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Everything posted by baldurs_gate_2
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Rogue multiclass +1 Start +1 Hunter Background +2 Berath's Blessing +1 Trainer in Dunnage +7 Levels to 8 after Port, Deadlight, Dunnage +2 Thiefs Putty = 14 Now you can open the chest in crookspur (lock level 15), without the bandit's gloves. Ofc it's only possible if you play solo, because you wont reach level 8 after dunnage, if you play in a party.
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I don't know, but it stacks with nemnok's cloaks spirit shield. Aaaah…. gotcha, gotcha. Then your streetfighter will like that, wouldn't he? :D Potions don't stack with gilded enmity unless something got changed (or messed up by mistake as usual). From the paladin only thing that stacks with "everything" is the pl 7 talent. (it seems to be a general rule that talents stack and "active" abilities don't. (most modals count as active but this is inconsistent and doesn't always apply, but it shouldn't count as active in the first place, but exalted endurance like gilded enmity doesn't stack.) I bet Nemnok's cloak is just one of the many things they overlooked, but as said earlier maybe they messed up again and stuff changed. So with stoic steel you can reach even 26 AR, if you stand still for 18 seconds.
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I would dex put to 8 --- > 10 with BB and put the rest of it into INT or your disciplined strikes will constantly run out very quick.You know, I did notice that during my test run. I had to empower myself most fights to refresh my skills. If I take away dex won’t I attack to slow though? Or do you think reckless brigandine will be enough to offset that? Also interns of survival and dps, is Goldpact/Devoted more stable than Goldpact/Streetfighter? With my Holy Slayer i got 23 AR sometimes and i wore the Devil of Caroc Breastplate. Äh 11 base +4 gilded enmity, +3 spirit shield, +5 ironskin (nemnok's cloak) = 23. A heavy armor, will just hinder your dmg output and a rogue multiclass will nearly always out-dps other classes. Holy Slayer is just better than Marauder, because flames of devotion need only 1 ressource and barbaric smash 2, what comes handy against neriscyrlas and the recent full attack nerf.
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Instead, nerf pls wizards, that they become equal **** as druids and priests! Like they did with the dual wield full attack. I don't know if the developers even know what buffing means. As a matter of fact, Josh posted a very nice article on Nerfs and Buffs, I think that was like, back in 2017 or something. I have taken the time to find it again for you, here you go, I hope you enjoy the read ! https://jesawyer.tumblr.com/post/161302725596/balance-in-single-player-crpgs He nerfed the only good option martial classes had in combat and the other two are still bad and most of the ppl just don't use it because of that. It was clearly the wrong decision. I do not follow, will you please clarify ? Which nerf is it that you're referring to, the Dual Wield -35% damage penalty ? If they've gone too heavy on the nerfhammer, I have full confidence that they'll hear the feedback we give. Although I understand that wouldn't be an optimal solution (or a solution at all to be honest), a quick band-aid fix would be to create a mod that rolls back the change ! While I haven't personally checked out PoE2 modding, the number of available mods out there seems to indicate it's much more user-friendly than in PoE1. They don't care. I don't even know, how you can come up with something terrible like that, to nerf the only good option and not buff the terrible ones, what still nobody wants to use. In the end, the matial classes have to put everything in to arcana to gain enough pen for the heavy bosses and let meteor shower etc. rain on them.
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Instead, nerf pls wizards, that they become equal **** as druids and priests! Like they did with the dual wield full attack. I don't know if the developers even know what buffing means. As a matter of fact, Josh posted a very nice article on Nerfs and Buffs, I think that was like, back in 2017 or something. I have taken the time to find it again for you, here you go, I hope you enjoy the read ! https://jesawyer.tumblr.com/post/161302725596/balance-in-single-player-crpgs He nerfed the only good option martial classes had in combat and the other two are still bad and most of the ppl just don't use it because of that. It was clearly the wrong decision.
