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Everything posted by Raven Darkholme
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You will never build enough focus in melee, low level to use your powers permanently. That makes retaliation so awesome isn't even about the damage on the enemies but focus build.
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Before retaliation the melee capabilities of the cipher are just not there. If the items were less good op as they are you couldn't really melee him because focus build is too low and deflection subpar. At least on Potd especially solo.
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I just wiped the forgotten off the face of the planet, first try no sweat. At this point the cipher is way better than the monk because retaliate generates focus and the level 4 spells are op.
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If you solo PotD you can do all quests in Defiance Bay (Act 2) without even getting the cheese shield from the ruins. Now I leveled up to 7 and got the shield = master race. Gonna try and kill the Sanguine guy too, with monk that fight was doable, but hard. Once you reach level 9 and get disintegrate the game will be a joke.
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Longknife also repeated his mistaken opinion, that the accuracy bonus of the paladin doesn't stack with priests... Maybe it's no use to repeatedly preach to him about the paladin, he just doesn't like them, because they are not on a level with the truly strong classes like monk, cipher and so forth, so they have to be bad by default....
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Monks are just more viable in the beginning of the game because their higher accuracy actually counts there. I can only repeat myself, if you're soloing PotD (and only then) and struggling for the first 4 Levels until then, and again ONLY THEN Monk is actually the best class in the game. After the first 4 levels barb seems to be the champ for now. I actually do wonder about the cipher though. I started a solo PotD cipher the other day and killed Maerwald yesterday. Even though level 4 cipher is still squishier against melees than monk (and monk also can kill Raedric/Kolsc before Caed for level 5, which cipher can't) my cipher actually did better against Maerwald, then my monk!!! With the monk I had to reload once to kill Maerwald, what I did was, I took my shield off and wielded Gauns in the off-hand, that way the monk killed Maerwald without pulling any enemies towards him (many people seem to pull beetles or spiders to him, I don't like that exploity strat.) Now the cipher did not need a reload, I killed Maerwald first try, by using a nice strat, which actually nearly won the radric fight for me also, using Antipathetic field on a summon. after my summon disposed of the first two summons of Maerwald. Because Maerwald used most of his mainspells on my summon he auto attacked my cipher and came close to me taking full damage from the antipathetic field, after 2 castings of the field his summon died though and I had to attack him directly, but his deflection is only 40ish, no trouble hitting him with cipher who has a shield equipped. Now it seems easy to get to Level 7 for Mind Lance and I suppose the cipher will get to barb level damagewise and mybe better later on.
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Paladins have insane high fortitude early on. Even with a 10 CO pala without fortitude talent you get 80 at level 4, 122 seems very possible to me with level 5 which you can reach pre Caed.
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i agree...the game is good and not so easy The mode was called Path of the Damned for a reason, there really is no harm in making it a challenge or to object to people wanting that, in it's current form it really isn't past the first few levels. As above, good AI has been done for this kind of game (see SCS for Baldur's Gate). Not even expecting that level, just hoping Obsidian and then eventually a modder will make it so there aren't <5 memorable fights in the game for people who like stuff really difficult. Even the first levels are not hard if you have a full party. Heck, if you have a solo monk the first levels are a breeze, too...
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In PotD 95 is not that high, you can have it with Level 5 and still get hit plenty.
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Prone in itself is good the duration is just way too short for a move that is only 2 per encounter. My second argument was not directed at a standalone fighter but party. If you have priest you don't need the regen if you have one ore more moon godlikes and no priest you don't need it, the fighter regen is a joke compared to having two ore more moon godlikes or if you aren't cheesy to have say your tank pala moon godlike with LoH supported by a priest. The fortitude is ofc a pala feature and not a specific build I already mentioned you get that fortitude with only 10 CO and no specific items to raise it, the bonus comes from Faith and conviction and having 1 point in each disposition and also picked Deep Faith. The aggro pull move comes relatively late it doesn't help you in Caed Nua and the temple for example, my fighter team didn't have it when i did the Dozens quest either though I can't remember if I could have picked it with level 5 and just was too stupid to do it. @peddroelm I agree fully with Longknife you just can't compare that ability with other damagers, especially monk and cipher are just insane and in my eyes flames is the worst pala abiitiy and only good combined with shieldbearer buff.
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If that was directed at me, you haven't read my post. I was asking for raised difficulty by modders, something you actually would have to install to apply it to yourself. I also said I like the lower difficulty in general especially for group play. As to your question what can be done to satisfy my complaints: just play Baldur's Gate on SCS and you will know what better AI looks like, it's still not on human level, but I didn't ask for that. (Even though I play Coop games too, sadly there is nothing truly good in the RP-sector.)
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Knockdown isn't that good it lasts to short. Endurance regen isn't that good moon godlikes and priests trivialize it. LoH is really awesome, also a paladin doesn't get stunned easily, with level 4 he already has over 80 Fortitude without any buffs and items whatsoever except protection-ring. If you had a talent for Fortitude and max CO (80 is with 10 CO and mx MI) you would have over 100 Fortitude and Phantoms wouldn't even stun you if they gangbang you. The engfagement is really good but as I said it doesn't help against teleporting and beetles. Other melees rarely get through to the squishies if you position right.