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Jediphile

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Everything posted by Jediphile

  1. Yeah, I know it sucks... Sorry.
  2. Whether you support the queen or general Vaklu is decided solely by what you tell Tobin when he interrupts your meeting with Kavar in the cantina, no matter what you've done up to that point - you can even do all the dirty deeds for Vaklu's side, mainly by getting rid of the captains, and still support the queen in the end (I've done that myself). If you find the game forces you to side with Vaklu, then you must have told Tobin that you would support their side in the coup when he and his men interrupted your meeting with Kavar.
  3. He is usually the first to go. Not my choice but he does have weak HPs and AC.<{POST_SNAPBACK}> You evil person! How could you let him die? :'( Poor Dogmeat. I've managed to keep him alive throughout the whole game everytime I've had him with me. <{POST_SNAPBACK}> I actually finished the game with all of my NPCs still around (though I did drop them off before the final confrontation...)
  4. 10mm JHP's <{POST_SNAPBACK}> In your back! <{POST_SNAPBACK}> Yeah, but that's nowhere as annoying as Marcus with a minigun in FO2 " :D
  5. I suggest an all jedi group with two heavy fighters in melee (one of them Exile) and a third as ranged attacker casting buffs (enhancing force powers like battle meditation, valor, etc.), ranged attack powers (esp. force storm) and a lot of healing!
  6. If you can say that, then you really make me wonder if you ever played the DS version of events and discovered Hanharr's motives. I found they were actually pretty well thought out. Sure, Hanharr is a pretty complex character for a wookiee, but I support it when writers do something unexpected and then can explain why it is so. I find that to be true for Hanharr, but you have to play DS and build high influence with him to get there. After all, Mira knows very little about him. The LS end confrontation between Hanharr and Mira was pretty useless, though, since it was just tossed in there without putting the whole thing in context. I really got the feeling that - given all the stuff that was cut - it was left in there only because we had already seen Kreia revive Hanharr and send him off to kill Mira later. But since so much was cut from the game that the context of the final confrontation becomes lost, it would have actually hurt the story less if they had just cut the sequence where Kreia revives Hanharr as well, thereby leaving Hanharr dead as early as Nar Shaddaa.
  7. How do you connect the "true Sith" with the Rakatan empire? The Founders had long since gone under by the time the Sith created their empire, and there seems to be no connection between them. Even if there were, all we know of the "true Sith" is heard toward the end of K2, and the Rakatans are never mentioned... And your info on Ludo Kressh is rather flawed to say the least. While I'm not sure when Tulak Hord lived, Freedon Nadd lived about 400 years before the beastwars on Onderon (about 460 years before KotOR1), and besides, Ludo Kressh was killed in the Hyperspace Wars during a final confrontation with Naga Sadow. Yes, Sadow was forced into exile, but he did manage to kill Kressh first. Check the final issues of the "Fall of the Sith Empire" comic for details. Personally I wouldn't call the true Sith "weaklings", but I would say they're not as powerful as the Sith empire was. K2 seems to establish that they staged the Mandalorian Wars, the situation that led to the Jedi Civil War, and all the troubles that followed so that the Republic would be weakened and ripe for conquest. Whether you want to call the "weak" or "crafty" is up to you...
  8. On the contrary - respect to you for actually going through it all before joining the conversation. You'd be surprised how many just jump in there unwittingly and asking all the same questions that have been answered a gazillion times before. While I'm not associated with the restoration team in any way, I do believe the plan is to do something for the Xbox once the PC mod is done, but I don't think the team is even sure themselves. Check the team's FAQ for answers and bookmark their site, so you can check back again later. No news about KotOR3 yet. There a thread dedicated exclusively to discussing the potential of the game, but all of the official voices (be it LA, Obsidian, Bioware, or whomever) have been very silent on the subject, and all it still speculation for now. Feel free to join the thread, but don't count on any official news.
