-
Posts
10677 -
Joined
-
Last visited
-
Days Won
66
Content Type
Profiles
Forums
Blogs
Everything posted by LadyCrimson
-
If you edit one of the XML files, do you have to recompile it back into the .oaf, or can you just dump it into the data_en folder (or some other folder) like an over-ride file?
-
Whoa whoa, I was only trying to be lightly humorous. Of course I don't know you, just like you don't know me. The humor (which I guess fell totally flat...I tried to use the laughing icon to show I wasn't being "serious") wasn't that YOU over analyzed things, but that sometimes movie buffs do (which includes me, btw), and... oh nvm. Just humor failure on my part. Last week I had Cee Lo Green thinking I seriously found him "scary" on Twitter from a casual post re: a costume he used in a performance. I guess I shall retire from attempting the funnies. I have a strange sense of humor much of the time - never very good at it anyway. :D
-
Hm. I wonder what dictates when they'll use them, since it does take up two orbs. Not that it matters, I'm just always curious about mechanics like that. Anyway...it'd be nice to be able to just stand around and watch the action to see stuff like that better. Maybe I can muck with some files so I can get a better clue.
-
I take it you might not like movie review forums, then. Talk about a tendency to spend lots of time over-analyzing things. @Achilles - I don't think 2-3 ppl remarking on one chrs. VO means you're in the minority. It's something I noticed, for my personal tastes. Doesn't stop me from playing her (twice)...but I noticed. Especially through headphones.
-
Elder Scrolls V: Skyrim announced
LadyCrimson replied to CoM_Solaufein's topic in Computer and Console
Hm. I don't see anything remarkably negative or positive in that interview. eg, it sounds a bit bland to me too. "Like Oblivion" "Like Fo3" ... since I haven't played Fo3 can't comment and since I found Oblivion boring/never came close to finishing, those repeated phrases don't exactly make me wet my pants. The "encounter zones" that could be higher/lower than your level sound potentially interesting. Item/skill changes...always hard to say until you play the game & see how the work in reality vs. on paper. I like this, since if I buy it'll be PC version. Boo. But ultimately not exactly important. Without this I probably wouldn't even consider it at full price. If I can mod things I don't like "out" to some degree, or put some in, it goes a long way. Assuming the mod program is at least semi-user friendly of course (eg no worse than GECK). -
So in my 2nd run of the game I had Lucas all Mastered in quite a few of his abilities. I'm not sure if he ever uses the Empowered version, however. I originally thought a companion using an Empowered healing would be helpful to the pc character, but so far I don't think he's ever used it. ..but as usual, it's a little hard for me to tell in mid-combat, with all the noises and lightshow going on. But I certainly haven't noticed my hit points increasing when he casts it, so....however I imagine it'd be easier to tell with some other chrs. as companions. For instance, anyone use Anjali as a companion where she Mastered Pillar of Fire, and saw her use the 'wider, fatter' version of it?
-
I watched a documentary about lawsuits & TORT. Interesting. There are plenty of frivolous lawsuits in the world, but caps take away the power of jury/ppl in those cases that are actually not frivolous. Bleh. Also had a couple pickle, lettuce, onion, & tomato sandwiches. They are really tasty sometimes, good summer lunch fare. It's about as vegetarian as I get, tho. lol
-
I have about 15-20 mods and I have no issues, but I'm not using any big content-changer mods. One thing I disliked about FOMM is every single time I opened it, if I had to restructure the order, it changed the 'last altered' date of the file (in Explorer....), making it so I could no longer tell when I had actually changed a mod file because every single .esp had the same date. That was unacceptable to me, I'm picky. Besides, I figured out that what order the game loads them in can also be dictated by what order you save them in the GECK. Essentially whatever you last save in the GECK, becomes the mod that is last loaded (.esp's at least).
-
Detailed Normals should affect rocks and roads and some land textures, if you installed all of it's components/files anyway. I experimented with that, thinking I'd keep some and not other parts, but ended up getting rid if of it because I preferred the general land texture improvements from the Nevada Skies URWLified instead anyway. As to why they're not working....outside of what's already mentioned, and all the textures/meshes are in the right folders...hm. I don't use FOMM either, btw, it's use is often unnecessary, really, unless you have certain mods or running a ton of mods (I use a manual archive validation vs. thru FOMM). Do any of the mods require NVSE...if so, do you have that? Since it's Steam, if it's been a while since you installed the game, you could try validating the cache (checking the fragmentation of cache too) and/or reinstall the game.
-
Agreed. The other archons do have a bit of the voice echo effect (like they're speaking in a very tiled-bathroom...) but Anjali has a word for word pacing delivery that I find somewhat.... off putting. I'm not sure if the VO actress did it deliberately or if her line readings were altered later, but to me it's fairly lifeless, and as mentioned, mechanical. Rajani (and even the Stonebridge automotons) have more emotion/pitch delivery pacing, imo. Anjali does....not. heh. Could still be a character "thing", but even if you take out the "echo", the cadence to the words is monotone in nature. Think of how questions sound when ppl don't raise their voice slightly on the last syllable/word of the question. If she was largely raised by Odo/humans, you'd think she would have picked up some humanish speaking habits/accent.
