once per encounter. But I haven't made such a tweak untill now so I have to figure which parameters work and which don't. (Which involves a lot of reload and my free time has been super scarce since the birth of my second child 😉). That's why I prioritize uploading the version compatible with CP 2.0. If any fellow modder has a chance to figure how to do with that particular file, it would certainly hasten the process 😉
  11. Yup, I'm aware of it. I tried 2 quick fixes yesterday and today but still does not work. Seems tricky. I won't correct it in next version (which main aim was to quickly bridge the gap with CP 2.0, probably released this weekend). I recommend not using this cheesy combo for now. But hey, we are all responsible adults 😉
  12. You don't even have to make a Fury specific version. Centering on target will be a minor improvement for non Fury.
  13. I made enough tweaking on Wildstrike Frenzy : added PL scaling and triggered on Crit rather than Kill, increasing AoE would be too much. But centering on target would be great for Fury and I would be very grateful if you add it.
  14. Even if it is On Kill, it would make more sense to be centered on the target, especially for Fury.
  15. Gotcha. This was the description of the bug I was looking for. Thank you sir, I have been reported something strange about Wildstrike Frenzy with my mod, and I couldn't figure what I did wrong. I will address this for the ones who care.
  16. The bug with Wildtrike Frenzy on Fury has been observed in my game too. The duration is increased but the attack is not launched. Honnestly, I'm not sure it is my fault. Question : does anyone has ever observed a Wildstrike Frenzy AoE attack proc with a Fury ? Found my answer on the Fury thread [CLASS GUIDE] Comprehensive Guide to the Fury Druid - Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) - Obsidian Forum Community Jayd, you can go wild(strike) with your shifter, it's only about Fury.
  17. Spiritshift armor >> other armors indeed. But it comes with a "natural" dual wield. So you don't have the possibility to use a shield. Is Spiritshift armor better than Armor + shield as a defense while casting ? Overall I'm not that sure. In certain cases, certainly, because AR can make you feel invicible against average PEN attacks. While you're attacking and not casting, Spiritshift is a super solid defense buff. While casting, it's harder to say sincehaving a small shield has zero drawback.
  18. "Overpowered" might have been a strong word. Strictly better than Animist is more accurate. Even if it relies on forms that aren't very strong, it is as very least an additional access to self-healing 🙂
  19. Yeah, not enthusiastic about it as a Brilliant nerf, but as some kind of independant buff, it would be super fun !
  20. It is only for Fury to my knowledge, and I haven't directly checked it in-game. Wildstrike Frenzy was tested and works. Widstrike Frenzy scaling through also contributes a lot (it scales as a PL2 ability since it's technically a Widstrike upgrade). The weakest animal forms were tweaked up, so Shifter gets the most benefits from them. I do consider Shifter to be an Overpowered subclass in vanilla game though. The fact that you can cancel Spiritshift makes its drawback almost irrelevant. That's why the PL bonus were added as an indirect penalty for them, altough as you pointed it can still have marginal uses. One last word : Entropy
  21. That's the current implementation of Balance Polishing Mod. So I would say not a terrible idea 🙂 That said, I have some regrets for cutting almost all possibilities to regenerate higher tier spell, and it makes casters a bit meh for long fight. Regenerating up to Tier 3 is around the same level of power as 1 ressource, but isn't as flexible. Abusable caster effects may require a direct nerf, not indirect through Brilliant. SoT has been addressed by BPM. Some stuff like Barring Death Door may require further "care". I would be very tricky and tedious for martials, and I would say not feasible for casters since you can't target a specific level to refund. The encounter design requires regenerating ressources though, so I won't even like it. (PoE1 encounter design was different.)
  22. Yup, it's a bug. Will be corrected for next version. Here is the hotfix (you may have to enter a true combat to clear preexisting status) cl.ranger.heart_seeker.gamedatabundle
  23. I think this is what I did. It should be cleared after combat. If not, it is a bug.
  24. No I really mean that KW is only on the status and the whole related attacks get countered. I only added KW to the ability later. I know the conclusion does not feel aligned with yours but I think immunities simply work in a different way than PL.

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