  9. Legends, folklore, and similar background history of a campaign world is a remarkably underused device in most RPG stories. You'd think those were a big help, as they beg exploring, but they're very rarely used. I mean, when was the last time you heard background history trivia in a game that turned out to be just that rather than something central to the emerging plot? Almost never happens... CRPGs are in sore need of red herrings Let me give an example - in my own AD&D campaign, players frequently want to get their dirty little hands on some sort of magical item they've read about. So how to do that? Well, in typical modern society fashion, they figure that they can find someone who will sell if they go to a large enough city, because the demand willl be high enough there, and so they can buy it in a magic shop. However, they can't. Magical items are supposed to be sold like consumer goods. I have magic shops, but they don't sell any of the really powerful stuff. No, if the paladin wants to find a holy avenger sword, then it's a quest in several steps, frequently beginning with a trip to the sage to learn about such an item. You don't walk into a magic shop and say, "I'd like to look at your selection of holy avenger swords, longsword size". No, you seek out the legends until you hear about the sword "Darkbane" once wielded by the paladin hero Saint Michael against the evil Legion of Faith. Then you begin exploring that. But, alas, it is used only so rarely... And in Star Wars it would be even more relevant, since history is far more accessible. In the post K2-age, for example, the jedi halls now lie empty, so there should be excellent opportunity to seek out information in the jedi libraries, and with all the jedi lost, there should be a lot of lost legends...
  10. I see your point, but you're really talking about two things here. One is that options seem narrow to the player, because doing something that runs contrary to the rest of the group will be met by rail-roading by the GM to keep the group together. I'm with you on that one btw, because I also hate when my actions are dictated by what the majority of the group will do. I have walked away from game tables, when a GM tried it... But that's not the same as accepting it when someone backstabs the party and kills the other PCs. That different because anti-social, and role-playing is a very social activity - I find that we play as much to get the group together as we do to see what happens in the plot next. As a GM my philosophy has always been that if the players plot internally in the group, then I'm not doing something right as a GM - if they begin backstabbing each other, then they'll be doomed, because there are far more dangerous enemies out there, who will kill them all in short order, and they need to stick together to some degree to escape that fate. Is that railroading? I don't think so myself. After all, you must establish a group entity if the game is take off. It's important to remember, though, that the group is usually made up of characters thrown together by circumstance, which means that they are usually allies of convenient more than friends. That's okay, though - you can get a lot of excellent roleplaying out of that. But you must establish a common goal (and often a common enemy) for the group members, or they will have little or no reason to cooperate. I recommend beginning a campaign by throwing the PCs together and then have your campaign villain do something really nasty to them, so that they'll be motivated by lust for revenge As for individual sessions, I don't see that as a major problem. Many GMs don't like running split groups, but I've never felt it was a problem, though the players must accept it too, and I tend to run it on an "equal screentime for all"-basis - if one player in a group of four breaks away from the group, then fine, but he'll get no more than 25% of the game time as a consequence.
  11. So far yes, but how long before the angry mothers of America scream bloody murder? That the sort of thing that gets things banned, closed, censored, and what not. Think of the harsh treatment of comic books in the 50s, when people like Frederic Wertham decided they had a bad influence on the youth... Think of how video was said to be the cause of violent behavior in western society in the 80s... Think of how people like Pat Pulling have villified role-playing games with little or no supporting evidence... In Fallout 2, all children was cut from the game in many countries, because it was possible for the player to kill them, which is just sad... And it hurts broadly too, since it meant I was also blessed with on of those censored versions and had to search the net to put the kids back in. I would wish that the world is not ruled by fear, paranoia, and hysteria, but history suggest differently
  12. Atton: "Okay, that's it - we're arriving in the Telos system. Dropping out of Hyperspace". Exile: "Good. How long before we long on the surface?" Atton: "Well, you can't actually land on Telos. It's not allowed. Instead we have to go to Citadel..." Exile: "Oh, is that the moon there?" Atton: "That's no moon - it's a space station!"
