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Everything posted by baldurs_gate_2
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I use fists and Grave / Mins. I read that the devoted gets fist as prof. anyways. With fists i get 86 ACC and with Sabres 84 ACC with Level 14. The gear is identically with monk / rogue, besides i don't have nemnok's cloak yet. OK, then I suppose there only difference in kill speed :D As devoted you need to do at least x2 more hits to kill something, this cause x2 more hits :D Why ? Because game engine not 100% random, according this forum posts if you has 10% chance to miss you will miss each 10 hit, so if you have only 50% chance to crit, then during Devoted fight you will do at least more 50% hits i.e you has +50% chance to lost your mortification :D The same reason why during fight enemies with 1% chance to can crit you 1 - 2 times per fight, for low accuracy characters this system pretty good That can't be. When you watch sin tee's swashbuckler on youtbue (devoted / streetfighter), he crit's very often.
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With my NoSubMonk / Assassin i did crit very often. I saw that, because i mostly used stunning surge and i rarely did not get back the cost. With my NoSubMonk / Devoted, it seems i crit way more less than with the Shadowdancer. I don't understand fully why. Maybe because of the sneak attack bonus from assassin?
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So you need a mod to make sense of the casting system? Buffing a few druid spells is not going to fix what's wrong with them IMO. The limitations of level up and restricted casting per encounter are baked in. I guess it would help if there was some druid-specific equipment like the +1 cast rings that priests and wizards get. Or let druids use nature-based grimoires, to get the versatility back. The druid class was maybe the strongest class, because of the raw damage plague of insects did with alchemy. If they just would have kept that xd Just cast it and use beetle shell, everything that is not poison immune dies.
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I think that's an optimistic view. Imagine if they had to balance the game with new high level abilities, with all the bugs still in the game and people complaining about it being too easy... Maybe we don't even need more new abilities. For most classes, there a enough active / passives that you maybe want, but can not get (like monk / rogue multiclass). But it's rather boring to play the DLC with max Level and the xp you could get, is forever lost if they reconsider it and raise the level cap after you have done allready all DLC content with your hero.
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They are in the right spot, but they do not heal at town or even when i travel around on the ship. That was in 1.0 and was fixed in 1.1, but now it happens again.
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