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Yria

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Everything posted by Yria

  1. Except if you played the game and read that book on Wael, you do know the context. By the way, one of possible answers you can give to Iovara states exactly that: the questions pose more meaning than their answers. It can be further elaborated by one of the companions (namely Hiravias) as well. But as I already said, that's just what I saw in the plot. The main question of the game was left terribly vague. Or, rather, there is a whole bunch of questions, but they are all underdeveloped, so everyone sees what they want.
  2. Not sure if I understand correctly what you meant by PoE's fundamental question, but the question that PC wants to ask Thaos is stated in game. And from what I've gathered during my two playtroughs, there are actually quite a few possible questions. It depends on the answer you give Thaos when he asks your past incarnate why they had decided to leave the order. For example, It isn't just one single question that haunts all the player characters, like in Planescape, it really depends on your dialogue choices. But if I was to state the main question of the game, the one that determines the plot, I'd probably go with Wael's What is an answer without a question? The game really left me with a feeling that quite often uncertainty is even better than learning the truth, because it makes you think and seek the answer. It is also heavily implied through some of the companion quests that sometimes we are never going to learn the answer, and we have to be able to deal with that and keep going. But that's just my take. I agree that PoE's main question, if there is any, was done very subtle. So subtle that there may be as many 'the question's as there are players.
  3. I wish there was a way to avoid killing either and then convince Galawain somehow. It felt like the quest didn't even really represent Galawain's doctrine. If both animals were smart enough not to give each other advantage, why the hell should I go agaisnt their instinkts and kill them? Can I reforge something for the favor of Abydon, or set someone on fire to get in Magran's good graces, please?
  4. 2 Bubbles Thank you. Now that you posted it, I realise that I got all the five lines from Kana, it's just the third one was a perception check, and in the fifth I didn't realise that by "our people" he refers to myself as well. That OnĊµen person, however, I don't remember. Is he/she from the singing birds quest in Twin Elms?
  5. I only got 3. The rest 6 probably hide in the same place where those 17 Cipher are (as a cipher, I only got 6 checks). It also felt really awkward when Kana started explaining that book of virtues to me: shouldn't Rauatai characters know that stuff themselves? Makes me wonder if Aloth explains hemneg to Aedyran characters as well.
  6. You might need to go there after you meet the Master Below. Well, that was when I went there, but if not for that I would have missed those assassins. You can offer him to do exactly that, it's just that he isn't so sure anymore that the Engwithans would favor peace like he had hoped. I'm not sure how it works out in the epilogue though, haven't got there yet. Kana seems to be all right at least, if asked how he's doing he replies "All's well, and clear sky ahead", so there is hope.
  7. Elemental forges are used to shut down the bigger blights in the final room, but there is nothing else. I must say, I'm also a bit confused by that line, 'cause it says something like "You said he controled the elements, so this is what he used that for". So... what was it again that he used that for? There is nothing to explain that, at least in the final version of the game. The whole floor looks like Gabrannos' laboratory, so the skeletons should be linked to him, but what exact experiments he was doing, and what it had to do with the elements, I have no idea.
  8. Actually, there is. The room where you find the key to the study of Gabrannos contains some chained skeletons. I assumed they had fallen victims to Gabrannos' expriments, and that is what Kana is referring to. But yeah, my first reaction also was 'WTH is he talking about?'. Okay, I might be wrong about the skeletons room, but this Kana totally mentions. I remember something along the lines "Blah-blah-blah great scholars blah-blah believed to have mastered the four elements". I think he says that when you first go trough the force field door that leads to the 2nd level of the Paths, but you need to explore some of the dialogue options that appear.
  9. And what would you accomplish by that? People all around the world consider the gods to be a very important part of their lives. Simply turning the gods off, with all their divine power, with all the blessings they grant their followers, might not be a wise idea.
  10. You can also return her soul to the Wheel. She won't welcome it, though, screaming about how she doesn't want to forget the Truthtm, and PC says that it's his/her way to have their revange. So the game marks it as a cruel decision. I wish there was a way to choose this option without that evilish "I'll make you suffer, and maybe one day you will Awaken and suffer even more!", simply to make her soul go back to the normal cycle of life and death.
  11. Okay, I'm feeling rather silly about this, but I'll try to be serious. Race - Pale elf. Because I'm quite skinny, not very tall and, by OP's definition, I live in a middle of northern nowhere that is Russia. Which also gives us the land of origin - the White that Wends. Since I used to have some interest in occult stuff when I was a teenager, I should probably pick Mystic as cultural background. Class - that's a difficult one, but since I'm not exactly strong, I'd rather place myself among the spellcasters. I don't like fighting and beating people up, soooo.... Priest, to be in the support team, and Wael or Ondra would be my deity of choice. Attributes - high perception, mid to high dex and int, low everything else. Dispositions: diplomatic and rational.
  12. Least likeable or least interesting? Because it's not the same thing for me. I really disliked Grieving Mother after finishing her personal quest, but her story was rather interesting (voted for her nonetheless, I was too put off by her final conversation). Durance also has an annoying personality, but I love him as a character. On the other hand, I quite liked Pallegina's remarks in some quests, but compared to the others she felt underdeveloped.
  13. You haven't spoken to Hiravias, then. He has quite a lot to say about Galawain, and he isn't the only one. Rymrgand was also mentioned by the dead dwarf woman in the beginning of the game, though all she says is that he has something to do with entropy. Hylea and Ondra I don't remember being mentioned, though.
  14. I'm pretty sure they can. Here come spoilers for Sagani dialogue and the main storyline itself.
  15. Whoa, that's nice, I was planning to try a Pale elf mystic myself. Thanks for the info. For my first character, nature godlike-philosopher from Ixamitl, nobody ever refered to her country of origin, but being a philosopher got a couple of mentions. One was from the noble's bodyguard ('Blood Legacy' quest), another in a random dialogue with Kana, when he asked my opinion about animancy. I don't remember the "I KNEW IT' option in the final conversation with Iovara, though Would've been great to say that, but alas. Being a godlike brought me only one unique interaction, the one that was already mentioned: my character had problems with a hood in the Woedica temple, and the Acolyte noticed that there was something off with the way she weared it. I found it quite funny.
  16. You don't have to tell him to accept Iselmyr to get this ending. I told him to take full control over his body, and he successfully, er, silenced Iselmyr, but the epilogue was the same.
  17. Interesting. I made exactly the same choices, but in my epilogue he went on a jorney to destroy the Leaden Key. During the final quest he kept saying that peple shouldn't live a lie, and false gods aren't the answer, so why would he even want to guard they secret?
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