Jump to content

Elric Galad

Members
  • Posts

    4003
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Elric Galad

  1. Yeah but % based healing would make Con +5% bonus per point a bit too strong compared to Might for example. I really think there is no easy way to enhance the system and that we won't see it in PoE2.
  2. I remind suggesting this, but in was probably too late anyway : https://forums.obsidian.net/topic/96568-ideas-for-an-alternate-attributes-system/ Allocating Con to healing (received or given) would make it sort of redundant with Might unless Might is removed from healing. Not removing Might from healing would aslo requires all healing abilities to be reworked if Con is added. I don't think it will happen. Might being similar to Per for damages and Per being applicable also to CC, Might needs healing bonus to be relevant. So Might can't be removed from healing either. So there is no easy way to change the current system. Con and Res have a relevant effect that can't be replicated easily. Both provide disticntive advantages to the ones that happen to invest in them. Being optimal does not mean that much when other attributes provide totally different advantages. Con being a large multiplicative bonus is useful enough as it is. Changing Resolve and Con would be beyond the balance required for a single player game IMHO.
  3. I don't think I exagerate when I say that the only needed balance change is +3 ressources for Martial Single Class (or similar buff).
  4. Resolve is not a crap stat. Resolve is simply the only stat that has increased benefits instead of decreasing. So easy to dump and require a lots of points to be effective. Most builds are made to be effective with your active abilities. So they favor active stats (Mig, Dex, Per, Int). But with Resolve around 35+ (including buff and items), you would start feeling unstoppable (DoT reduced, limited CC, high Defl)... which is a nice feat.
  5. To be fair, I agree with the previous comment. Stuff like : Level 19: Gets +35 all Defenses, [...] Sounds utterly OP. Consider that Paladin that is "the passive Tank class" can get +15 all defenses at most. There is a lots of work behind the mod, and a lots of nice ideas too. I totally understand why you wanted to add more unique stuff to shifter. But Modders ususually break the game when adding/changing classes and subclasses. The tendancy to Power Creep Mod when adding classes and features has been true since BG2 time. Yeah, it's a single player game so everyone might have fun as she/he pleased. But when looking for a Mod, I would be happy to find a bit less stuff with a bit more balance. For example, you could keep most of the "new features" you've added (except the most broken ones such as Stag defenses) but also add severe penalties such as cutting spellcasting (yes, completely) and letting the form specific abilities you've added as selectable abilities. So you keep your ideas but also the balance. But well, that's just me and that's your mod, so ^^
  6. Well, I wonder if we're looking in the right direction. Spiritshift provide Brigandine-like protection with 0% recovery. It seems a worthy upgrade for a caster's defense. It might be the best reason to go spiritshift.
  7. The fun part is that people prefer a harder content to weaker characters. It is basically the same but players keep the pretty numbers ^^
  8. Someone should Hold the Death Door. Hodeador ! Hodeador ! Hodeador !
  9. Monk is always the exception. I've become tired of always saying "martials but monks" so in the case of the previous sentence, I put him under the "infinite ressource classes" category In my opinion, a combination of both great Tier 8/9 and a bit more ressources would be enough. I think current Tier 8/9 level of power are mostly sufficient (some could be better but...) If we take the example of the ranger, I think Whirling Strike and Heart Seeker are great enough. Heart Seeker has probably the very best synergy with parties based on CC (especially Hard CC with short Duration) and Whirling Strike might be the best Melee Ability of the game (and synergize well with Heart Seeker due to DoT). Problem : quite low pool.
  10. You'd make a good single player game designer. Well, I don't know but I won't be reasonning the same for a Multiplayer Game of course. Furthermore, this is (mostly) a party Single Player Game where classes are supposed to be complementary. This further decreases the problem that a couple of classes are a bit too strong. The best parties are not the ones that replicate x5 the same build.
  11. I agree. Many times I plan a character thinking about how to make them powerful, just to mess the build with something I think is cool. Well, I am OK with builds being sub-optimal but I don't like feeling gimped. As long as a character as abilities of its own, I don't care if it is not the best Single Target DPS or the best Tank. But I like to have at least a "special perk". That is the reason why weak classes are more a concern for me that strong ones. I am OK with Wiz and Monk being a bit too strong because they still can't replicate unique abilities of other classes. Wiz cant' heal so they aren't stricly superior to Druids or Priests. That's the reason why the only big concern I have is about Martial Single Class Ressource Pool. They're currently so low that their High Tier abilities can't be used more than a couple of time. Their sustainability is abysmal compared to infinite ressource classes, single casters or multiclass martial. And that feels weak and kills the fun at the same time ^^
  12. I think it's normal that Challenge achievements are locked with blessings and mods. But I think it'dumb to lock the Challenges themselves.
  13. Well, Ascendant only gets -1PL below other Ciphers. They also get more starting focus and more focus gain. So if you're cating when not yet ascended you're basically trading a bit of power for a substancial increased amount of focus. I think Ascendant would even be balanced if they hadn't access to Ascendant state. IMHO people are too obsessed about Ascension and miss the versatility of this subclass.
  14. This is a bit ironic, given the widespread image of the Barbarian class as a quintessential melee in most RPGs! It is still about killing stuff. Multi Barbarian are simply open-minded about how to kill them.
  15. When speaking about Barbarian + Caster Multi, Lion Sprint should be remembered. Positionning buff + small buff to Dex (minor but even more attack speed won't hurt) + instant 15 Acc (for next spell) is a relevant feat for both damages and CC. It is not as good as Fighter's Barrages, but it adds up. I think Barbarian is probably the best martial suclass for DPS casters, unless going DoT which is Helwalker/X realm.
  16. Bad balance is still a bit annoying. It is especially bad for replayability and number of options. One is usually tempted to go for the strongest build, or at least a build that has an unique combination of relevant feat. It is not a big issue if some abilities are no brainer and a couple are bad. The sweet spot is when all classes/races are strong enough to find a room in a party without feeling gimped, and all subclasses could be good enough for at least a couple of builds. This sweet spot is quite close at the moment IMHO. We should not expect perfect balance as it is not needed for a single player game. Yes Wiz and monk are a bit strong, Corpse Eater and Fire Godlike could get a bit of love and most Martial Single Classes feel a bit limited compared to their Multi counter parts. But it is already MILES ABOVE BG2 .
  17. Your wish has been more or less granted. The new Ranger Heart Seeker Tier 3 Constitution Debuff basically does this (more conveniently than perishing strike). (of course, you have to apply Enfeeble before debuff, not after like a baleful Salvation of Time would do)
  18. Secrer Horrors also applies Sicken which reduce health. So not damages but close
  19. Sure but Terrify prevents everything meanwhile Frightened is basically a Silence effect that also affects Martial. It seems the closest thing from actual Silence in the game, and not too difficult to proc for reasonable duration (Ben Fidel shout or Secret Horrors).
  20. Reaping knives cast on a Single Class Ranger with Whirling Strikes into 1000 cuts spamming. That's the rawest thing I can think about.
  21. Maybe it's only because it's a tier 9 ability that should be powerful ? Persisting invibility sounds legit, but if OP, maybe its duration should simply be tweaked. Anyway it would be nice to now what was intented and if it works.
  22. Soul annihilation rip the soul Corpse eating... well... eat the corpse
×
×
  • Create New...