-
Swamp quests
LadyCrimson replied to Sabotin's topic in Dungeon Siege III: Odo's Scribbles - Stories (Spoiler Warning!)
Yeah, I listened to those too. Games, just like movies & other things, often have bits & pieces that are left on the cutting room floor, so to speak. VO is done for a bunch of stuff/all the possible things being considered at the time, but not all of it is necessarily used, for various reasons....and sometimes, they leave those recordings in the voice file for some reason (as well as tests, duplicate line readings, etc). It could be because of time & resource constraints, or it could be something as simple as a decision that what was cut didn't fit with what they wanted (artistic decision), and it was "too late" to do something else instead (so a combo of both kinda). Anyway, there's nothing like that in the game that I've found and I also wished the swamp section was longer, if only because I liked the environment vs. the usual buildings and dirt paths. -
As far as I know, if you can run the game, the modded game shouldn't behave any differently. That's what I hoped. Thanks, guess I'll give it a shot.
-
You have to play with these: http://crimsonkeep.com/wallpapers/data/med...geckface-01.jpg Good luck. I tried altering Cass's face once (Boone too). Even w/the more advanced controls in the GECK (vs. in-game chr screen) it's tough to get what you want. I probably just didn't know how to "use" the settings tho.. P.S. If you try, every time you make significant change I'd save the mod file and copy the file elsewhere, in case you mess up and want to restore without having to start alllllll over again
-
I'm thinking of playing KOTOR2. I can run it on Win7 w/out any "fixes" last I tried, hopefully it still will. Question is, I'm interested in trying that 1.7 restoration mod thing....will that work on Win7? Or should I install it all on my XP PC. I'd prefer playing on the Win7 PC, but...
-
Actually.... You start at lvl 1 (0pts), max lvl is 30 (29 pts), but since you seem to get one extra point around lvl 5 (at least, I always do/have), you can max out 6....if you reach lvl 30. A lot of ppl seem to get only into the late 20's by end-game unless you do a moderate amount of extra grinding. So for people who don't like to grind much for any reason, it's probably going to be only 5, yeah.
-
No, not necessarily. Just like that, lots of people are doing it. It's working just fine. Finally. I agree. I do understand the desire of fans of anything - books, films, games - wanting sequels/prequels etc. to essentially be 'more of the same' (yet also 'new & improved'...fans can be demanding, hehe), but there is absolutely nothing that says they must be. Absolutely nothing.
-
No more Exp?
LadyCrimson replied to Minnimaus's question in Dungeon Siege III: Technical Support (Spoiler Warning!)
There seems to be a "level cap" to areas. That is, yes you can be "over-leveled" for where you are. When you outgrow an area/level of monsters, instead of gaining only, say, 1-3 exp per kill, like many games do, you just get none. I noticed this early on when grinding for levels early in the game. For instance, in the Glitter mines, when I hit lvl25, the exp. from killing stuff stopped abruptly. I can't remember exactly how much I was getting per kill, average, at clvl-24, but I know some were still giving 59xp and the like. Turned lvl-25 and it was immediately 0. Quest exp. only. (none was gained when I left Mines & went to finish the Foundry either, Foundry may stop earlier) I'm assuming when I reach the next main plot quest area it'll start again. Whether this "exp gain cap" is intentional or not, I have no idea but I don't personally see it as a bug/problem (that areas stop giving exp. after a certain chr-lvl) - 1xp, 0 xp, either way, in a game, if you're grinding for lvls, it means it's time to move on. -
Don't be logical when I'm being emotionally paranoid! I want these bunnies.
-
Elder Scrolls V: Skyrim announced
LadyCrimson replied to CoM_Solaufein's topic in Computer and Console
Oh aye, the graphics are better (texture detail and lighting effects I'm sure too) etc.... For me I just mean that every fantasy game world looks similar. You have the grass, the tree lined paths, the lakes surrounded by big rocks, all with the same kind of graphic "look" to them (because that's the tech of the day). They tend to blur together after a while. Edit: don't mean to sound like a stick in the mud. I've seen the videos & the dragons and mammoths etc. all look awesome. But I'm typically more interested in gameplay info. Like the console GUI...I hope they're either not annoying on the PC or at least highly remappable (looks towards DS3, ahem ). -
Ah. Yeah, it's been a long long long time since I paid attention to/knew the world globe/maps. But I think Chad the human name has other origins tho...
-
Be fair, aliens with a genocidal superiority complex would be bound to use Macs. Good one.
-
Finally got around to getting some stupid pics off my camera.
-
Elder Scrolls V: Skyrim announced
LadyCrimson replied to CoM_Solaufein's topic in Computer and Console
The better textures etc. are nice (altho the basic "look" of the world isn't different/exciting to me, really they all start to look the same) but all I care about right now is how it plays on the PC.