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Kaylon

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Everything posted by Kaylon

  1. I tested again and Persistent Distraction doesn't allow Deathblows.
  2. Most targeted direct damage spells (ie not aoe, cc, dots) are considered melee/ranged attacks and are even affected by melee/ranged DR penetration talents.
  3. With twinned arrows and driving flight you can hit 4 times per attack and each hit has 10% chance to proc returning storm which is an AoE spell.
  4. If you have twinned arrows and driving flight then it hits 4 times.
  5. Well, if these rules and combinations mentioned above are just random set of effects... Question and the issue which You raised in subject is: what is really intended effect for retaliations effects from diffrence sources? Should they all work simultaneously,just some of them or suprress each other? Different effects should stack (Irritating, Binding and Retaliation are obviously different) - thus my question. Then you come telling that stacking retalion is random, giving a bad example. In fact the rules are simple: - the same effect doesn't stack if it comes from armor parts (ie anything but the weapon slots) - only one is active and the others are suppressed - passive abilities and enchantments from weapons/shields stack with everything else So retaliation from Garodh's Chorus, Coat of Ill Paiement or Hiro's Mantle won't stack with each other and only one will remain active. But the retaliation from Sura's Supper Plate will not be suppressed and will stack with the one from the armor.
  6. Well, your answer has nothing to do with my question. PS. And by the way the retaliation from battle-forged stacks with retaliation from hiro's mantle...
  7. Unless something changed distracted doesn't allow sneak attack/deathblows.
  8. Personally I like to give it to a paladin with Worn Buckler. Sunlance with high might and Scion of Flame is devastating and it has 15% chance to proc which isn't too bad. Zealous Focus and One Handed Style help you reduce grazes and the proc will be even more consistent.
  9. Yes, that's what I said - it's affected by healing (mig) and duration (int) bonuses...
  10. It affects all ranged single target spells. Not sure if it affects also dots like Cleansing Flame. And Vulnerable Attack is affecting melee spells like Jolting Touch.
  11. It can be triggered by any attack (melee, ranged, spells, cc, auras) that hits/crits you.
  12. And also because it's 50% of the damage before DR - if you hit for 20 and they have 15DR they will take 5dmg and will heal for 10 which is increased further by their healing and duration bonuses...
  13. In my game [3.02] Combusting Wounds does nothing at all.
  14. The paladin has also 3 lashes. As long as they're from different sources they're calculated separately, it doesn't matter if they do the same type of damage.
  15. I don't understand from where you get your numbers. You have (50%FoD+25%talent+25%weapon)*1.2=120% If you do 50 physical dmg then you'll do another 60 elemental damage before DR - ie 110dmg overall.
  16. The damage boost for the weapon is the same as if you were using Savage Attack - for a sabre it's 3.2 more dmg on average and the lashes will do also 0.6 more dmg - for less than 4 dmg gain overall...
  17. Didn't test lashes specifically but they should work like always did - ie the lash damage is multiplied by 1.2 if you have the corresponding elemental talent.
  18. OK, I tested Durance's Staff and Stormcaller... Stormcaller main damage is shock and its damage (both types) is increased by Hearth of the Storm; also the shock debuff is applied before the hit (ie it checks always vs shock DR - 6). Scion of Flame however has absolutely no effect on Durance's Staff damage. The conclusion is elemental bonuses work only if the main damage is elemental and then both damage types are increased.
  19. I did a few tests myself and I found a good news and a bad news. The bad news is Spirit of Decay stacks additively with the other damage bonuses. The good news is it increases also the slash damage.
  20. It will use the default damage ie slash - It doesn't check which type does more damage, just the DR.
  21. While Harmke killed innocent people he did it to save his own life, under the pressure of the crowd. He made a big mistake, however he's a normal guy and I think it isn't justified to kill him and the other lumbers just to punish him. A better option would have been to imprison him without killing anybody.
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