
GuruChaz
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Dungeon Siege 3 is Dumbed Down Lazy Programming
GuruChaz replied to GuruChaz's topic in Dungeon Siege III: General Discussion
Give this franchise back to Chris Taylor so he can do it right. -
Fix the poor AI and other reported flaws
GuruChaz replied to GuruChaz's topic in Alpha Protocol: General Discussion
How about patching it to keep the company name from going into the dirt? It's just one patch that would fix most of it. I didn't find the AI particularly bad... I do play FPS games a lot though, and if you consider AP having bad Ai, I recommend you stay away from a majority of FPS games that have come out in the past 2 years. Most have them going to pre computed positions, which you can memorize after the first fire fight in each area. AP isn't so different, though most FPS games aren't configured to let you use stealth at all...they just don't have the...errr...AI...for it. -
Can't as in can't be arsed, not as in doesn't have the money. That's definitely not how I read that comment by GuruChaz. As in they can't be arsed, well yeah, even though I like Alpha Protocol as an IP, it failed on many levels. The most important of which was success. The game just didn't do well enough to warrant any patches or DLC and from a business perspective SEGA decided to cut their loses and drop the IP completely. Sad really because there was some really cool things about AP that I would liked to have seen in another "better" game in the future. And perhaps we will eventuall
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This game was designed around the 4 characters specifically. It wouldn't work with more than 4 players on the field without some sort of alternate game type and strip the characters of their identities and replace that with generic classes. This is sort of like i've suggested with the Arena/Last Stand mode potential, even though I think 4 people is a perfect number for that as well. 4 is a solid coop number. Also this is the Dungeon Siege III thread. You can find the Alpha Protocol tech support forums here It's not a solid number for my group of 5 people that played DS1 and D
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Fix the poor AI and other reported flaws
GuruChaz replied to GuruChaz's topic in Alpha Protocol: General Discussion
How about patching it to keep the company name from going into the dirt? It's just one patch that would fix most of it. -
This game was designed around the 4 characters specifically. It wouldn't work with more than 4 players on the field without some sort of alternate game type and strip the characters of their identities and replace that with generic classes. This is sort of like i've suggested with the Arena/Last Stand mode potential, even though I think 4 people is a perfect number for that as well. 4 is a solid coop number. Also this is the Dungeon Siege III thread. You can find the Alpha Protocol tech support forums here It's not a solid number for my group of 5 people that played DS1 and D
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Do you want Alpha Protocol 2?
GuruChaz replied to Marburg's Postman's topic in Alpha Protocol: General Discussion
Alpha protocol 2 would be fine as long as it isn't a pig like the first game with stupid AI control and unfinished game mechanics. -
Let's talk multiplayer. In the past DS games, players weren't limited to only 4 characters where each player has to be a different one. I have 5 friends that have played through DS1 and 2, but we can't play this one together because of the limitation. Again...Obsid Entert should have consulted more with Gas Powered Games if just not to let the LAN play end up half-assed.
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My sentiment exactly. In fact I have no idea what the OP is even talking about. There is plenty of loot in this game. Actually.... there is FAR more loot in this game than other "recent" additions to the dungeon-crawler RPG genre. *cough*DA2*cough* I didn't originally post this here. I posted it in General. I'm not talking only about this game. It's most Obsidian games in general.