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Kaylon

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Everything posted by Kaylon

  1. You should change your weapons depending on the enemies until you get Bittercut or Drawn in Spring. Constitution is required at the start of the game because your defenses are not high enough and you have to soak damage and defend yourself against disabling afflictions (stun, paralysis, prone). From ch2 you can start lowering your constitution because you can use boots of stability/fenwalkers to boost your defenses against disabling afflictions. Once you get Sacred Immolation you should lower your constitution to 3 and increase your intellect to 18. Use the belt of the eotun, dragon's lair resting bonus and lyrinia's boon to keep your constitution at 10. Use potions of infuse with vital essence during fights to get your health back and avoid resting...
  2. Deep wounds doesn't stack, each hit just refreshes the duration.
  3. You can start WM1 at lv7 but you should stick mostly to the main quest. Side quests and bounties should probably be finished too before starting WM2 to avoid losing them. Alpine dragon and the lich are lv12-14 content and should be done probably during ch.3.
  4. To solo you need very good knowledge of the game. Example 1 - the bear cave at lv2 Once you free the cook you should be able to craft potions of wizard's double, fan of flame scrolls and some food. For equipment the optimal items are crossbow, brigandine, hatchet and small shield. For skills flames of devotion and weapon and shield style. You can shoot the bear from stealth using FoD then switch to melee. Next you drink the potion of WD which will give you enough time to use FoF and a last FoD with the hatchet if needed. In normal it should go smoothly, in potd you need a few reloads... Example 2 - eothas temple With plate and rymrgrand's mantle the damage from all the shadows, shades, ghosts will be reduced to min and all your endurance lost will be healed back. A fine brigandine will reduce the damage of the will-o-wisps to minimum. Fine plate + blunting belt can reduce the damage of a skuldr king to minimum if you use also a potion of wizard's double.
  5. Gallant's Focus stacks with Reckless Assault while Savage Attack doesn't. Also ranger's modals are considered in the aura category (even if they affect only the ranger) and can't coexist with Gallant's Focus. There are things that don't make sense...
  6. It works however the effect activates only during combat - just make sure there are no allies near you. The damage range of all weapons is 50% (max dmg is 150% of min dmg) and with Solitary it becomes 25% (basically your min damage is increased by 25%)
  7. Yes, the rule is to pick any available weapon (without stripping it of original enchantments) and apply any enchantment you want (in the limit of the enchantments slots). We could extend it, like for the soulbound items, to 5 enchantments at most, but without the 14 slots limit. PS. I suppose your cc weapon is for a wizard with blast. Wouldn't be a barb with carnage better for that?
  8. Int affects only the length of the dot, not its overall damage. With 3int you'll do X damage over 3s and with 18int you'll do X damage over 7s. If you do for example 10 wounding damage, with 3int you'll see 2 ticks doing 5dmg and with 18int will be 3 ticks doing 3-3-4dmg.
  9. If all enchantments would be available how would you enchant your items? Here's my custom dps weapon (I tried to limit myself to the 14 enchantment slots)
  10. Yes, shields have a hidden accuracy bonus probably because they can't be enchanted like weapons.
  11. I think you were under the influence of zealous focus and when you moved out of its range your accuracy droped by 6.
  12. You can do a TCS with any class if you skip the hard encounters. The discussion however was about defense. WM2 bounties are a good test to verify if a spec works.
  13. If your strategy would work then rogues, barbarians and monks would breeze solo in potd - which isn't really the case.
  14. Uh, how does Fighter compete with Faith and Conviction? Vigorous Defense temporarily is all I can see that could bring them over Paladin defenses but it's not long enough duration for solo. Check the date. In May of 2015, there was a legitimate debate on the topic. Well, the situation hasn't changed very much defensively. The fighter lost +5 all defenses with the nerf of Wary Defender while the paladin lost +7 all defenses with the nerfs of Faith and Conviction.
  15. Each times an enemy affected by combusting wounds is hit he will take also 5 burn dmg. Combusting wounds does not damage by itself.
  16. It does stack. It's very easy to test - just hit one of your companions. Note the initial health, hit him as much as you want, add all the damage from the logs (physical and raw) and if you check his final health you'll see nothing was lost...
  17. I know about two people who did the Ultimate achievement - one with a paladin and the other with a chanter. In fact you can solve 90% of the quests (maybe even more) in a pacifist way - either through dialogue, either using stealth and sometimes you can even let enemies kill themselves (kiths are aggroed by other monsters if they come close enough to each other). Also a big part of the unavoidable encounters can be solved using hit and run. Some of the encounters where you can't hit and run become easy if your level is high enough. For the hardest fights you have to tank, use figurines, confusion... but I think all classes can beat them with some creativity.
  18. Any class can reach defiant bay using stealth and without fighting. You don't even have to kill Maerwald by yourself.
  19. Yes, a rogue can even stack weapon wounding, deep wounds, runner's wounding shot and venom strike - which become even more impressive when coupled with combusting wounds (when it will work again...).
  20. You don't need high might to make it work, but the wounding part is even more effective with high might. The wounding basically adds 25% of your total damage (like a lash) in raw dmg and because it's a DOT it's increased again by might. For someone with 20mig the wounding becomes 33% more raw damage which, combined with the speed of a dagger, beats easily all weapons under normal conditions. Also the dagger gives +9 accuracy compared to sabres which means more criticals and less grazes.
  21. The recovery part stacks (but Sure Handed is additive with the rest) because they're different kind of speeds (one affects both melee and ranged while the other affects only ranged). However the reload buffs don't stack.
  22. It's only 25% chance and Steadfast has to deal the killing blow, for 30% more dmg... For me it's one of the worst procs. Steadfast is however very good on tanky paladins: - paladins can reduce grazes by picking single weapon style and zealous focus (which means an effective 10% chance to proc) - it benefits from scion of flame - it adds more defense Pallegina can deal 100dmg with it - that's like dealing 10 more dmg with each hit (a lash, on average, adds like 5-6 more dmg). The proc is also very strong because it uses weapon's accuracy and it adds another +10 bonus to it - which means mostly hits and crits. Of course it's far from the best dps weapons but you can't have everything superb and durganized and from that perspective it earns easily its place on a npc.
  23. Dire blessing, critical focus and merciless gaze don't stack - they're considered buffs. You can reach however 100% with bloody slaughter against low endurance enemies (under 5% end).
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