Jump to content

paz12

Members
  • Content Count

    25
  • Joined

  • Last visited

Everything posted by paz12

  1. Yes, currently it's overkill to go with a custom minmax group. It's not required. That's why the Endless Path is such a great idea. Had some fun and difficult battles there today.
  2. After patch: Same bug. I delivered the package, talked to Verzano, decided to defend him. Fought the killer commando. Verzano survived. Quest bugged: Verzano now tells me to deliver the package (which I already did). Seems like he HAS to die no matter what. Edit: The fight is also bugged in many ways: At the start of the fight I retreated to another room. I could hear the fighting in the other room. When I entered that room again to check whether or not Verzano had died, I realized that he was regenerating health ... The Doemonels were unable to kill him. (I didn't do anything. I basically
  3. I was under the impression that Thaos was directly responsible for Waidwen's behaviour. What if Waidwen was possessed by Thaos? This makes a lot of sense, because Thaos, as he brags in the end, has a habit of throwing entire nations into turmoil.
  4. I don't think I've seen something like this in a game for a while: The story has two layers: Surface world: Raedric, Defiance bay, the politics of a country and its recent history 2nd layer: The powers behind this country's fate. PoE manages to tell the story of a country in turmoil. The strong point of the story becomes obvious in Defiance Bay: There are three factions there: 1) Animancers 2) Knights 3) The Dozens In my playthrough, I ended (killed) the Knights for their plans to construct soul powered golems. I also killed the Dozens because they were involved in the slau
  5. Because something that is not relevant needs to be ignored. Because changing the irrelevant makes it relevant. Taking offense in that poem serves only one purpose: Generating clicks (attention) for people who are unable to generate attention by doing anything relevant. Ignoring them is the right thing. Force them to do/say/be something relevant.
  6. Does upgrading the stronghold (laboratory, artificer, etc) have any effect on enchanting items?
  7. Yes, you use a disable or interrupt (or an escape spell, clone potion, etc). There are ways to leave a battle, no need for easy mode to hold our hands. False. Once aggroed, it's you or the bear. No escape. No indication to the player that you need to level up a bit before fighting it, yet there is a quest telling you to go in the cave. Game tells me to do something then punishes me for doing it. If the game tells you to jump from a bridge, are you going to do it? Feedback like this shows that most games have degenerated into something that comes with its own walkthrough built
  8. I get your point. Although in my opinion not having the level information does actually add something to my playing experience. What does it add? It keeps me in the game world. When the game starts, I don't know anything about the land or its creatures. In the first couple of minutes I learn about spiders, then wolves. There's a bandit camp nearby. There's a bear cave. This first map exemplifies what I like about this game. Spiders can be beaten easily. Bandits are tricky. Bear is impossible at the start. All on the same map. Which is the only map that can be reached. When I died it wasn't
  9. In my playthrough, I killed all three groups. I didn't want to help any of those crooks. Lady Webb congratulated me on that and said something about a "rare show of incompetence", but sent me to attend the hearing nevertheless. Killing all three groups + Lady Webb leads to madness and game over btw, which is great.
  10. IMO there are two things missing from the autopause settings menu. 1) Pause when action completed (character has no orders) 2) Pause when action cancelled/interrupted (character has no orders) It can be very hard to figure out how long it will take to simply drink a potion. It can also be very hard to figure out how long it will take to cast this spell / activate that ability. I think it would be a good idea to add before mentioned 2 options to the game. Anyone feeling the same?
  11. Zwei commits weiter ist es bereits korrigiert Schlüssel habe ich auch gesehen. Ich denke aber das ist sein Name und beabsichtigt. Black Hound finde ich in der deutschen Übersetzung gar nicht. Das _x000D_ ist ein Fehler, den Excel beim Importieren von Texten mit Zeilenumbruch produziert, wenn man keine Ahnung hat und/oder nicht aufpasst.
  12. Same here. THere's also a thread in the bugs forum about this. CUrrently putting my playthrough on a halt until the bugs are solved. Probably off to play BG1 now :D
  13. I get your point. Although in my opinion not having the level information does actually add something to my playing experience. What does it add? It keeps me in the game world. When the game starts, I don't know anything about the land or its creatures. In the first couple of minutes I learn about spiders, then wolves. There's a bandit camp nearby. There's a bear cave. This first map exemplifies what I like about this game. Spiders can be beaten easily. Bandits are tricky. Bear is impossible at the start. All on the same map. Which is the only map that can be reached. When I died it wasn't
