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White Phoenix

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Everything posted by White Phoenix

  1. I think I will be able to beat main storyline at least. Quests in beta weren't bugged overall (expect for the ogre quest in one build version, don't remember which one), although there was a small number of them. We shall see.
  2. After the BB I think it won't have critical bugs making beating a game impossible, so there is no need to wait for me.
  3. No, it's more like playing with setting than something 'official' (that's why I didn't want to take its action in Dyrwood, of course future games can happen everywhere). In addition I tried to choose such themes in my story which weren't explored so much, but I know some of them (like animancy) will be in PoE. There is a reason I chose first-person narrative, it makes story more subjective, because it is told from point of view of a main character (with small exceptions in one of the chapters). I'm also lore-eater person, who likes watching over setting coherence with my own creativity, so I t
  4. I played on Hard with Moon Godlike recently and his racial bonus was used often (healing aura), usually it activated 2/3 times per encounter with strong enemies (like adra beetles). I think that usually is hard to see racial abilities working if they have no graphical manifestation. And they are not powerful at all, maybe it makes them 'useless' or it looks like they have no impact on combat.
  5. Did someone notice that one of the new screenshots had 'Backer Beta 336' in the right corner? Will we get new zones in future build? Or this only for test purpose for devs?
  6. I think they'll have some impact on Eternity's plot (not only mechanic). Personally I prefer smaller number of deities that matter than 'one hundred' with no effect (like NWN2, only in Mask of Betrayer there some special dialogs for Ilmater and maybe Myrkul). I count on companions' reactions (one of them has a god that we can choose too). If you know lore well, you can see potential role-playing fields for each priest god. But I'm afraid of situation of one god having more or less impact than another (hard to say knowing nothing about plot). Fortunately there is also 'divine' reputation (each
  7. Why would it be too late to add? I don't really know how long these things take to implement but it seems like they could bust out enough before release in early spring Josh said he will be looking at priests spells in the future (next patch possibly), but I don't expect he will do something big with them. If he makes more talents specific for each god (like with paladin orders) I will be satisfied.
  8. Good point. There should be two abilities/prayers and talents for them. It would fill 'dead' levels. Coming back to talents. It would be nice to extend number of weapons as Luckmann mentioned and rewrite special spells (but it's too late I feel). What is the biggest issue for me - time of spell length. It is so short (even with high Resolve) that I have to cast the same spell all the time, because it stops working. Status effects last long time (there are many of them in combat) disproportionately to preventing prayers. What is 10 seconds in combat? Nothing. Don't understand this. In I
  9. First of all, why am I saying "Prayers" about the Priest Spells? I saw it on the Official Wikipedia in the description and it caught on, I think it sounds cooler as well. Second, what have I exactly done in this concept? I've switched around the Prayer gain/progression. Naturally, this would be applied to each Diety. This way, each Priest following a specific Diety would progress differently, but would gain all the Prayers still. This means a Eothas Priest could gain "Minor Intercession" at Prayer Level 5, whilst all the other Priest gains it at Prayer Level 6 (see?? "Prayer Level" rat
  10. It seems, at first glance, to look complex. And powerful. Though, I get the idea and it's interesting. It did get me thinking... different VFX color? Concecrated Ground on a Magranite being red, fiery, and on a Skaenite more corroded, green. VFX doesn't do anything statistically though~ but could be a nice little differenting flavor or aesthetic~ EDIT: Ooops double-post, I thought I was in edit mode, routine press "Post". Hm, oh well. Well, I thought Incarnations could work as modal ability or aura (not necessery like druid spiritshift). Interesting with VFX color. I have never heard
  11. What about categorizing all of the "Sword", "Shield" & "Crown" of the Faithful into the same Prayer Level? So, for instance, a Skeanite might get "Crown of the Faithful" and Eothas might get "Shield of the Faithful", on the same level. But giving the spells different effects/statistics that fit with the Deity. Good idea, a few spells could work in that way. I don't agree with Prayer against----. Status effects are taken so often in combat that it makes no sense to diversify them between different gods followed by priest. Same with Armor of faith and similar spells in effect (increasi
  12. I Eothas Renewal, Light, Community (Friendship?) - [1st Level] Blessing, Holy Meditation, Prayer against Fear, Restore Minor Stamina, Withdraw (5) - [2nd Level] Supress Affliction, Restore Light Stamina, Concecrated Ground, Prayer against Infirmary, Iconic Projection (5) - [3rd Level] Pillar of Faith, Restore Moderate Stamina, Prayer against Restraint, Circle of Protection (4) - [4th Level] Prayer against Bewilderment, Devotions for the Faithful, Restore Major Stamina, Shining Beacon (4) - [5th Level] Revive the Fallen, Restore Critical Stamina, Prayer against Imprisonment, Shields f
  13. I installed mod from curiosity (I didn't care for mechanic until there are some major bugs) and it has one great benefit - cyan circles, they should be in the full game, because as I turned them on, it was the end for my indistinguishable characters problem! It makes combat so much clear and it's only brighter blue! Especially it can be seen at night, when everything is in blueish tone. Draggable UI is nice, although I like it as it is now (not moddable), but understand there are people, who wanted to have portraits, UI parts right or in middle or left, up, down.
