-
Posts
2657 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Jediphile
-
Sexiest chic from Star Wars?
Jediphile replied to DarkAngle's topic in Star Wars: General Discussion
Well, that would at least explain why the Tomb Raider films sold even though they sucked - guys like Lara because they can go home and - ahem - play with her -
Thanks. If you really want to hear the speculation, then check you this topic, especially toward the end (last page of the topic) when Metadigital and myself muse on the relevance of the Revan vision and what happened to Nihilus. Fair warning, though - Major *spoilers* !!!
-
Well, the Harbinger was headed for Onderon when he booked passage (the captain mentions that he was diverted from there to Telos) and that's not exactly in the outer rim... (In fact, it's in the "colonies" between the core worlds and the inner rim) So why was he going there? I mean, he didn't book passage on a ship that he didn't know where was going, I think...
-
The thing is that I don't like phases with action points because it always ends up the same way it does in the Fallout games - you have a few left over every phase/round that you never get around to using, which is just really annoying - especially when you needed only one more point to take an action you really wanted. But even if that wasn't a problem, I still don't like cutting actions into rounds and phases because it just doesn't make sense logically - time isn't carved into nice manageable time units for us in real life, and so I wouldn't want my RPG system to be either.
-
most weird cut seen 1 and 2
Jediphile replied to JediMasterNalik's topic in Star Wars: General Discussion
Don't remember that part, but it doesn't matter - we *know* that there was supposed to be a confrontation between the companions and Traya, so it's a moot point. This would probably remain unexplained for drama, and then once on board, T3 and Bao-Dur would tell you that they indeed fell - perhaps for a long time - but were fortunate enough to get the Ebon Hawk's thrusters working soon enough to save the ship. I consider the drop a cliffhanger and nothing more. -
Coolest Looking Sith Lord (K1, K2, Movies)
Jediphile replied to mrchallenge's topic in Star Wars: General Discussion
So that means people are no longer responsible for their own actions? Sorry, I don't agree there. But we digress - we're getting severely off topic now. -
most weird cut seen 1 and 2
Jediphile replied to JediMasterNalik's topic in Star Wars: General Discussion
Well, the Ebon Hawk's hull was also exposed to space during the prologue, and yet T3 managed to get the ship to Peragus. I have no idea if this is cut content, but it seems obvious that there is much about the Malachor V arrival that we were not told, especially about the absense of all your allies. We know that Atton, Visas and either Handmaiden or Disciple were supposed to confront Traya (and probably be captured), and that GOTO hunted down Remote only to be stopped by HK-47. Exile, for some reason, would exit the Hawk later and Mira (if LS) the Hawk later still. That leaves Hanharr (if DS), Mandalore, Bao-Dur and T3 unaccouted for. Now, let us assume that all who did not leave to confront Traya were injured in the crash, or stayed on the Hawk for other reasons. Hanharr and Mandalore might have been injured badly, while the Exile and Mira were merely knocked out. Handmaiden/Disciple goes with Atton and Visas to confront Traya, and Bao-Dur secretly sends Remote to activate the Mass Shadow Generator, not knowing that GOTO follows Remote. GOTO doesn't know that HK-47 follows him, though. Bao-Dur and T3 stay on the Hawk to repair the damage (that even makes sense). The Exile awakens a little while later, realizes that his companions have gone to face Traya and rushes after them. A short time after that, Mira (if LS) also awakens and rushes after the Exile, since he is now alone on a hostile planet. This sets her up for her final confrontation with Hanharr. Hanharr (if DS) and Mandalore are still injured on the ship, while T3 and Bao-Dur repair it. Well, enough to make it fly anyway (setting out protective force fields and so). Yes, admittedly conjecture on my part, but does it sound plausible? -
most weird cut seen 1 and 2
Jediphile replied to JediMasterNalik's topic in Star Wars: General Discussion
Yes, this is just told badly. Reason is confusing is because the scene is interrupted right in the middle of your actions - when I play it's usually when I save/doom the sullustan outside the cantina on Citadel station. I mean, how would you have felt if you watched a movie, you're in the middle of scene, and then you suddenly cut across the galaxy to something totally different with no explanation at all, then return to continue the scene you cut from, and still with nothing to explain what just happened? They should have let the current scene just play out, and then when the Exile entered a new area, then they should have cut in with this scene before the new area load screen. You just don't cut away from a scene still in progression - ever! It was just bad directing and bad storytelling -
That makes no sense to me. I mean, the people who exiled him say they want him back, and so he just comes running like a good little puppy dog? Seems to me that rejection and exile doesn't exactly make you feel very motivated toward pleasing the people who condemned you in the first place. The Exile may be a jedi and therefore not subject to such "negative" emotions, but he was still pretty defiant when he left the order. If he just comes running home when daddy calls, then he admits that the council was right all along and that he was wrong to defy them and choose exile rather than submit to them, let alone choose to fight the Mandalorians in the first place. That doesn't seem very likely to me, since the stand he took was scarcely a spontaneous one - it's the sort of choice you make and stand by, because the consequences are severely obvious, and yet the Exile chose as he did. He is far more likely to say, "Oh, they cast me out, but now that I've become 'useful' they think I'll come running at their whim - they're going to be pretty disappointed..."
