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Jediphile

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Everything posted by Jediphile

  1. one way to look at it is that, while you may have other students, you have one "special student" and you (the PC) can even initiate a force bond with that person. also, the special student could also be designated as First Mate of the ship and have PC-like attributes (such as the Persuade skill) if and when the game goes multithreaded. <{POST_SNAPBACK}> Given that the jedi order has been all but annihilated by the Sith, it's probably fair to say that several "masters" (which in this context just means "jedi who have moved beyond being padawans and could train younglings to be padawans") would have to take multiple students until the order can rebuild. Planets I'd like to see are still: Coruscant Alderaan Myrkr Sleheyron Ch'hodos or perhaps Korriban Rhelg (private world of Ludo Kressh) Khar Shian (moon of Khar Delba, Naga Sadow's world) Ziost the last four are all worlds of the ancient ("true") Sith
  2. If the evidence is forged, the GM can also make a point of some of the PCs having it made and then keeping from more LG PCs how they came into possession of this evidence - the PCs behind the forgery know this is the only way to bring the bad guys down, but they also know that LGs would never go along with it, and so they keep quiet about it. A basis for a little inter-group dissent is always good...
  3. From Wikipedia : ''A book version of the movie was credited to have been written by George Lucas himself, but in reality was ghostwritten by Alan Dean Foster, who went on to write the first Expanded Universe novel, Splinter of the Mind's Eye. Certain scenes deleted from the film (and later restored or archived in DVD bonus features) were present in the novel, such as Luke at Toschi Station with Biggs and the encounter between Han and Jabba in Docking Bay 94. Also, some scenes from the movie were included in the novel's photo insert which never made the original film (such as a stormtrooper riding on a Dewback). Some of the material was omitted from the film by Lucas to maintain a linear narrative.'' EU. <{POST_SNAPBACK}> That quote actually contradicts your point about the novelization of the original movie ("A New Hope"), since is says that Alan Dean Foster wrote it and then went on to writing the first ever EU novel. By that logic, the novelization of Ep. IV cannot be EU, since "Splinter of the Mind's Eye" is said to be the first EU novel, and the Ep. IV novel was written before that...
  4. WRONG! The term Sith was used in the original script of A New Hope and in the novel. <{POST_SNAPBACK}> Can you hear or read it IN THE MOVIES? No! The novel came after the movie, so it's EU. The original script changed and it was cut. If it's not in the OT, it's EU and it's filler. <{POST_SNAPBACK}> That doesn't quite add up... I knew a guy several years ago who read the book and was then actually a bit disappointed when the movie came out - note that this was way back in the 76-77 period, when the first movie came out, so I'm pretty sure the book was released at the same as the film or before. And either way, GL certainly wrote the book before the movie was released.
  5. BSG is good all around. When Ron Moore left Star Trek, he took the quality that made DS9 interesting with him, it seems. So far the whole thing has been very well done plotwise. Of course, you have wonderful actors in some important roles. I actually think it's quite a scoop that they got Edward James Olmos to be the new Adama. He didn't seem right to me when I first heard he had the role, but I must admit that he does a brilliant job. I also love how deep he really is, which naturally is the foundation for the dissent between him and Cain in the recent Pegasus arc. The fact that he too plots against her is nail-bitingly scary. And Jim Callis is brilliant as Baltar - so much more interesting than the incredibly stereotypical Baltar of the original show. Baltar is still a traitor, but he's not really an enemy - he's just willing to betray the others to save his own neck. My biggest fear recently has been that he would be president if Roslyn died. Then there are the visual effects, of course. It's easy (though expensive) fodder for the fans, but boy are there many ships on screen during the fights! I also think the music does much for this show, since it's quite different to most we've heard before. The fights are underscored by solo drums, while Baltar's hallucinations have their own distinctive music.
  6. When did I do that? Damn, why don't people ever tell me these things...
  7. I have to admit that the last FO2 character I played was a female Big Guns sniper who had 10 in all stats. No, I didn't use a hex-editor to cheat, I just exploited a bug in the game, which does let you reach 10 in all stats if you plan your strategy right. Some stats need to be very low from the beginning, however, so before exploing the bug, the game is difficult indeed. Favorite line from FO2? "Wow! I feel as if I've passed some arbitrary experience value and gained more power!" - Marcus That line says all I hate about level-based RPGs so well
  8. The thing with PnP is that you can't save the game before dangerous confrontations... " <{POST_SNAPBACK}> Also, PnP, alone, is boring. Video gaming, alone, is not. <{POST_SNAPBACK}> You play video games only because your friends didn't have time to play PnP... Given the choice, I'd go for PnP every time. Video games are just poor replacements for fun with my friends. Oh, and PnP is not boring alone - it's impossible... Unless you have a multiple personality disorder, which I don't... and neither do I
  9. Except that this is the problem right in the original trilogy as well. I realise lots of people dislike the EU, but I actually find it impressive that they can tell so many stories without great numbers of gaping plotholes. And if Lucas has put one of his own right there in the movies, even the original three, then can you blame them if something goes wrong in the EU? They can at least claim that there are 'too many cooks', but the movies are by Lucas alone, so the criticism against him would be more severe, I think, since we can actually expect that he keeps his major but limited part of the story straight.
