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paz12

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About paz12

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  1. Yes, currently it's overkill to go with a custom minmax group. It's not required. That's why the Endless Path is such a great idea. Had some fun and difficult battles there today.
  2. After patch: Same bug. I delivered the package, talked to Verzano, decided to defend him. Fought the killer commando. Verzano survived. Quest bugged: Verzano now tells me to deliver the package (which I already did). Seems like he HAS to die no matter what. Edit: The fight is also bugged in many ways: At the start of the fight I retreated to another room. I could hear the fighting in the other room. When I entered that room again to check whether or not Verzano had died, I realized that he was regenerating health ... The Doemonels were unable to kill him. (I didn't do anything. I basically
  3. I was under the impression that Thaos was directly responsible for Waidwen's behaviour. What if Waidwen was possessed by Thaos? This makes a lot of sense, because Thaos, as he brags in the end, has a habit of throwing entire nations into turmoil.
  4. I don't think I've seen something like this in a game for a while: The story has two layers: Surface world: Raedric, Defiance bay, the politics of a country and its recent history 2nd layer: The powers behind this country's fate. PoE manages to tell the story of a country in turmoil. The strong point of the story becomes obvious in Defiance Bay: There are three factions there: 1) Animancers 2) Knights 3) The Dozens In my playthrough, I ended (killed) the Knights for their plans to construct soul powered golems. I also killed the Dozens because they were involved in the slau
  5. Because something that is not relevant needs to be ignored. Because changing the irrelevant makes it relevant. Taking offense in that poem serves only one purpose: Generating clicks (attention) for people who are unable to generate attention by doing anything relevant. Ignoring them is the right thing. Force them to do/say/be something relevant.
  6. Does upgrading the stronghold (laboratory, artificer, etc) have any effect on enchanting items?
  7. Yes, you use a disable or interrupt (or an escape spell, clone potion, etc). There are ways to leave a battle, no need for easy mode to hold our hands. False. Once aggroed, it's you or the bear. No escape. No indication to the player that you need to level up a bit before fighting it, yet there is a quest telling you to go in the cave. Game tells me to do something then punishes me for doing it. If the game tells you to jump from a bridge, are you going to do it? Feedback like this shows that most games have degenerated into something that comes with its own walkthrough built
  8. I get your point. Although in my opinion not having the level information does actually add something to my playing experience. What does it add? It keeps me in the game world. When the game starts, I don't know anything about the land or its creatures. In the first couple of minutes I learn about spiders, then wolves. There's a bandit camp nearby. There's a bear cave. This first map exemplifies what I like about this game. Spiders can be beaten easily. Bandits are tricky. Bear is impossible at the start. All on the same map. Which is the only map that can be reached. When I died it wasn't
  9. In my playthrough, I killed all three groups. I didn't want to help any of those crooks. Lady Webb congratulated me on that and said something about a "rare show of incompetence", but sent me to attend the hearing nevertheless. Killing all three groups + Lady Webb leads to madness and game over btw, which is great.
  10. IMO there are two things missing from the autopause settings menu. 1) Pause when action completed (character has no orders) 2) Pause when action cancelled/interrupted (character has no orders) It can be very hard to figure out how long it will take to simply drink a potion. It can also be very hard to figure out how long it will take to cast this spell / activate that ability. I think it would be a good idea to add before mentioned 2 options to the game. Anyone feeling the same?
  11. Zwei commits weiter ist es bereits korrigiert Schlüssel habe ich auch gesehen. Ich denke aber das ist sein Name und beabsichtigt. Black Hound finde ich in der deutschen Übersetzung gar nicht. Das _x000D_ ist ein Fehler, den Excel beim Importieren von Texten mit Zeilenumbruch produziert, wenn man keine Ahnung hat und/oder nicht aufpasst.
  12. Same here. THere's also a thread in the bugs forum about this. CUrrently putting my playthrough on a halt until the bugs are solved. Probably off to play BG1 now :D
  13. I get your point. Although in my opinion not having the level information does actually add something to my playing experience. What does it add? It keeps me in the game world. When the game starts, I don't know anything about the land or its creatures. In the first couple of minutes I learn about spiders, then wolves. There's a bandit camp nearby. There's a bear cave. This first map exemplifies what I like about this game. Spiders can be beaten easily. Bandits are tricky. Bear is impossible at the start. All on the same map. Which is the only map that can be reached. When I died it wasn't
  14. It's called evolution: amoeba enhanced amoeba very much so enhanced amoeba This all leads to the pinnacle of creation: mankind ultima I-V Diablo 1-3 WoW This all leads to the pinnacle of creation: cow clicker (At least from the PR&investment department's point of view)
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