-
Judging from the ending of K2, it would seem that the plan for K3 is indeed to see what became of Revan and perhaps see him/her again. Also, from a certain point of view (as Obi-Wan would put it), you could argue that Revan appears in K2 during the vision quests in the force tomb on Korriban, which I think is a premonition of things to come.
-
Sexiest chic from Star Wars?
Jediphile replied to DarkAngle's topic in Star Wars: General Discussion
Don't thank me - thank Jodo Kast 5. I just replied to his post (which had the picture). -
The real difference between the Star Forge and Malachor V is drama. The Star Forge had buckets of it with multiple cutscenes to add to the tension and set the mood - every time you defeated one of the waves of baddies Malak sent against, you got a new scene with a smug Malak talking about how it was all just to slow you down until he bring his *real* threat to bear or so. It may have been very clich
-
Sexiest chic from Star Wars?
Jediphile replied to DarkAngle's topic in Star Wars: General Discussion
I see someone got their Jedi Swimsuit Edition... " :D -
Coolest Looking Sith Lord (K1, K2, Movies)
Jediphile replied to mrchallenge's topic in Star Wars: General Discussion
I can see it now... Maul's lawyer: "I submit to this court that my client never acted out of evil intent and only committed those acts because he was mislead and misinformed - he was just following orders!" Sorry, but I don't buy it, and that defense didn't work for the Nazis during the N -
You can get to a point where she just tells you to clear out by giving her mostly DS answers. That way you won't be "in her service". But it really makes no difference - the missions the plot will put you through will be just the same in any event, so don't worry about it. IIRC, the light/dark side outcome of the conversation depends on a total evaluation of the entire conversation rather than individual points along the way. So if you're playing light side, you can take a few defiant or DS options along the way without consequence as long as you don't do it more frequently than the LS choices. That said, I don't consider disagreeing with Atris on adherence to the jedi code to be DS. Indeed, saying that saving thousands of lives is more important than following a rigid jedi code is more LS. But it's the net evaluation of the conversation as a whole that determines whether you get LS or DS points.
-
Odd, I always go to Dantooine first, and once I've left the ship, she's always waiting for me when I come back, even if I just turn right around and reenter the ship on the spot.
-
I guess you have to be a chick to truly appreciate Peragus. <{POST_SNAPBACK}> No, I don't think so. Peragus isn't bad, it's just that you spend far too much time wandering aimlessly about there. Plus you have no companions for a long time. Being alone for the first, what, 8 or so experience levels is bad - it's the time of the game when you need companions the most, but nope - they won't go with you... And Peragus just lasts too bloody long with no sense of progress - you just wander through endless levels without accomplishing anything
-
I've never known her to turn up until you go to the next planet after Telos (usually Dantooine in my case, but it's a choice). Once you get there, you can exit the Ebon Hawk and immediately reenter to get the Visas confrontation. Never fails for me. Might be a bug if it does for you, though, but you do need to go to the next planet after Telos first.