  10. Begone you vile Sithspawn!!!!! :D
  11. The thing with PnP is that you can't save the game before dangerous confrontations... "
  12. Someone please explain to me how the Dark Lord of the Sith title actually works. The way I figured it, there is only one, and you gain the position by killing the ruling Dark Lord. Okay, but then how can Vader be Dark Lord of the Sith while Sidious clearly still lives? According to Wikipedia, both Darth Maul and Count Dooku (as Darth Tyranus) held the title before him, while they too were clearly apprentices to Sidious/Palpatine... How does that add up? After all, it's not as if they are the lords who accept Sidious as a mentor and advisor, no, they clearly take orders from him and are very submissive and respectful. Note how Vader actually kneels before Palpatine and calls him master in the RotJ. I don't quite get it...
  13. Tiltes are important. And they are frequently exaggerated. Just think of some of the headlines on the tv-news or newspapers. They could surely have headlines like "Star Wars is dead", if just Lucas said he wasn't doing any more Star Wars movies. For all I now, they already did that
  14. Its all very well to say that and to put it in a comic, but if it isn't in the game, why should it be considered Canon? Simply because its approved by LAs (or whoever)? I'm sorry, I don't buy it. If they don't put it in the game, an expansion or K3, then really, it should be disregarded. It isn't like an Anime where you have to read the Manga in order to understand the series and need the series to understand the film... <{POST_SNAPBACK}> I would usually agree with that, but I do find K2 to be a special case. The simple reason for that is that all the material at discussion here would indeed have been in the game if the deadline hadn't killed it, which means that it was actually meant to be canon material. It was cut because the deadline was approaching, not because there were creative disagreements regarding the plot. I do think that at least is worthy of considering before with disregard the cut content. That said, K3 is free to accept or ignore or even contradict any of the cut content, since it did not make it into the officially released final game. Time will tell, I guess...
  15. I agree completely. So far the master/padawan relationship has been terrible in KotOR games. At least it was a little better in K2 - what master or apprentice did Revan have in K1? At least the Exile had Kreia as a "surrogate" mentor and could get some of the companions, particularly Handmaiden or Disciple, as padawans-of-sorts. I'd much rather see the main character of K3 go through the padawan-to-knight-to-master thing during the actual game. You'd begin a few years after K2, and you're a youngling just becoming a padawan. You were among a group of youngling who were taken into hiding (like Obi-Wan and Yoda) by a few knights when the Sith (Nihilus and Sion) hunted down the jedi. You begin as a padawan on Coruscant under your master, and as the game progresses, you are thrown into the position of a knight when your master is killed and later takes a padawan of your own. And please, no "chosen one" gimmick in K3 - that position is already filled by both Revan and the Exile (!). So the new main character should just be someone who facilitates what Revan and Exile must do to fulfil their destinies.
  16. Building on that, you could design a plot, where the only way to harm the bad guys is to plant the evidence among their possessions before you call in the city guard to "discover" it. That would be in a situation where the PCs know who the bad guys are and what they have done, but have no proof against them at all. The bad guys might even admit it to them, secure that there is no proof. That means, ahem, 'creating' the proof (the word "forgery" comes to mind for some reason) and then sneaking into the enemy's abode, leave it there, then escape unnoticed. Once that is done, you just let a hint drop to the authorities, who then search the premises, which the bad guys lets them do (they know there is no proof...), and... The thing about that plot is that stealth is essential - if the PCs are caught even on their way out, the whole plot fails, because the bad guys will realise what they were trying to do.
