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Everything posted by baldurs_gate_2
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And if we do two-weapon style instead? So i am, damn it... slight edit not sure what to put in those spots. What do you suggest? I would go sabres, because they are very good and with devoted you have to choose one weapon class for the bonus. But with the upcoming full attack nerf, i don't know how good matial classes are in the end.
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Yeah that was not the question. I have 3 rational and 3 stoic atm. I talked to arkemyr for the quest and i had the option to stay "stoic" for about 4 - 5 times in the whole conversation, but i did not get a +1 at the end. So maybe you can only receive one point towards the cap you need in each conversation, to gain another reputation point.
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It's more or less only important for the paladin class. Example: Before you reach neketaka for the first time, you speak to the gods and have the option, to [say nothing] for stoic (goldpact knight) a couple of times and you will get always a point in it. So, when you talk to somebody else and there is only one option for stoic or rational, will the game save that over until you reach the number of speech checks you need for one more reputation point or not?
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Near any Paladin/x combination, 18AR and 10HP per 3sec + 5 from Ring of great regeneration make you near invincible I also don't have problem with my Ranger/Cipher build (with Red Hand) Hmm, there are not any youtube videos that show a paladin multiclass to do it or? And which skills do you mean for 18 AR / 10 HP 3 sec? I rarely played paladin.
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Seriously? Don't buff one-handed what is garbage and don't buff twohanded what is still useless (if they buffed it, i did not see the notes yet). No no nerf the only option melee classes had. Just play chanter / wizard multiclass now, you dont even need gear to beat everything in the game. #worstchangeever Can't see how you can beat neriscyrlas solo on potd upscaled now with a melee class. I did the Neriscyrlas fight (solo, PotD, upscaled) with a sword and board set-up, so it's definitely doable. Less clear how doable it is dual wielding, though... I even made a youtube video of my marauder doing it. But with that damage nerf, i don't think it is possible anymore, because of the lack of ressources. Which class did you have?
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Playing solo is an option if you feel like it, not something the game was balanced for. It's not balanced in party either. I can beat the bow dragon with 5 chanters or 5 chanter / wizards naked. Where is the damn party balance? They just take a big dump on solo players now and it is still ludacris easy for party. great job.
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Seriously? Don't buff one-handed what is garbage and don't buff twohanded what is still useless (if they buffed it, i did not see the notes yet). No no nerf the only option melee classes had. Just play chanter / wizard multiclass now, you dont even need gear to beat everything in the game. #worstchangeever Can't see how you can beat neriscyrlas solo on potd upscaled now with a melee class.
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What are your thoughts/experiences on Brute compared to either of those two? Brute is really strong too but Brute is more crowd control/aoe damage dealer than the other two. Marauder is pure single target burst and is very good at that. Swashi is kind of in the middle and adaptable. Like if I run a marauder I will always set them loose at the enemy backline as a pure striker against dangerous squishy foes like enemy mages priests and druids. Swashi and Brute would be better in classical off tank role cleaving the targets the main tank gathers with another dedicated single target damage dealer like a scout, (red hand) wanderer or said marauder striker dedicated at attacking the enemy spellcasters. So if you run a brute in the party I would recommend another damage dealer specifically dedicated to single target burst. If you run a swashi offtank you are more flexible but they are paired well with wizard dps or cipher/multi dps. You can probably get away without another single target burst dps if you run a swashy in the party. for solo Swashy is definitely the strongest and most reliable of the three, with Brute in the middle in terms of gameplay ease and marauder the hardest. Hmm, alright. Marauder and Brute both make the best use of all of the Shock damage. So then I guess it comes down to whether I'll be dealing with AoE or single target situations more often. The one thing I do like about Rogues in this game is that they evoke duelists just as much, if not more, than the cunning/sneaky assassin types. The most fights in the game favourise aoe damage, but the hard encounters are for single target and with LDV, you wont be able to beat neriscyrlas solo, because you need the full attack of two weapons to deal enough damage.
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I tried the BoW dragon with a adventurer swashbuckler. He is a bit weaker than the main, but i used the same potions and items, except for voidward. The biggest problem with the swash is, he does not stagger the dragon when he hits him, so he can cast llengrath's twice. Second problem is, when you go for streetfighter, you are much slower than a trickster / assassin, because you don't get flanked in that fight and you don't want to stay bloodied all the time.
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You can do every fight so far when you play solo. I never said you can't. There's at least a single class combo which can solo every encounter on the first island without splitting, pulling, summons, scrolls or potions (maybe even with all trials activated)... However there are many solo videos on youtube where people skip the hardest encounters (dig site,gorecci street, etc). I can understand why you skip gorecci street, because human encounters don't net you any xp and the loot is just bad. If you start with BB on level 4, you definitly get level 7 +more xp when you do all encounters on the starting island.
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Pillars has a story? Nah joke. But i fast forwarded most of the dlc story, because i don't care about it, i just like the gameplay and the challenges. And for real: My memory is so bad, in a couple of months i don't know the story anymore, even if i listened to it.
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You can do every fight so far when you play solo. Even as a Marauder? Is it even possible to split up the final digsite encounter with the drake and the wyrms and all into manageable groups? I think I managed to pull the panthers apart from the rest maybe once. Äh, you know, that you have smoke veil or? Just lure them away, up the stairs and there is a narrow path, where only one can attack you. When you are out of ressources, use empower and smoke veil out. So you can beat the whole encounter one by one.
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Yeah, I have. The results from my most recent test were that the Marauder actually did pretty okay with Nemnok's Cloak and Savage Defiance for survivability, though I know that's just a stopgap (Nemnok's Cloak requires a rest after every combat, or at least every major combat). The Swashbuckler meanwhile could more or less be left to do his own thing because Unbending healed him up so much. This was without a party providing buffs and support, mind you. So in a party, Marauder would do fine. But then, of course, I made a thread about soloing versus playing in a party, and which provides the more rewarding experience, so I have to decide what I want to do there before I can really commit either way. I'll repeat my concern from that thread here. I'm worried that if I play with a party of companions/sidekicks or, even moreso, a custom party, it just annihilates all of the challenge. Ah party will definitly annihilate all of the challenge. You should spawn the BoW ice dragon and fight him for real on potd upscaled solo. If you can not beat him with the right preperations on swashbuckler, he is not worth the time. You can beat him with a marauder, what i just have proven.