  13. You can replace "Star Wars", "Jedi" and "Sith" with the proper nouns from any other setting, and the paragraph doesn't lose a single ounce of validity. You know, that's "the stuff of legends". Not really exclusive to SW. What we need is less cliched stories, not different settings. <{POST_SNAPBACK}> True enough, but therein lies the problem - stories that are not clich
  14. Please be kidding...
  15. Well, some people don't like that Revan's story was "amended" because they feel he gets to look like a jedi superhero who could only ever make the right decisions, despite being having been the Dark Lord and doing really evil deeds. I never saw it as such, though I can understand why some people might see that way. What you have to remember is that while Revan's intentions may have been for the greater good, that's no excuse for his actions - we all know what the road to Hell is paved with, and therefore Revan has never been a jedi hero in my book - he just went some distance to atone for his sins in K1, while K2 explained why he lost his way in the first place. But it's an explanation, not an excuse - there is no excuse.
  16. Speculation on HK-47 dialogue in KotOR3... Disgusted answer: Oh yes, I've found meatbag relations to be quite a strain on my photoreceptors and audio-sensors. Clarification: Though my last seemed at first to be far less plagued by confused meatbags unable to resolve their difference, it soon turned out to be just another assault on my behavior core... Mockery: [Handmaiden's voice] "Oh Master, please take off all your clothes and spar with me in the cargohold - I really need to touch your squichy exteriors so that we can both improve for the battles ahead..." Mockery: [Atton's voice] "No, I didn't ask the old meatbag to play Pazaak because I'm desperately attracted to her after being locked up for so long, really I'm not. I really hate her, though I can't say why because it's a secret. Really!"
  17. Still, it's pretty bad that I can stand at distance and finish off the ubese without them trying to do something about it, isn't it? :ph34r:
  18. Yeah, when the computer begins to talk to you in german, you know it's bad... <_<
  19. There are soundfiles for both, so whether Atris or Kreia was to be Traya was optional, though I'm not sure what would have triggered which. Perhaps the Exile's gender was a factor, since it seems to make a difference for Kreia. Anyone know? Either way, the \StreamVoice\907\904KREIA directory has the intended soundfiles for Atris-as-Traya while the \StreamVoice\904\904KREIA directory has the similar files with Kreia as Traya.
  20. Yes, media player sucks at .wav files, while most other programs will play them without trouble. Download Miles Sound System and set that as the default player for .wav files, then you'll have no problem.
  21. Whether Star Wars fits well with RPGs is a matter of opinion... Personally I don't mind, though I'd like the d20 system to be about the last one used for it Anyway, I doubt that will happen for a while. Fun as such things are, K3 is begging to be made, and there is no way LA will flood the market with yet more Star Wars RPGs that will decrease sales on the individual title. It's more likely to happen after K3, assuming K3 brings and end and resolution to the current plot, though I'd call the odds low even then.
  22. It equals free look always - if you activate force sight, you just get to see it that way... or if you control Visas and switch to free look, since she sees only through force sight at all times - I love that they remembered to include that
  23. I definitely see your points, but I still think there's some self-righteous arrogance involved in someone of a relatively young age and (as far as I know) little experience in world-saving taking on such a decision - even if it was necessary and correct to do so. Excuses/guilt/redemption/K3 were brought up a little ways back; I think some degree of guilt is inevitable because of that. <{POST_SNAPBACK}> It depends entirely on how it all turns out. Revan's defiance was disrespectful, so whether it was justified depends on whether he turns out to be right or not. As we find out, Revan definitely wasn't right on all points, and he ended up making big mistakes as a result - he trusted far too much in his own abilities, and the result was catastrophic. That doesn't mean the masters were right either, though some - notably Vrook - hasten to infer so on that basis. As Zez-Kai Ell says, the defiant jedi were not to blame, and the masters made plenty of mistakes themselves. I like Zez-Kai Ell because he acknowledges that the masters probably have the greater share in the blame, because unlike the young jedi like Revan, they were actually supposed to know better. Instead we have a situation where the masters decree that 2+2=3 while Revan maintains that 2+2=5...
  24. I find it worse that when I first get control of Mira and don't want to level her, because I want to jedify her later, I can shoot the ubese without a response if I can get to do it from far enough away for them not to notice me, even I'm shooting at them and they're taking great damage
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