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Everything posted by LadyCrimson
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Ah, did I miss the Oscars again? Oh well. Hubs and I watched the Thor sequel. It's like watching Norse mythology fused with Star Wars, but hey, at least there's Loki to amuse me. The dark elf grenades reminded me of Borderlands2 "singularity" grenades, too, which made me laugh. Even more of a laugh was what hubby said when the Big Bad used his giant, tall ship to go through that town square/whatever like a field plow.. I quote: "I bet that's murder on the paint job. Couldn't that dark elf get his darn flying ship to rise just a little bit higher?"
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I wanted to go into biology lab research, but formal education and I don't get along, so I chose to play video games instead.
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I had lots of empty pastures. At first they weren't actually assigned, but I did assign them later and it didn't help. I checked on the official forums for anything that might relate, and apparently the pasture has to be large enough to house at least 10 animals. Mine are all sized to hold 6-8 - it's because it fits into my layout more neatly. No matter - the livestock traders finally started showing up again...after I built two more trade docks...so it's all good now. 309/63/71 (and going up rapidly) now. I have 165+ Families but only 107 houses. Poor guys, I stuff them into those shacks like sardines. I shall be expanding North (upwards) first. The two pockets up there should get me to 700-800 adults easy. Then I'd still have the whole rest of the map (pic). The map seed, btw, is all 9's - Large/Valley, 999999999. Great for messing around in.
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Problems with the backer page
LadyCrimson replied to Mechos's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For which I'm thankful for and use every time, on those rare occasions when I must. -
I'm going to assume this means there's no need for this version anymore, then. The newer version of this thread is here.
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Yeah, I think some do like having some foresters just plant, for various reasons. I haven't played with that much since I tend to be a minimalist re: the gatherers and such. Only over 300 citizens (230+ Adults) tonight, so no composite map. Expecting pop. to rise fairly fast/steady at this point but guess it's still going to take me a while. I'm really liking this map, hoping what I'm doing will be stable enough for 800, perhaps. Got room, but as always not sure how far I feel like planning expansion. I'm still liking my current method of scattering clumps of houses vs. concentrated population centers. Could bite me in the butt later, of course... Current main area: the reason for empty pastures is after the first boat or two, I haven't seen a livestock merchant in 20 years. Do have sheep, they're not in the pic. Traders are driving me nuts. Can't figure out how to split a pasture, either, to try to make them grow that way. Even at full capacity the Split button stays greyed out. Maybe it has to be a certain tile-size.
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Walking Dead - well millions of Daryl fans should be pleased. I did like the episode tho ... and the way the 2nd half of the season is focusing on individual people as they struggle on their own. New story and character dynamics after having the same ones for so long. The show still tends to make me wish I could fast forward to the last episode cliffhanger arc, tho.
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48 Foresters? Selling a lot of firewood? ...I've always focused on selling excess iron tools and hide coats, because I don't like taking up so much land for forestry (iron mines take up a lot less land), but this map I tried the firewood thing for a bit. I actually think the forester/woodcutter/firewood should be altered, because it feels very unbalanced re: ease of trade, compared to anything else. Maybe that was intentional, tho. ...I'm trying a new Large/Valley map that seemed ideal for a very large city. Going very slowly, trying to achieve my desired layout plans - eg, my landscape is littered with big yellow "pause" symbols as I design things before building them. Went so slowly that I lost a lot of people one early winter by not focusing enough on food vs. my layout, heh. But survived that and now looking good. Another day or two and maybe I'll post a composite of it. Not going for mega population, just a large one with a balanced layout.
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Speaking of storage barns .... (not my pics) Someone was experimenting with reaching a million food and how many barns required. I question the legitness of the methods used - I smell Cheat Engine or something to be able to do in 58 years, even with trading for the food, but who knows, might be possible - either way, it's still freakin' hilarious. Plus now I know that 999999 is the highest you can command workers to keep producing food, although then you can go higher via trading for it. Haha. The status menus pic: http://i.imgur.com/6KEeywW.jpg
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Wanted a bout of extra-long sleep this morning to recharge after a long day yesterday, but our neighbors decided today was the day they finally were going to chop down some of that avocado tree, thus there were loud voices and chainsaws at 8am. Hubs had to move my car so they workers could access our backyard with their gear. So got up, cleaned house, played games, etc. Now it's supper time. Also...I still hate Citibank's CC division. After not using their MasterCard for 3 years, they threatened by letter to cancel it. I called their customer service, which is one of those endless "speak yes or no...sorry, I can't understand you" automated thingies. Discovered they'd lowered my credit limit by more than 70% (for inactivity, wat? what a crock) and thus losing it wouldn't impact credit rating by much, decided they can go ahead and cancel me. Been meaning to get another lowish limit Visa for internet use anyway.
