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LadyCrimson

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Everything posted by LadyCrimson

  1. Based on threads post-Kickstarter period, I'd say no, you aren't the only one who isn't into Monks, whether just in PoE or in general. ...I normally like them in games, because I like the idea of speed/dex builds that AREN'T rogues or stealth-based, but with the combat mechanics of PoE and the Wounds system, I wasn't enjoying it all that much. They're fine/ok, just not very interesting to play, imo.
  2. If it's something almost no one is going to pick next time around, however, then one starts to wonder what the point is of having it at all. It would have been better as something that wasn't tied to your precious talent/skill-point-spending, perhaps. Like if it was something you got after putting 4 points into Survival, for example. I consider those points less "precious."
  3. Yes, re: dialogues. There's all these options for dialogue and yet it all goes to the same place...even ones with the stat checks. eg, NPC: "[ Clever2 ] Ohho, I heard you're a funny one, thinking you're all smart." but then the NPC goes back to/ends in the same panel as it would if you weren't Clever. There are times with rep or favor changes but it just feels so minor and I never feel like I'm struggling over a hard choice, if you know what I mean. Just close your eyes and click one, half the time. But perhaps I'm not far enough to really judge that aspect yet. Although from some of the posts in the PoE forums, I don't think I/we're alone in feeling that way. Combat...I like the melee aspects fine but what is irking me (and why I'm not finding replays exciting) is whether my player-chr. is a Cipher, Fighter, Monk or Barbarian, it doesn't alter the feeling of the overall party combat, I'd agree. I may as well roll the same pc class every time. The "no wrong choices" is a nice idea but for me it sort of feels like it means there's also no distinguishing choices. It all kind of plays out similarly regardless (I realize solo would be different, but that's a rather specialized goal and not what I'm considering atm).
  4. Me: *points to cart* "I have 3 of those." Cashier: "3? Not 4? You don't get the deal with only 3." Me: "That's fine." Cashier: "You sure? 3, get the 4th free." Me: "Yes, I'm fine." Cashier: "It's $5.99 each if you only get 3." Me: "I understand. It's fine." (this goes on for like 5 minutes, I swear, the cashier just did NOT want to let it go, until finally) Me: "I ONLY WANT THREE, IF I WANTED FOUR I'D HAVE FOUR. THANKS." Cashier: *silence* "Ok then...if you're sure." :banghead: :banghead: ...For pete's sake, some people.
  5. Must have slept "funny" because I feel horrible this morning. It's "errand" (and friend lunch-date) day and I'm trying to peer through the malaise to get ready to run out and about. That's pretty much how I view him.
  6. Aloth/wizards - if you don't like constantly managing friendly fire, then no, not too useful to a party, especially early on. Ciphers are better, imo. Items become more interesting somewhere in Act2 perhaps. At least in terms of more bonuses and multiple enchantments. So far the only belts I've found were in stores, but I'm only in Act2/late Dyrwood areas or something in my main save (I get the feeling I ran out of "order" because I went there before finishing up Defiance Bay things...). I'm still really loving the game overall, but I'm starting to question its general replayability. Since I like to restart a lot...the 2nd time getting partway into Act2 was still pretty fun. The 3rd time I had fast mode on 95% of the time and was fast-clicking through all dialogue. The last two times I didn't get far before starting to think I'd just finish the game with my original Monk party. There's something missing. Little too scripted feeling, overland maps feel small with little in them, a sense that choices often don't mean much, I'm not sure really. Anyway, the first time through is awesome and great fun, and it's fine if I don't end up replaying it 15 times, but it is a little disappointing to me.
  7. Thread pruned. To repeat myself: it's fine to state your opinion re: the tombstone situation, but let's try to stay away from blanket marginalizing of groups/people's mental states in the process. It's neither helpful nor productive.
  8. Would definitely have been bleak! ... but I might've liked that ending more.
  9. ^ ^ +1 for the cheese terms. heh. And for achieving it solo yourself. I might try it on Easy some time, but probably not for some weeks. I'm super slow even to finish a game like this once.
  10. Agree with the others, a nice job you did with those. <----My cat Mr. Black approves of the black panther one especially.
  11. Oh aye. He was very good. I've always liked him. Although, ever since Jim Carrey has made fun of those automobile ads on SNL, it's been difficult for me not to picture those at times, when watching Matthew. edit:
  12. Pretty sure they've said no official modding tools will be released, only that they'll try to keep things as mod-friendly as possible for those who want to attempt mods (some already have). I haven't heard anything about Steam Workshop. Romance ... lots and lots of past threads on that topic, all the way back to Kickstarter. Probably won't happen. Wouldn't count it totally out for sequels perhaps but, heh, I gather it's probably not one of their priorities. Never know, tho! If you'd like to share why/what you like about romances in games, we have a thread for that discussion here.
  13. There was a bug/glitch/whatever with loading times, something about the longer you played/bigger the saves and maybe some temp files that are created during saving get, the longer quicksaving/loading and loading in general became. I haven't yet experienced it myself but it was supposedly addressed in the patch - however like with all such issues it might still not be fixed for everyone.
  14. You can cut/paste the text and put it in BBcode spoiler tags so they aren't as space-hogging to the eye, if you wish. [ spoiler ] text [ /spoiler ] (remove the spaces after/before the brackets)
  15. Watched the rest of Interstellar. I liked it quite a lot up until the ending, which used time paradox and lack of any real explanation for its kewl ending premise. Made me go "huh...ok." But worth the watch and for some that type of ending is probably awesome. It just makes me scratch my head, tho. Kinda like 2001. I liked the robots. I've known some people I wish I could've turned their humor % down on, at times.
  16. Officially? Probably not. This isn't the kind of game/GUI designed for them. Stuff like xpadders might work to force it, tho. Don't know, haven't heard anyone mention such yet.
  17. I'm a completionist (have to do/see everything at least once). I can be cruel. If I have to. Do I get to tickle him with the feather from my hat until he cries uncle?
  18. Is that really an option? If so ... DANGIT, I missed it. Now I have to re-do that with another chr.
  19. I was using hammers, saws and nails when I was 8 or 9, building knick-knack "shelves" for myself out of scrap wood.
  20. But the secret! I had to know the seeeecrriiiiiiittttttt.
  21. I am not sure anyone (who posts on these forums) has actually finished the game solo yet, let alone done so on multiple difficulties to assess what's accurately possible. I haven't paid super close attention to those threads, but it seemed like they were still in the process of attempting it (maybe I'm wrong on that). So I and probably many others can only guess, based on what we've seen in the game. My guess is that without "cheese" - depending on one's definition of cheese - it would be pretty difficult to accomplish on anything above Normal.
  22. There's been some threads in the Character Builds/Strategies forum on this subject, including this one. Might want to look around that forum for others as well. ...but in general, I think it largely depends on what class you pick and of course gear planning. Some classes just aren't well suited for it.
  23. I was more affected by the sidequest of getting a boy a dagger, because my actions had consequences, even if such was only as an inconsequential byline. I wouldn't be surprised if some missed that. Not that it was tragic or made me sniffle or anything close, actually it kind of made me giggle (I'm evillll I guess), but it was a nice touch is all. Derrin's was sad and nicely written I thought, but a little too common a theme for me to feel much I suppose. EDIT: So far the only thing to affect me that much was the tutorial. Because
  24. I tend to pick Human a lot, mostly because they're often the generic-bonus types in games. And even when they're not, it's sort of just habit by now. Human/Monk Human/Fighter Elf/Cipher Aum/Barbarian ...since I haven't been terribly keen on the casters in PoE so far, I'm leaning towards liking the fighter class the most.
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