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Jediphile

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Everything posted by Jediphile

  1. I see your point, but you're really talking about two things here. One is that options seem narrow to the player, because doing something that runs contrary to the rest of the group will be met by rail-roading by the GM to keep the group together. I'm with you on that one btw, because I also hate when my actions are dictated by what the majority of the group will do. I have walked away from game tables, when a GM tried it... But that's not the same as accepting it when someone backstabs the party and kills the other PCs. That different because anti-social, and role-playing is a very social activity - I find that we play as much to get the group together as we do to see what happens in the plot next. As a GM my philosophy has always been that if the players plot internally in the group, then I'm not doing something right as a GM - if they begin backstabbing each other, then they'll be doomed, because there are far more dangerous enemies out there, who will kill them all in short order, and they need to stick together to some degree to escape that fate. Is that railroading? I don't think so myself. After all, you must establish a group entity if the game is take off. It's important to remember, though, that the group is usually made up of characters thrown together by circumstance, which means that they are usually allies of convenient more than friends. That's okay, though - you can get a lot of excellent roleplaying out of that. But you must establish a common goal (and often a common enemy) for the group members, or they will have little or no reason to cooperate. I recommend beginning a campaign by throwing the PCs together and then have your campaign villain do something really nasty to them, so that they'll be motivated by lust for revenge As for individual sessions, I don't see that as a major problem. Many GMs don't like running split groups, but I've never felt it was a problem, though the players must accept it too, and I tend to run it on an "equal screentime for all"-basis - if one player in a group of four breaks away from the group, then fine, but he'll get no more than 25% of the game time as a consequence.
  2. So far yes, but how long before the angry mothers of America scream bloody murder? That the sort of thing that gets things banned, closed, censored, and what not. Think of the harsh treatment of comic books in the 50s, when people like Frederic Wertham decided they had a bad influence on the youth... Think of how video was said to be the cause of violent behavior in western society in the 80s... Think of how people like Pat Pulling have villified role-playing games with little or no supporting evidence... In Fallout 2, all children was cut from the game in many countries, because it was possible for the player to kill them, which is just sad... And it hurts broadly too, since it meant I was also blessed with on of those censored versions and had to search the net to put the kids back in. I would wish that the world is not ruled by fear, paranoia, and hysteria, but history suggest differently
  3. Atton: "Okay, that's it - we're arriving in the Telos system. Dropping out of Hyperspace". Exile: "Good. How long before we long on the surface?" Atton: "Well, you can't actually land on Telos. It's not allowed. Instead we have to go to Citadel..." Exile: "Oh, is that the moon there?" Atton: "That's no moon - it's a space station!"
  4. You can replace "Star Wars", "Jedi" and "Sith" with the proper nouns from any other setting, and the paragraph doesn't lose a single ounce of validity. You know, that's "the stuff of legends". Not really exclusive to SW. What we need is less cliched stories, not different settings. <{POST_SNAPBACK}> True enough, but therein lies the problem - stories that are not clich
  5. Well, some people don't like that Revan's story was "amended" because they feel he gets to look like a jedi superhero who could only ever make the right decisions, despite being having been the Dark Lord and doing really evil deeds. I never saw it as such, though I can understand why some people might see that way. What you have to remember is that while Revan's intentions may have been for the greater good, that's no excuse for his actions - we all know what the road to Hell is paved with, and therefore Revan has never been a jedi hero in my book - he just went some distance to atone for his sins in K1, while K2 explained why he lost his way in the first place. But it's an explanation, not an excuse - there is no excuse.
  6. Speculation on HK-47 dialogue in KotOR3... Disgusted answer: Oh yes, I've found meatbag relations to be quite a strain on my photoreceptors and audio-sensors. Clarification: Though my last seemed at first to be far less plagued by confused meatbags unable to resolve their difference, it soon turned out to be just another assault on my behavior core... Mockery: [Handmaiden's voice] "Oh Master, please take off all your clothes and spar with me in the cargohold - I really need to touch your squichy exteriors so that we can both improve for the battles ahead..." Mockery: [Atton's voice] "No, I didn't ask the old meatbag to play Pazaak because I'm desperately attracted to her after being locked up for so long, really I'm not. I really hate her, though I can't say why because it's a secret. Really!"
  7. Still, it's pretty bad that I can stand at distance and finish off the ubese without them trying to do something about it, isn't it? :ph34r:
  8. Yeah, when the computer begins to talk to you in german, you know it's bad... <_<
  9. There are soundfiles for both, so whether Atris or Kreia was to be Traya was optional, though I'm not sure what would have triggered which. Perhaps the Exile's gender was a factor, since it seems to make a difference for Kreia. Anyone know? Either way, the \StreamVoice\907\904KREIA directory has the intended soundfiles for Atris-as-Traya while the \StreamVoice\904\904KREIA directory has the similar files with Kreia as Traya.
  10. Yes, media player sucks at .wav files, while most other programs will play them without trouble. Download Miles Sound System and set that as the default player for .wav files, then you'll have no problem.