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Hiho,hiho, it's off to work we go. ...after yet another Large/Valley map where I once again got restless after getting near 200 population, 50k food stored/multiple markets etc. in 4-5 hours, and the only thing left is to really push outward to expand, I've decided that perhaps what I really prefer in this game is not high-pop goals but the beginning, on Medium or Small maps. The struggle at the start when you have almost no workers and have to cajole everyone to breed so you can reach the point where it's finally, firstly stable. Especially when the game starts you in a less than ideal spot so it's tougher to get going, like on narrow strips of land between two rivers (pic) or almost hemmed in by a ring of mountains. While there's satisfaction in getting a thriving town to a certain point, my brain becomes a bit mushy when then having to think about repeating the process outside of your original 2-3 markets, 3-4 forester/gather rings. Especially with the way citizen AI works, with having no distance limit in which workers will travel (away from their homes) to clear land or build a hut for you, meaning they starve on the way back or don't get back in time to farm. It feels like a poor mechanic result vs. challenge and becomes more noticeable the more spread out you get. I think if you did it very slowly and carefully, without using "main town" hubs but a series of overlapping market circles and clumps of houses on the edges of each (instead of the center) you could avoid too much of the "starvation worker" syndrome, but it'd be very slow/a pain. And the storage barns do NOT have enough space for stockpiling for big expansion pushes, especially since you can't tell a barn to only accept certain somethings, so you end up with massive amounts of the darn things in clusters everywhere. Eventually the town sprawl gets uglier and uglier (even for me, who never builds "pretty towns" to begin with) and gets less satisfying, unless you're just a pure numbers-goal sort. I love the sandbox nature of the game and that, like most of these game, there are many different designs/playstyles to succeed. It definitely has that "start a new map, blink and it's 5 hours later" effect. I'll continue to play/enjoy it for a long time, but it could use a few tweaks re: later stages on Large maps. Like that silly starve-distance-AI, custom storage-orders, etc. Also, in spite of the speed bonus, what's the point in building roads when the citizens hardly ever use them, except where forced to because you've practically paved everything and it's the only option?
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Haha, I loved whacking those waddling pink teddy bears and splicing the unicorns in half.
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Neverwinter Online - future Icewind Dale themed module, eh? If it's like their first two modules, probably won't bring me back but it kinda makes me go "hwUuh?" They're also being mysterious about it with a teaser anagram for people to try to solve. https://www.youtube.com/watch?v=Ahct7XV_exY]https://www.youtube.com/watch?v=Ahct7XV_exY
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Steam Pre-Load now available
LadyCrimson replied to C2B's topic in South Park: The Stick of Truth: General Discussion
It's probably currently overwhelmed with excitement waiting for the game, too. I took the liberty of closing the duplicate thread. -
Obsidian Entertainment is as safe as houses in Irvine!
LadyCrimson replied to IndiraLightfoot's topic in Obsidian General
Garlic and mushrooms in a food dish. Mmmyummi. Super strong fertilizer smell on the wind ... not so yummi. -
Oh? I haven't seen the original Godzi in decades. Ok ... then they need to create a new sound for giant reptiles that aren't Godzi. Essentially, they sound similar enough to me (electronic-ized elephant trumpet mixes, maybe lion) that one brings to mind the other, chicken or egg, heh. Anyway, I'm not trying to rag on the movie itself, just movie trailers, heh. It definitely looks better than the '98 one, at least.
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Does it have William Shatner in it? I would pay a lot of money to see William Shatner in something called Catzilla!
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A friend called with some pretty bad news. I now have major sads+some angry. Going to drown myself in some rum and a video game for a bit then go to bed. Tomorrow will spend day with friend.
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Obsidian Entertainment is as safe as houses in Irvine!
LadyCrimson replied to IndiraLightfoot's topic in Obsidian General
If the part the ice cream is in is made out of metal, doesn't count. If it's plastic ... then maybe. Hehe. ...I miss my mother's old hand crank ice cream maker. Wood slatted outside, metal ingredient container, ice/salt between the two, this handle thing that went over the top, and crankcrankcrankcrank for a couple hours. -
The teaser trailer - +3 for the the paratroopers and their flares. I don't care if it's ludicrous, it's just viscerally kewl with all the smoke and red trailers and cloth-flapping noises and such. -2 for the animated giant reptile that yet again instantly made me think of the T-Rex in Jurassic Park. Even the screech-roar noise. Can they create a new giant-reptile noise, please? The main trailer - +3 for Ken Watanabe +1 for Bryan Cranston -2 for the Inception "bwwaaaaaa" horns Overall impression - I'm not a big Godzilla fan but looks like it could be a decent mindless-fun summer action-monster movie. It's also yet another movie where I really wish Roger Ebert was still around to comment on it. 3D - don't care.
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Obsidian Entertainment is as safe as houses in Irvine!
LadyCrimson replied to IndiraLightfoot's topic in Obsidian General
Gilroy. Or garlic restaurants like the Stinking Rose in San Francisco. Or buy an ice-cream maker and try one of the many recipes for garlic ice cream that you can find on the internet. -
Dialog tree portraits in PoE
LadyCrimson replied to miguel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think I find static portraits in dialogue trees more immersive, but I don't mind if they're there, as long as they're pretty small and don't create an over-inflated spacial-size/scrolling issue, if that makes sense. -
Still Banished, although I haven't had too much "gaming" time the past 24-36 hours. Am becoming 1/4-tempted to try the supposedly awesome improvement to Diablo3, but I think I'll still wait for the full expansion.
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