  14. It's called evolution: amoeba enhanced amoeba very much so enhanced amoeba This all leads to the pinnacle of creation: mankind ultima I-V Diablo 1-3 WoW This all leads to the pinnacle of creation: cow clicker (At least from the PR&investment department's point of view)
  15. Expert mode doesn't really make combat harder. Maiming doesn't matter if you don't die in the first place, AoE highlights and defense tooltips are a memory, not tactical challenge, and I'm not sure about combat tooltips, but I assume they aren't terribly useful for people who know what they're doing. I can assure you that aiming 120 degree cones or some AoE spells can be difficult if you have no range highlights, you usually end up with selection of Foe only or friendly only AoEs and single target spells, because aside of the first opening "round" it is hard to aim, unless you are door b
  16. I was sold after 5 minutes in the game: Mass murderer guy in caravan camp says: "Put down your weapons, or...!". When reading my characters reply (monk), I started to respect the game. Loved the game from that moment. Not sure about the story though. While the writing is nice, the story/universe are a bit... complicated.
  17. Sorry man, but this would translate to And "Niederschlag" (Precipitation) as a weather condition having effect on defence would be a weird translation in this context. (Maybe a better word would be "Bewusstlosigkeit"/unconsciousness/blackout) Looks like it is really difficult to get translations right :D Haha, I'm sorry, but "Niederschlag" is a perfectly normal term frequently used in boxing: "Stieglitz: Niederschlag kurz vor Ende" (http://www.ran.de/boxen/video/stieglitz-niederschlag-kurz-vor-ende-clip). "Niedergeschlagenheit" however, when used in boxing, is a feeling of disa
  18. I think they get around 90%. I was running around with a 2 man party, turning in quests for a while. When I came back, my main guy had gotten 1100 while the 3 sleepers in the inn got 900-something each. Not sure whether or not XP are reduced by the number of NPCs. My 2nd custom character doesn't level like the rest of them (I think).
  19. Einsteigertipps: Lauf mal durch das Dorf am Anfang und verschaff dir einen Überblick, wer dort alles Hilfe benötigt. Dass man zwischendurch ab und zu stirbt, ist normal, dafür gibt es die Schnellspeicherfunktion. Schau in den Optionen nach, welche Taste "Schnellspeichern" ist. Kampf: Bei den ersten Kämpfen kann es helfen, einem deiner drei Figuren einen Bogen zu geben. Mit dem schleichst du vor, bis du einen Feind siehst und schießt dann auf den. Dann rennst du weg und zwar in Richtung deiner beiden Kollegen, die irgendwo warten. Wenn du es richtig machst (oder Glück hast), kommt dann nur
  20. And, more relevantly, they've forgotten BG1 - an 80 hour game where you can count on 1 hand the number of magical weapons that offer anything other than a simple to-hit and damage bonus. Nothing other than Modern RPG conditioning/brain washing can explain why BG1 never got bashed for its "boring" loot itemization, while we sit here and watch PoE getting raked over the coals for it. Um. I don't think you played the same BG1 the rest of us played. Either that (and more likely), it's a bit easy to forget what a game released last century (seriously) was really like. But as I said
  21. After reading this, I seriously need to get back to my stronghold ASAP! I've been finding some equipment with spells recently, and I would love to create my own "Flail of Combusting Wounds", or something like that. Currently my party is using "named" items exclusively. These items are significantly better than my starting equipment. I also felt very happy when I had the money and gems to improve my "unique" items (=items that have names). In BG some of the best gear came very very late in the game. I'm sure this will be similar with PoE. About padded armor being viable. I'm not so sure abo
  22. IMO it's hilarious to even consider choosing PotD for the 1st playthrough. PotD should be for people who WRITE the guides, not for those who need or read them. Myself, I'm a BG/IWD veteran, and I chose expert/normal diff. on my 1st playthrough. And I seriously regret picking expert/normal instead of non-expert/hard. About the level info, etc. I LOVE the feeling of not knowing whether I am too powerful or too weak (cause in non-scaling RPGs you will always be either of those). On some maps I was too powerful and too weak on the same map! That's great. Creates some suspense.
  23. I am very dissappointed with the quality of the German texts in the game. I started to play the game in English and I liked the story. Later, I switched to German and I had BIG problems to understand what is actually going on story-wise. I had to read many, many sentences twice of even three times to figure out what was going on. It seems the translators did not know English very well, neither were they able to create normal German sentences. Reading the journal description is like reading the desperate tries of a 15-year old who is totally overwhelmed by the challenge that comes with
  24. Actually, I don't think the German localization is "good" anywhere. Even the dialogs offer lots of badly written German, with an abundance of grammar, spelling and style problems. Actually the German text has the level of somebody with no writing experience whatsoever. It's the work of amateurs. Hopefully it was as cheap as it looks.
×
×
  • Create New...