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Everything posted by Evange
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Wow...always great to see the modding team in action!
- 38 replies
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- modding
- questeditor
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1.06 Hotfix Live on Steam
Evange replied to BAdler's topic in Pillars of Eternity: Announcements & News
Is there like a full patch notes or something? Seems like quite a few stuff were changed. The AoE of Mental Binding has been severely reduced; the base AoE now is only 2.0m. -
[1.06] Paladin auras bug
Evange replied to creocoder's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
But...I like the infinite aura range -
Without bumping does this mean certain bugs/issues are never to be acknowledged to be quietly kept under the rug forever Such a policy does not encourage players to report issues .. Didn't Derek already mentioned that your issue is acknowledged...give them a break. You may be a paying customer but the developers are humans too. The speed at which they are pumping out patches and fixes are much, much more better than any of the more established companies out there.
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Now to wait for IE mod to be updated...
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Deeply disappointed with Obsidian
Evange replied to Thortxu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well you can't please everyone! -
But what if...your wizard is charmed or dominated? Lul That's the point. Wiz can reflect it back with (minor) arcane reflection. Damn I've never thought of that.
- 13 replies
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- the champion of berath
- lord raedric
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But what if...your wizard is charmed or dominated? Lul
- 13 replies
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- the champion of berath
- lord raedric
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I wonder what perfect games that Baladas play which have like zero bugs. Many modern AAA titles have even more and worse bugs plaguing them. (Assassin Creed, FC4, etc.) The battle system of PoE is also much more complex due to the mind boggling amount of dice rolls and RNGs so bugs will definitely be there. I've completed the game for more than twice so I don't really see the issue...
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Try to use summons and figurines to distract the Fampyrs.
- 13 replies
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- the champion of berath
- lord raedric
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Enemies running around in circles because path finding doesnt exist is more hilarious ,when your characters do that it becomes enraging not hilarious . IE mod improves the AI of enemies. I just wished that they can fix path finding for my party members too. I find that enabling movement while being engaged helps too. Sometimes I want to move in my fighter to engage the pesky spell caster or archer at the back but they fell in love with the enemy's front liner. Lol