Everything posted by LadyCrimson
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Randomized dungeons / environments / smart monsters ...
I like some randomization in action-rpg's where the main purpose of the game is to kill kill kill and loot loot loot...and then reload, do it again, and loot some more. In those cases it adds a little bit of variety to the same old loot hunt routine, if the game is designed around such. But for a more story-oriented rpg, I don't believe randomization fits, and it detracts from the sense of a more intricately defined scenario of moving through a world with your actions having an effect on the world. Having Frodo need to travel to Mt. Doom but having Mt. Doom always show up in a different location on the map would be ... well ... I wouldn't like it.
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How 'medieval' do you want the world of P:E to be?
LadyCrimson replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I like "medieval" and such as a basic world backdrop but I'd like it if more of the details were more ... original. Or at least have different names. Do we always have to have "mugs of ale," stone castles, Kings and Queens and the like. It would be interesting to me if the world felt more like a parallel development of a medieval-like culture (eg, just being low-tech period) rather than something that mirrored Earth's period over-much. Something that felt like something lo-tech societies on other oxygen-breathing planets might come up with, but not what we came up with. ... and that didn't feel overly sci-fi, either. Alas, I lack serious imagination in this area so I don't have many suggestions myself.
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
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I love Candlekeep... but!
BG1's starter stuff did get old ... as it does in many games. I think if you want the rewards/extra boost at the start, you should still have to do those things. So my feeling is, as long as it's similar in P.E., where you can shorten the time by skipping all the little bits, I'm fine. Don't need a skip+get rewards option, imo.
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What are you playing now
Start of previous thread End of previous thread I wish I had that kind of willpower when dealing with any game. I think it's more that he gets that's frustrated and gives up. Just had a vending machine pop up with an orange shield. Too bad it was a low level one...
- What are you playing now?
- What are you playing now?
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Let's name this game.
The Little RPG That Could. edit: didn't see the one right above me. lol
- Vidgy Game Soundtracks
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Zooming
I'm fine with/rather like a static camera with isometric. But being able to zoom in a bit so we can vanity-cam our characters or get fun screenshots etc. is always a bonus.
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What you did today
I could never declaw a cat, I'd feel too horrible. I just keep them trim with a clipper. Works well enough...when I remember to actually do it, at least. **ponders the mild claw marks on her abdomen...**
- Vidgy Game Soundtracks
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Vidgy Game Soundtracks
Currently often listening to the Borderlands 2 tracks. Either in-game or outside of it. Past ones I've enjoyed were Majesty, Nox, KOtor2, Stronghold series...but almost all games that I've played a lot, I'll end up with at least one or two songs off their track that I love. eg, I can't remember most of the music from Dungeon Siege1, but I'll always remember that Main Theme.
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So, how does everyone like that new logo?
LadyCrimson replied to HungryHungryOuroboros's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I like the new logo, except for one thing: I preferred it when the word lettering had less contrast to the rest of the logo. eg, less bright yellow.
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Update #15: PayPal, Polish and Russian support, $2.5M/$2.6M stretch goals, new reddit Q&A, classes, and art!
For some reason, this put the image of Vader wearing a purple stars/moons/clovers robe and hat into my head. Thanks a lot.
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What you did today
What I see about 50 times a day, or, why I have holes in all my t-shirts now: ** **On hind legs, his head is about 2' 7" high...include his paws and he can reach 3 feet. I'm slightly less than 5 feet tall.
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RockPaperShotgun Interview with Avellone + New Companion Concept Aloth
If it was a fish...maybe he was interrupted during dinner. That doesn't really fit my personal idea of a Thief. Unless he's a Mage (then keeper of secrets would make sense to me regardless). I'm still not entirely sure, based on images alone.
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Man I hope the companions have more independent thought than the other games
Same feeling here. I like morale/reputation check systems, however ... where things you do (or don't do) may accrue points for companions and if they get too high companions start complaining and/or leaving. I'd rather they stick with stuff like that vs. having a potential of them running away every battle.
- RANDOM VIDEO GAME NEWS!
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disappointed (torment fan perspective)
I'm not sure I'd agree that those games were "Fail" - or that the "rushed game" syndrome is either exclusive of Obsidian or entirely the fault of Obsidian itself. There's publisher side of the process for those games to factor in as well. Which to me seems to be the main point of this Kickstarter. More freedom.
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Souls are like cheese - everything is better with them
I don't mind fighter abilities/skills that enhance their melee and/or melee CC abilities, like knockback or short bursts of increased attack speed and such. And yes, it does sort of remind of something like The Force, where not everyone could/would utilize it, and those who can have varying degrees of skill with it. So I guess I like (or at least don't mind) a thin layer of cheese ... just not too thick. Except on a pizza.
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RockPaperShotgun Interview with Avellone + New Companion Concept Aloth
Thief faction or just a general "Key? I don't need no key" t-shirt?
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RockPaperShotgun Interview with Avellone + New Companion Concept Aloth
I was thinking it was a spell scroll in his other hand.
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Fog of War
I like fog of war, but like others said, I like it when the visible area is fairly large. Not huge, but not a tiny circle. The other way that doesn't bother me is to have the terrain/buildings revealed but not the people/monsters, and some areas of interest might remain hidden. So it's not total fog of war but a partial. You still wouldn't know where the dangers/monsters were going to pop up, but you can pretend that you have a map of the town/main roads and thus have a general idea of where to go. Either way works for me.