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Everything posted by Adam Brennecke
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Project Louisiana? (not Fallout-related)
Adam Brennecke replied to Infinitron's topic in Obsidian General
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It's coming soon. The audio book is recorded, and all that's left is the cover illustration.
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Error on Start.
Adam Brennecke replied to SeaSquall's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Do you have any version of visual studio installed? -
DVD Patches Are Live
Adam Brennecke replied to BAdler's topic in Pillars of Eternity: Announcements & News
Yes! We had issues with making this patch due to a bug in the "history" feature works with our patching software for making incremental patches between 1.04 and 1.06 to 2.01. We are currently working on rebuilding patches for 2.01 for standalone users and testing them out on our side. Sorry about the delay - we would like these out as soon as we can on our side too. Thanks for your patience and support - it should go much more quickly the next time around. -
With the aggressive behavior, the AI will actively look for targets to attack within a 20m radius. It might not be tuned correctly for the fog of war, so I'll pass it on to the QA team to investigate. If you have feedback on particular packages (such as the Barbarian and Paladin) please be more detailed in the circumstances where you think they should have done one thing and they did something else instead. We can look at why the AI is picking one thing over the other to see if there are ways to fine tune the package to more appropriate behavior. Thanks for the feedback!
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sure. send me a PM. I can do it, or find someone on the team for ya.
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I'm glad you all liked the panel. Thanks for watching, and if you were lucky to make it to PAX this year, thanks for coming.
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Is anyone else seeing this in the latest beta update? (540)
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Mac OS X: No Capes/Cloaks
Adam Brennecke replied to Lasweetlife's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Our middleware solution for capes suddenly stopped working on more recent versions of Unity on the Mac build. We are investigating it, but I don't have a good answer for you right now. Unfortunately, we do not have source code, so our hands are a bit tied in this situation. I would like to have capes work and look the same on all three platforms asap.- 76 replies
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We do have a fix for this, and I'm trying to make it retroactive, so it will fix any save games that have this problem.
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This is the retail box (I've never seen it either, so it's new to me too!) which just contains a steam version of the game, and is locked, so they can't play yet. Backers are going to receive a different box and package.
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SLOWED RECOVERY WHILE MOVING - NO THANKS
Adam Brennecke replied to Sensuki's topic in Backer Beta Discussion
Sorry, the recovery is at half speed while moving now (it did used to be paused), but again, this has been in for as long as I can remember, and is to make kiting difficult. -
SLOWED RECOVERY WHILE MOVING - NO THANKS
Adam Brennecke replied to Sensuki's topic in Backer Beta Discussion
The recovery timer stopping when moving was in the first backer beta back in August and has been in since afaik. Designed to prevent kiting in combat.- 354 replies
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