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Everything posted by Nukenin

  1. Every attribute a dump. That's how to roll (har!) when you do that triple crown solo. Anything more is just gaming the system. (Yes, I use the attribute blessing. I like my heroes to feel heroic and this lets me get a little max without so much min.)
  2. If you simply want to always start with the item(s)… Create a yourname.gamedatabundle file with these contents: { "GameDataObjects": [ { "$type": "Game.GameData.PromotionalItemCollectionGameData, Assembly-CSharp", "DebugName": "Your_DebugName_Here", "ID": "00000000-0000-0000-0000-000000000000", "Components": [ { "$type": "Game.GameData.PromotionalItemCollectionComponent, Assembly-CSharp", "PromotionalItemCollections": { "PromotionalItemCollection": [ { "ItemReferenceID": "00000000-0000-0000-0000-000000000000", "Quantity": 1 } ] } } ] } ] } You'll need to replace the red values as appropriate. The "ID" may be used to internally track whether a game has already loaded the item collection, so do be sure to ensure that it is a unique GUID. For two (or more) different items, just repeat the "ItemReferenceID"/"Quantity" { } block as necessary (don't forget the comma in between!): { "ItemReferenceID": "00000000-0000-0000-0000-000000000000", "Quantity": 1 }, { "ItemReferenceID": "00000000-0000-0000-0000-000000000000", "Quantity": 1 } This may not be the "official" way to do it, but it currently works. It will add the item(s) to the Party Stash upon prologue completion (or the load of a game saved after prologue completion). An advantage of this method over a container is that it will always work (as long as the game handles promotional items, anyway!). The ship drawer is to my knowledge only available in the sloop, and only when the captain's quarters have not been upgraded.
  3. The Lone Polymath is now available at the Deadfire Nexus. This adds a trinket (and an identical ring for grimoire lovin' wizards) intended to help those soloing tackle skill checks without the benefit of party assist. I really want to do an item that instead multiplies skills, but there's no "SkillMult" or "SkillAllMult" status effect types that I'm aware of (trying to add a skill's value to itself resulted in numerous violations of the time/space continuum and shan't be discussed further here ). The Lone Polymath is a cheat and/or a tool. It's ridiculously overpowered and yet not really enough. Do with it as you will. Thanks to @peardox for the post in which numerous function names were revealed, including Boolean IsAnyCompanionActiveInParty() which is exactly what I was looking for. (As anyone who has been crestfallen at how the "loner" ability of some items are defeated by the simple addition of a pet or animal companion has indirectly learned, the Boolean IsAllyCount(Guid, Single, Operator, Int32) function has no filter.)
  4. This crash happened for me as well. I was looking forward to some sort of game over screen. Logs and dump available if requested.
  5. I've tried to solo with Lem in the physical game. Only Lem himself could find the words to do it justice. Challenge noted.
  6. You may have to beat the tutorial. Once you do so it takes you to the party creation page for the real Rise of the Runelords adventure. Without paying I think you only have access to a couple characters, but it should be enough to get you going. (I already purchased the bundle so I cannot say what exactly you'd have for free, but definitely more than just the tutorial!)
  7. You may need to go through the tutorial at least the once. Once you complete it, it takes you right to the party creation page to set you off on the main Rise of the Runelords path with characters of your choosing. There may be a way to bypass the tutorial but since I did it, I can't really say.
  8. I've lost a game and/or a piece of my sanity by gently/accidentally brushing the daintiest molecule of a fingertip across a die before setting up an optimal roll. Then other times I'm running my fingers all over those stubborn dice like a manic finger-painter, and, well, no dice.
  9. I bought the bundle, and it gave me everything on the aforementioned list (including the add-on characters) except for the add-on deck © proper. So I squandered more money/gold and got deck "C" (which again was not showing as already owned). It's possible that this was a glitch due in part to my impatience and/or impertinence and I needlessly squandered money/gold. More money for Obsidian Apple! They need it! Edit—Yes, it was my impatience:
  10. Optional options are optimal. Everywhere that drag and drop (or swiping, e.g. to roll dice) is mandatory, it should be optional. The reverse is true as well. Support both worlds and those players that freely bounce between. I wouldn't mind so much if the drag and drop/swiping were consistently working. I have an older iPad without force touch, and yet I find myself sometimes pressing the screen harder just to get a drag or swipe to "take".