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Reckless Brigandine is also pretty nice in solo play (since you get engaged by lots of enemies). The only problem with brigandine is the weakness to piercing damage, which can really hurt in fights against enemies with lots or ranger/ranged rogue opponents. I generally end up running with two sets of armor (plate and brigandine) that I switch between depending on what kind of damage my enemies will be doing. Noted. Thank you With shield style, your damage will be underwhelming, even more with this class. So you don't need that much might, your damage comes from the animated weapons you cast. So you even don't need much dex, because if you switch to a plate armor, your recovery speed is so high, your damage goes down even further. And BoC is not good with any chanter class, because it gives only +2 to your paladin, nothing to your chanter, what has infinite ressources. Your main goal is to withstand all damage and let the summons do the work. What would you do to improve DPS? As of right now this is all theorycrafting anyways The might is for heals over damage. I hadn't planned on summoned weapons at all, should i? ************************************************************************* Heres a rework of the stats and items so far. Mig: 15 >> 20 (Gear, BB, GoTM) Con: 7 >> 10 (Gear, BB) Dex: 16 >> 20 (Gear, BB) Per: 16 >> 20 (Gear, BB, Blood Sacrifice) Int: 16 >> 18 (BB) Res: 7 >> 10 (Gear, BB) +1 Somewhere for Culture... Armor: Blackened Plate Armor / Reckless Brigandine Shield: Cadhu Scalth Weapons (MAIN): Sasha's Singing Scimitar Weapons (ALT): Scordeo's Edge Neck: Protective Eothasian Charm (+1 PER) Belt: The Undying Burden (+1 CON) Ring 1: Solitary Wanderer (+1 RES) Ring 2: Entonia Signet Ring Hands: Woedica's Strangling Grasp (+2 MIG) Cloak: Cape of the Falling Star Head: Cap of the Laughingstock Boots: Footprints of Ahu Taka (+2 DEX) Pet: Animancy Cat Playing a rogue multi class and not a chanter. Without summons and solo, the chanter is not really good in my opinion. That’s what I was winding about. Another user posted a question abover about Devoted/rogue. I put together a rough build maybe 2-3 posts above you. What do you think? Devoted is good, when you stick to scordeo's and his penetrating strike costs only 1 discipline and is a full attack. But i would go always for nemnok's cloak, because no enemy can burst you down when you wear it and the +armor from spirit shield and ironskin stacks.
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Reckless Brigandine is also pretty nice in solo play (since you get engaged by lots of enemies). The only problem with brigandine is the weakness to piercing damage, which can really hurt in fights against enemies with lots or ranger/ranged rogue opponents. I generally end up running with two sets of armor (plate and brigandine) that I switch between depending on what kind of damage my enemies will be doing. Noted. Thank you With shield style, your damage will be underwhelming, even more with this class. So you don't need that much might, your damage comes from the animated weapons you cast. So you even don't need much dex, because if you switch to a plate armor, your recovery speed is so high, your damage goes down even further. And BoC is not good with any chanter class, because it gives only +2 to your paladin, nothing to your chanter, what has infinite ressources. Your main goal is to withstand all damage and let the summons do the work. What would you do to improve DPS? As of right now this is all theorycrafting anyways The might is for heals over damage. I hadn't planned on summoned weapons at all, should i? ************************************************************************* Heres a rework of the stats and items so far. Mig: 15 >> 20 (Gear, BB, GoTM) Con: 7 >> 10 (Gear, BB) Dex: 16 >> 20 (Gear, BB) Per: 16 >> 20 (Gear, BB, Blood Sacrifice) Int: 16 >> 18 (BB) Res: 7 >> 10 (Gear, BB) +1 Somewhere for Culture... Armor: Blackened Plate Armor / Reckless Brigandine Shield: Cadhu Scalth Weapons (MAIN): Sasha's Singing Scimitar Weapons (ALT): Scordeo's Edge Neck: Protective Eothasian Charm (+1 PER) Belt: The Undying Burden (+1 CON) Ring 1: Solitary Wanderer (+1 RES) Ring 2: Entonia Signet Ring Hands: Woedica's Strangling Grasp (+2 MIG) Cloak: Cape of the Falling Star Head: Cap of the Laughingstock Boots: Footprints of Ahu Taka (+2 DEX) Pet: Animancy Cat Playing a rogue multi class and not a chanter. Without summons and solo, the chanter is not really good in my opinion.
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With shield style, your damage will be underwhelming, even more with this class. So you don't need that much might, your damage comes from the animated weapons you cast. So you even don't need much dex, because if you switch to a plate armor, your recovery speed is so high, your damage goes down even further. And BoC is not good with any chanter class, because it gives only +2 to your paladin, nothing to your chanter, what has infinite ressources. Your main goal is to withstand all damage and let the summons do the work.
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2H and 1H are pretty ****ty compared to dual wield full attack, even after the nerf. Scordeo's Edge with adaptiv is just too good. Thanks. I would test both, but I don't think it's advisable to have at least 1 true tank going with 1H/shield set-up, no? I only want 2 melees, because I recall problems with narrow corridors and doors when I tried to use 3 melees in PoE 1. 1 melee would inevitably stand and do nothing. Ofc you can pick one meatshield that stacks armor and deflection and lacks of damage. Paladin/Wizard is pretty good with the buffs and deep faith or a fighter class because of unbending. For a dps melee i would go for a rogue multiclass.