  11. Whether Star Wars fits well with RPGs is a matter of opinion... Personally I don't mind, though I'd like the d20 system to be about the last one used for it Anyway, I doubt that will happen for a while. Fun as such things are, K3 is begging to be made, and there is no way LA will flood the market with yet more Star Wars RPGs that will decrease sales on the individual title. It's more likely to happen after K3, assuming K3 brings and end and resolution to the current plot, though I'd call the odds low even then.
  12. It equals free look always - if you activate force sight, you just get to see it that way... or if you control Visas and switch to free look, since she sees only through force sight at all times - I love that they remembered to include that
  13. I definitely see your points, but I still think there's some self-righteous arrogance involved in someone of a relatively young age and (as far as I know) little experience in world-saving taking on such a decision - even if it was necessary and correct to do so. Excuses/guilt/redemption/K3 were brought up a little ways back; I think some degree of guilt is inevitable because of that. <{POST_SNAPBACK}> It depends entirely on how it all turns out. Revan's defiance was disrespectful, so whether it was justified depends on whether he turns out to be right or not. As we find out, Revan definitely wasn't right on all points, and he ended up making big mistakes as a result - he trusted far too much in his own abilities, and the result was catastrophic. That doesn't mean the masters were right either, though some - notably Vrook - hasten to infer so on that basis. As Zez-Kai Ell says, the defiant jedi were not to blame, and the masters made plenty of mistakes themselves. I like Zez-Kai Ell because he acknowledges that the masters probably have the greater share in the blame, because unlike the young jedi like Revan, they were actually supposed to know better. Instead we have a situation where the masters decree that 2+2=3 while Revan maintains that 2+2=5...
  14. I find it worse that when I first get control of Mira and don't want to level her, because I want to jedify her later, I can shoot the ubese without a response if I can get to do it from far enough away for them not to notice me, even I'm shooting at them and they're taking great damage
  15. If you don't mind the "childkiller" status "... you evil, evil person!" Or was that cut? I seem to recall that lots of this stuff was cut in some countries due to fear of a media scare. Silly people...
  16. The StarForge Robes if you play lightside, yes, but not the alternate robes you get when playing dark side. Weren't those actually called "Darth Revan robes"?
  17. I think we have a winner...
  18. Though I love the Fallout games (1 and 2), I do think it's appropriate to make people aware of their age. There is very little spoken dialogue and lots of text to read, and all the graphics are 2D. By today's standard, that would make most people reconsider. However, if you have no problem with that, then they are highly recommended. Personally I find Fallout 2 to be slightly better, but you'll definitely want to play Fallout 1 first, if you want the full experience, as there are many references to it in the sequel. Interesting trivia: Fallout 1 is also a sequel of sorts to the old Wastelands CRPG. I do not recommend playing that first, though. I never did, and I never felt it limited my enjoyment of Fallout in any way, even though there are people who have argued about points in the games that refer back to it. And Wastelands is old to say the least - we're talking ancient CRPG history all the way back to the roots with the original Bard's Tale games and so, all back to the 80s!
  19. Oh, and my very own evil Exile-femme-fatale
  20. Actually, in some ways I'm glad the Atris-Traya was never in the game, since I don't like the look of her much. I mean, what sort of thing is that on her head? If Atris is to be Traya, then fine, but let her keep her white robes, since that served much better to underscore how cold and unapproaching she is, I think. The dark costume just looks peculiar to me Not like Kreia's look as Traya - that was cool
  21. Yes... from the jedi's position. That does not mean that Talia has to see it the same way, since she is not restricted by the jedi code. I do get the sense that Kavar is strictly business around her, so I doubt the relationship goes any deeper than that, but that still doesn't mean that she couldn't have feelings for him. She does seem more than a little concerned for his safety at one point...
  22. it's only 1 point of defence actually.... <{POST_SNAPBACK}> Sorry - my bad :">
  23. Well, Revan's defiance of the masters isn't really such a big deal - so he disobeyed the council, so what? The masters don't need to be right just because they sit on the council, and in this case they seem to have been more wrong than usual. Ulic defied the council too, yet that disobedience isn't what caused him to fall - it was his choice to embrace the dark side that let him to his downfall, and even the masters accepted that he had to walk the path he had chosen. The masters of Revan's time seem more arrogant and have little respect for the individual jedi's right to follow his own choices, and that begs defiance at some point. The masters told Revan and the others that they were not allowed to move against the Mandalorians while millions died in the outer rim. But a jedi's life is sacrifice, and it was probably instinct for many of the jedi to want to do something about it. By being stubborn about it, you could argue that the masters forced Revan's choice - if he and Malak hadn't defied them, then someone else probably would have. Given how many jedi followed Revan and Malak, it seems to justify Revan's choice at that point. So I think the real problem came later, when Revan decided to convert the jedi who served with him. I cannot see defiance of a harsh authority that dictates your duty to you as a real crime. On the contrary, most of the more horrible crimes of humanity we could mention in the real world have come about when people have blindly followed the orders of their leaders.

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