-
Finally, my opinions/suggestions of KOTOR 2
Jediphile replied to Eight_Nunb's topic in Star Wars: General Discussion
Yes, the game was frequently too easy. On my first play through, my sentinel/weaponmaster cut the enemies to pieces no sweat. Nihilus went down way to quick, and you felt challenge only in few encounters. The second time through with my sentiel/Sith Lord was even worse - Force Wave followed by a few Force Storms and the enemies go down like flies, and Sion was Force Crushed into oblivion, bringing me to the conversations much too quickly and actually making his threats of invincibility rather laughable... As for T3, I have the same problem with most NPCs - you use a few and forget all about the rest. HK-47, GOTO, and Hanharr I will only deal with for influence. Mandalore I won't use at all. Among the potential jedi, I spread out the force powers a bit, but usually the same crowd ends up the in the group with the PC and Kreia (since she gives xp bonuses). I'd actually suggest fewer or temporary NPCs in K3. K2 had more NPCs, and I only used those who could become jedi... We certainly don't need more force powers - we need less. How many of us actually use Revitalize, Force Body, Force Barrier, Battle Meditation, Force Deflection, Slow, Fear, Force Suppression, Throw Lightsaber, Drain Force, Force Scream, Mind Trick or any of their progressions? I might use one if an NPC has it (especially Battle Meditation), but in most cases they are totally redundant. Force Suppression and Force Resistance used to be excellent powers in K1, but in K2 you never use them because by the time you actually meet hostile force users, you've long since become too powerful for them to have a decent chance of affecting you. Powers like Force Body or Force Deflection are totally redundant and may be removed completely - I don't think anybody uses them *ever*. I usually let my NPCs take them just so somebody in the group has them, but I've never really used them... The shortage of lightsabers is due to the random loot. We really need to cut down on that. For one thing, we need the enemies to carry stuff they'll actually use. Why would Sith assassins drop laser rifles when they only ever fight melee? Silly. The reverse is also true, though - if the enemy fired on me with a blaster, then I want to find a blaster when he's dead! K2 is well on its way to totally random and senseless Monty Haul loot like in Diablo 2, where swarms on mosquitos can drop heavy plate mail armors when killed " Don't agree with the criticism of villains either. K2 has a more intricate and open-ended plot, but even so the villains are far more interesting and complex than Malak ever was. Just thinking about Sion's shattered bones makes my skin crawl... Nihilus was a bit of a wasted potential, but then I don't think his story is quite over yet, as I've said before... The mines are still rather redundant, yes, though I find them very useful when I needed Mira to escape from Visquis' lair and didn't want to level her up until she had become a jedi... -
TSL Restoration Project: Work in Progress
Jediphile replied to Aurora's topic in Star Wars: General Discussion
Good to know the project is progressing. I'm not sure I've heard about the Nihilus enhancement. It's mentioned on the site, but what are the significant changes? I know it was mentioned in this topic, since I recall the group stating that they would only restore cut content and not alter or add things, such as making Nihilus more of a challenge, but I don't remember any specifics of what is about to be restored. Also, on another topic in these fora, it has come up that the party members sent to Freedon Nadd's tomb on Dxun (when the party is split and the Exile goes to Onderon) aren't very informative about their experiences when the Exile returns. Is anyone on the Restoration team aware of content that was cut in relation to this? -
True, but the Exile never knew that, so that can't be the reason why he chose to come back. Nothing suggests that anyone forced him (or her) to return to the Republic, so it must have been his own decision. Yet we never hear what that reason was, which I find very odd.
-
Well, I do realize that any RPG system will always have to be an approximation of reality. I never really intended it to be completely realistic. I just wanted it to be close enough that I didn't have players pointing out glaring improbabilities that I would then have to defend to retain game balance. A system that is not compelling and convincing does not serve to suspend the disbelief in the plot or setting. The question is where the line is drawn between what you can get away with and what is feasible. For example, I considered having two levels for all skills - one for practical use and one for theoretical possibility. However, it simply did not work well as an idea, and so I dropped it very quickly.
-
KotoR 3: Ideas and Suggestions
Jediphile replied to Fionavar's topic in Star Wars: General Discussion
Not necessarily. There's almost 4000 years of history between KOTOR and the events in the movies. That's more than enough time for them to rectify the situation and set up events for the movie in a novel or series of novels (or possibly even another series of RGP). <{POST_SNAPBACK}> Yes. I mean, Palpatine/Sidious wiped out the jedi order and ruled the entire galaxy with impunity, and look how long his reing lasted... -
"I know you won't break the rules - there aren't any"... And yet old Max managed to do so anyway
-
I don't hate Malachor V. Of course it's gloomy and depressing - it's supposed to be. I have no problem with it on the outside, except for the cut stuff with GOTO and remote. The trouble comes with all the stuff that was cut (what the h... happened to my companions?!?) and the fact that the Trayus core is just filled with cannonfodder dark jedi for no particular reason... Except for the confrontation with Sion and the final showdown with Kreia, the Trayus core is just dull and boring with nothing but boring hordes of Sith to bash - if I want a monster-slashing dungeon, I'll play D&D or something like that. In KotOR2 I expect plot.