  11. On the party selection screen, click the "Experienced" tab to see the characters you have littering that display. Click on a character, then next to the portrait, click on the "…" button. One of the options is Delete. If it is grayed out, that character is probably still in a party, so you may need to go to the initial selection screen (from the "Story" button I think?) and remove any undesired parties. Apologies if I have the precise terminology incorrect. My iPad is off charging somewhere because the game does burn the battery.
  12. I think the voiced dialogue combined with the descriptive narrative works wonderfully. I understand some are discomfited by it but I honestly can't grok that. Perhaps the pacing could be better, and when a page of narrative describes the NPC chuckling, but the chuckle either doesn't happen or prefaces the dialogue as read on the subsequent page. yeah, that should've been handled better. When I come to a chunk of dialogue for an otherwise voiced NPC that isn't voiced, I'm like, "Well, I guess THIS wasn't the right option!" or "This wasn't important, was it?"
  13. Just roll a bald-headed barbarian aumaua, name him Meanks, and go to town with your space pig. Unless you didn't preorder and don't have the space pig. I can understand why some aren't enjoying this game. I'd keep a copy around, though. Maybe one day you'll be in a better mode (or mood) for it.
  14. I think all NPCs should be modifiable. I'd like to give my opponents ones in everything. For the greater balance, after all.
  15. I have half a brain. How else am I going to get Celestial Fury right out of Irenicus's dungeon? Trap early, trap often. The trap limit is an unfortunate artifice. If they wanted to limit traps, they should've had trap disarming only result in partial salvage of trap components (requiring traps to be built from the necessary components before they could be utilized). Also, add a full encumbrance system (weight and bulk), make trap components not necessarily something one could stockpile in excessive quantities because of either quality, and lose the stash (replace with a pack mule system or something reasonably "immersive"). And get rid of wizards, they're too much.
  16. All BG:EE on my iPad did for me was make me fire it up on my laptop. Just because it works doesn't mean it works well. And let's face it, Pillars of Eternity is not for the faint of heart. Playing it on a tablet is only going to compound its difficult aspects or at least amplify the unwieldy nature of the incessant pausing one must do to effectively micromanage ones party at higher difficulties.
  17. If you want to "sheathe" weapons, simply click the weapon toggle for a character until they have unarmed (fists) equipped. This works even if you have all your weapon sets filled (you won't see an unarmed weapon set in that case, but can still select it by clicking the current weapon set toggle to cycle through all sets). The displayed "sheathed" weapon will reflect your first weapon set. When you enter combat you will want to ensure that you've reselected (unsheathed) the appropriate weapon set, or else you'll be playing at monk (which of course might not work out so well unless you are, in fact, a monk).
  18. Doing the Triple Crown Solo right now (when you don't necessarily have the acquired/meta knowledge to plan your run optimally) is going to be quite the exercise. Someone else posted (and I concur) that the best approach may be to run two identical games, only one without Trial of Iron. Use the non-ironman play to test and probe and figure out the path your ironman play will follow. Copious notes will help as well, should you need to redo your ironman work after a failure point. It's a laborious effort, but it's not supposed to be easy, is it? The item was a potential part of your toolkit. The raise in price is harsh early on, but since you're soloing, you have 5+ less companions on which you will be squandering your hard-earned coin.
  19. Consider the Infinity Engine games upon which Pillars of Eternity was modeled and the plethora of character customization options we had in those games. I'm getting tired of the old "hat removes hair" implementation, though. This is 2015!
  20. Hopefully by the end of the day Friday (reckoned by some North American time zone).
  21. It'd be nice to see fixpack-style mods. Nicer to not need them.
  22. It is a bug. They're supposed to be saying "Working as intended!" or "It's a feature!" or "Something up my nos—on you now!" or the like.
  23. Let's just say everyone's a pessimist. I noticed it right off when I tried the healing from the preorder bonus ring. "It isn't working" (or some such) as the character's endurance goes up…
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