  14. I played beta with priests many times (it will be my class for first play-through in full PE) and here is what I think: Spells are really good and have benefit I don't see in IE games: I use spells from lower level all the time (in Baldur's Gate or Icewind Dale I really did it rarely, because they were weak comparing to powerful toys from higher levels if I got them). Priest spells are not 'copy' of themselves in more powerful version (maybe some of them are, but not majority). And everything is AOE (I love AOE, hate single healing in IE). I wish only there were spells specific for chosen
  15. Thank goodness! Please tell me they've had the good sense to bring back Cadegund! I wish her back too, but I think it's too late. But I count on mod power. Maybe she will be official companion in expansion or PoE 2. Don't know why they threw her away. She was the best perceived character so far and party priest changes aren't so radical.
  16. Yes, that's really good source of pre-game lore for people interested in setting. I think Obsidian wants to have next games in Eastern Reach's another countries like Vailian Republics, Readceras or White March (three or two game parts, but I think PoE could be trilogy, it is popular today or saga like Baldur's Gate, Icewind Dale). We don't know where the expansion takes us, but I think it will be something like Mask of Betrayer 'continuing' story from basic game. Come back to the lore again: I loved reading about factions and wars mostly. Really intriguing events, that show clearly sides of co
  17. Hello everyone! I wanted to share my fanfiction in PoE world. I wrote six chapters, but seventh (the last) is being written now and should be finished in 2015 (purpose is until PoE hits). Despite English isn't my native language, I decided to translate my story (it's always better than Google Translator ), but I would be grateful for correction by somebody, who likes removing grammar errors, etc. (PM me then). Still I hope that general meaning of the story is clear, it was hard work, but I had fun too. I used game lore, naturally for story, so there may be some "spoilers" (but I don
  18. I think its Watcher ability (if you know what it is that thing). Ciphers only interact with housed souls (in the flesh) as I remember. Watchers can interact with 'pure souls'.
  19. i think soloying in Pillars of Eternity could be very difficult. Why? Because there is no multiclassing. You have Hall of Adventurers instead. But if I have to choose one class... Hard to say. Fighter is best for long survival, but druid has a spirit form (an animal) which they can use in melee combat, a lot of offensive spells and some healing. I guess your character should be good as a tank and at damage. Finally, I think, more or less, about cipher. It's heavy hitter class. I would build them with high constitution (!), perception and might. Or barbarian (high vitality). Or monk.... (that's
  20. *begins reading* noo don't spoil yourself! Nah. I'm not going to end up reading the books in-game as that will interrupt game flow. I doubt reading about the world lore will spoil much of anything. I would say there could be minor 'spoilers' nothing major. I really enjoyed reading them, but I like knowing some things about world. You can only read Dyrwood history to because it is region where game takes place. It's good for general world orientation.
  21. This video is good summary what we know about world of Eternity. It has english subtitles too. And here are all books from beta known http://pillarsofeternity.gamepedia.com/Book
  22. We know only about Hel/The Beyond which is some kind of the nether world, where souls reborn among the gods. I think there can exist divine dimensials. We don't know much, but there is something like The Shroud, (that's like Dragon Age Veil probably, I can be wrong). We only know that the Shroud can be associated with night sky or stars or whole cosmos (there is mention about it in lore book about St. Waidwen in beta) and with summoning spirits (like Phantoms, one of the chanter abiliies). I think it is linked in some way with eternal cycle, but we have no more information about it. I hope we
  23. WOW, I am very impressed and I have a HUGE request to the author of the video. Namely I am an editor of fan-made Polish site of POE and I was planning to make a lore video in my language, but now I am asking about one (or two things): asking about Your permission to take this video and translate it into my native language (Polish) for one of two options: a) Polish sound --> I mean I speak in my native language in video (without original sound). b) Polish subtitles --> with original sound, only Polish subtiitles. I wish You would agree for first option, because I have already mad
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