  17. I think we can attribute/blame this piece of information to Wikipedia. Not that I mind the comment, but I really do prefer people give their sources when saying these things, especially if that source is Wikipedia (or similar), where anyone can revise the articles and add their own speculation, which is then taken as facts by subsequent readers. Heck, I could rewrite the article to fit with my own conjecture about Nihilus' origin, but that would still just be speculation. The only ones who can tells us the truth here are the developers... or George Lucas. So let's just accept that we 'nihil' about the origin of Nihilus
  18. One thing to ponder in connection with Nihilus is some of the things the masters tell the Exile (LS) when they meet again on Dantooine... "The last Jedi conclave was on Katarr, a Miraluka colony. And all of Katarr was destroyed, all of the Jedi killed...Including Master Zhar... Master Vandar... A Jedi doesn't care if he dies. Everyone does, but when we fight, when we sacrifice ourselves, it is for others, for the greater good. But our presence must not endanger others. And as long as we were visible targets, we were a threat to everything around us.There was a gathering of Jedi on the planet - when we realized that something was attacking us, we resolved to meet secretly to attempt to find this threat.Then... Katarr was no more.When we felt Katarr die, there is something we felt, something we'd felt once before. An echo in the Force.We'd felt it before when you stood before us. Whatever this threat, whatever this hunger is, it is something tied to you, something you have experienced directly. This echo travels in the places where death has walked, where planets have died. Massacres fuel its power, the death of life fuels it." And later during the meeting... "The Sith are a threat, it is true. But the threat they present... it is tied to you in some way. The echo we have felt on the worlds we have walked - we have encountered it only once before, when you stood before us at your trial.We believe that somehow, you are creating this - or that the Sith have learned this technique from you." Obviously I have my own speculation about what this means, but I'll let you draw your own conclusions for now, since the above quotes are directly from the game.
  19. Well, it's exactly the same, so it would follow that the name is the same. It's a completely untrue title, of course, since we know that the Ebon Hawk survives in the LS ending, while we just don't hear about it again in the DS ending, as you don't leave the planet at that point.
  20. Nowhere. I looked at the dialog.tlk file and did a search on "mandalorian prisoner" and "sense the force". The second gave no result relating to a mandalorian prisoner and the first gave no result at all...
  21. I cast my vote for Jolee - definitely the most complex and rich character in the game. And I like the fact that he doesn't use his age and experience to impose his authority on Revan. When it's revealed, Jolee is just 'hey, I knew, but so what - you figure what you should do. I can offer perspective if you ask for it, but only you can decide what to do". I liked him for that. :cool: Not sure who I would choose after that. I like Bastila, but she can be fairly annoying and have rather high opinions of herself at times. It's her major flaw that causes her to fall to the dark side, of course, but it's a pretty big and unattractive one. But she's still very sweet and lovely The rest of the characters are pretty much so-so for me. I though T3 was pretty useless, but I didn't dislike him as a character. Some call Carth annoying, but I never saw him as such - he was just understandably bitter and disillusioned. Canderous was more complex and I liked his strategic view and warstories, but under it all he seemed like little more than a glorified thug, and I don't like those in general, so that's a big drawback. I fear and love HK-47, though. How can you not love such a shamelessly blunt and brutal character completely devoid of any sort of morality or ethical compass. He is a perverse and disgusting being, but precisely for that reason he makes some truly wonderful comments and observations. No KotOR without HK-47's comments, please
  22. Don't waste time looking for it. It's never revealed. I have my own suspicions about why that is, but naturally that is purely conjecture on my part. Suffice it to say that if I'm correct, this may be revealed in a potential K3.
  23. One way to discourage monster slashing is to give out more xp for a peaceful solution than for a violent one. I always do this myself to discourage hack 'n slash. After all, D&D does push hard for combat, so just killing the fifteen orcs attacking the caravan of merchants is easy, but negotiating with them and get them to fall back peacefully, now that is a challenge indeed. As for a plot, you could run a pretty standard adventure with a village being plundered on a regular basis by a recently settled tribe of orcs. Then encourage the PCs to scout the orcs strengths and weaknesses before a confrontation, and when they do so, they find that the orcs really only do it because they have no food and no resources. Now the PCs have a social and moral dilemma to solve rather than just to kill the evil orcs and be done with it. The way to true and intelligent role-playing is never to stereotype any of your characters (including monsters), since they're all unique individuals with their own backstories and motives, even if those are fairly simple ones. These orcs might have been pushed out of their former home by a competing orcish tribe, for example, and so they had no choice but to look for a new home by whatever means, since the alternative was to die. Do they deserve death just for being orcs?
  24. Yes, exactly. And note that I agree with your position, since I too think that Kreia is Kae. I mean, just think Kae + Traya = Kraya = Kreia. Sounds very compelling to me. But while I agree, we have to accept that we can only argue for the position - it must be an informed argument, and since there is no absolute proof that Kreia is Kae, then we must accept that Kreia being Kae is merely conjecture and cannot be anything else. If not, we cannot demand the same standard from those who argue against that position. Yes, except for Kreia saying that she was Revan's master (and probably the first given the references to "returning to his first master"-comments), Kae is indeed the master the furthest back that we hear of. It supports the idea that Kreia is Kae, but that's all it does... Oh please no - don't reveal Kreia's secrets - this is too much fun...
  25. Since this is the spoiler forum, I'll just mention that you can get a complete file on which influence options work for which characters here. It's written for the Xbox, but I've used without problems for the pc.

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