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GuruChaz

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Everything posted by GuruChaz

  1. Give this franchise back to Chris Taylor so he can do it right.
  2. Chris Taylor. Everyone else seemed to mess 3 up. Stop dumbing down classic games.
  3. How about patching it to keep the company name from going into the dirt? It's just one patch that would fix most of it. I didn't find the AI particularly bad... I do play FPS games a lot though, and if you consider AP having bad Ai, I recommend you stay away from a majority of FPS games that have come out in the past 2 years. Most have them going to pre computed positions, which you can memorize after the first fire fight in each area. AP isn't so different, though most FPS games aren't configured to let you use stealth at all...they just don't have the...errr...AI...for it.
  4. Can't as in can't be arsed, not as in doesn't have the money. That's definitely not how I read that comment by GuruChaz. As in they can't be arsed, well yeah, even though I like Alpha Protocol as an IP, it failed on many levels. The most important of which was success. The game just didn't do well enough to warrant any patches or DLC and from a business perspective SEGA decided to cut their loses and drop the IP completely. Sad really because there was some really cool things about AP that I would liked to have seen in another "better" game in the future. And perhaps we will eventuall
  5. There are these things called publishers who usually call the shots on such things as patches. Obsidian can't patch the game without the consent and resources of Sega. Sega can't even fund patching for Alpha Protocol. SEGA is a joke.
  6. This game was designed around the 4 characters specifically. It wouldn't work with more than 4 players on the field without some sort of alternate game type and strip the characters of their identities and replace that with generic classes. This is sort of like i've suggested with the Arena/Last Stand mode potential, even though I think 4 people is a perfect number for that as well. 4 is a solid coop number. Also this is the Dungeon Siege III thread. You can find the Alpha Protocol tech support forums here It's not a solid number for my group of 5 people that played DS1 and D
  7. How about patching it to keep the company name from going into the dirt? It's just one patch that would fix most of it.
  8. This game was designed around the 4 characters specifically. It wouldn't work with more than 4 players on the field without some sort of alternate game type and strip the characters of their identities and replace that with generic classes. This is sort of like i've suggested with the Arena/Last Stand mode potential, even though I think 4 people is a perfect number for that as well. 4 is a solid coop number. Also this is the Dungeon Siege III thread. You can find the Alpha Protocol tech support forums here It's not a solid number for my group of 5 people that played DS1 and D
  9. Oh...and for the record, I really did like NWN2. It got some attention...unlike Alpha Protocol which you all seemed to gave up fixing.
  10. If you guys want to do something spectacular, allow more than 4 players to join a multiplayer LAN game regardless if someone plays the same character or not. and... Do something about the flaws and poor AI in Alpha Protocol. Don't just leave it like it is. Thanks.
  11. Alpha protocol 2 would be fine as long as it isn't a pig like the first game with stupid AI control and unfinished game mechanics.
  12. Let's talk multiplayer. In the past DS games, players weren't limited to only 4 characters where each player has to be a different one. I have 5 friends that have played through DS1 and 2, but we can't play this one together because of the limitation. Again...Obsid Entert should have consulted more with Gas Powered Games if just not to let the LAN play end up half-assed.
  13. My sentiment exactly. In fact I have no idea what the OP is even talking about. There is plenty of loot in this game. Actually.... there is FAR more loot in this game than other "recent" additions to the dungeon-crawler RPG genre. *cough*DA2*cough* I didn't originally post this here. I posted it in General. I'm not talking only about this game. It's most Obsidian games in general.
  14. Ok, but I'm not just talking about this game. I'm talking about most "Obsid Entert" games in general up to this point.
  15. That was not their only unfinished game. Alpha Protocol was a pig with stupid AI and other problems.
  16. I won't rag on any specific game because most of the ones you create are really wonderful games when they are finished...about a year after release. When you make a cooperative action RPG and the drops are skimpy and you subsequently tell us that you will add the normal amount of drops available in most other action RPGS through DLC or an addon, this is not what your consumers plop down $50 for. I have stopped getting excited about any of Obsidian's releases and will wait until they are in the bargain bins. That way, I know enough time has passed that the game is actually playable and fin
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