Everything posted by cRichards
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[1.04] Systemic - Priest seals counts as traps.
This issue is known to the dev team and is being looked into. Thank you for mentioning the related issues as well. Keep up the good work.
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Switching to dual fist in combat on monk with no free weapon slots Feature/-/-
Having an unarmed weapon set easily accessible to all characters gives a quick way to sheathe your weapons when in towns and such for players wishing to delve into role-playing more. This does give a benefit to monk characters as they can always have their fists available, but as was stated previously, just because you sheathe your weapons doesn't mean you can't punch things.
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BIG PROBLEM IN OD NUA LEVEL 13: Now i m level 12 and i returned to the level 13 Od Nua dungeon but...
cRichards replied to GuerrieroRosso's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)There are 4 spirits in the area, and if you talk to them to find out some proper information, you should be able to make your way through the door.
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Quick saving and loading times increased greatly after 20~ hours
Awesome. That's good to hear that the latest patch improved the times for some people. However, with those times still being a bit lengthy, we'll continue to look for optimizations. sparklecat, because you already gave the times it takes to load and transition after the improvements, could you also supply us with your most recent save file, the number of how many save files you have, and your computer's system specs? It would really help us find where further improvements can be made. Keep up the great work, everyone! edit: DiabloStorm, if you could PM me the key for that save then we can use that as well. It would also help us if you could let us know how many saves you have total and what your system specs are. Thank you again for your help.
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Quick saving and loading times increased greatly after 20~ hours
Are these long load times still occurring after the most recent patch update?
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Can't advance main quest Never Far from the Queen(even with iemod)
Woohoo! Sorry that the workaround for this strange issue is so invasive, but we're very glad that you were able to proceed through the game.
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Possible Sound Bug? [Justin Bell?]
Hey Hogfather, we aren't seeing this issue on our end, so would you be able to upload a link to Dropbox with your save file and system specs? You can follow the steps here to see how to post those files. Thank you very much for your help!
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Can't advance main quest Never Far from the Queen(even with iemod)
You shouldn't have to rename anything, even the .savegame extension. If you right-click the savefile, then you can select Open With, then choose WinRAR as the program. If it's not listed under other programs you can browse for the WinRAR.exe in your program files, (or rename the .savegame extension to .zip and change it back later). Once you open the save file, you should see all of the listed files inside. Simply highlight the First_Fires_Ruins files and press the delete key to delete them.
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Save looping (crappy workaround)
Thank you for your assistance, this is a big help towards solving this issue.
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Save looping (crappy workaround)
If you're having problems posting the .txt file you can try posting a link to it in a dropbox instead.
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Save looping (crappy workaround)
When somebody runs into the issue, can you please post your output_log and system specs? To get that info follow the steps here. It could really help us track down the issue, as there are thousands of configurations of computers and we can only test so many variations. Thank you everyone for your assistance.
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Save looping (crappy workaround)
I have never experienced this issue. My computer does not have the TempSaveData folder in the first directory path you listed, and the second directory path on my computer leads to a TempSaveData folder (along with loadedSave.zip). Could you try moving the TempSaveData folder from the first directory path to the second? Please let me know if that solves the issue, as it could prove to be a better workaround for everybody experiencing this.
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Grimoire slam says always already activated
Other idea: Mage is charmed or has other comparable effect from enemy that stops the Grimoire slam from executing correctly. Solid idea. I'll look into that. Thank you very much for your help.
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Pillars of Fath spell broken?
Yea, I think somebody posted something like that with the Into the Fray ability, so I'm investigating that along with the confuse, charm, and dominate afflictions. Thank you for the heads-up!
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Into The Fray already activated.
I'm getting abilities getting stuck in the final battle quite a bit, where they'll show as casting something but it never casts and I can't cancel, use something else, or move the character. Seems to be happening right after the mid-battle cutscenes; perhaps if the fight finished with someone in this state, the ability would show as already activated? It's mostly showing up with the item that lets you fire off 8 fireballs, possibly because you can spam them pretty fast so it's easier to get the timing just right. Yea, that is the place we found to most easily reproduce the issue as well, and how we realized that cutscenes can cause the issue. Thanks for the feedback. We're now investigating being charmed or dominated, as some users have ideas that those afflictions might cause the issue as well. Keep up the great work!
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Can't advance main quest Never Far from the Queen(even with iemod)
If you follow the workaround steps here, you should be able to reset the area and attempt to complete the quest again. I hope that can help!
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Pillars of Fath spell broken?
Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
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Into The Fray already activated.
Hey Nogaxeh, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If you have any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
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Grimoire Slam "Already Activated"
Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
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Durance's "Barbs of Condemnation" Spell is stuck on Already Activated
cRichards replied to GeneralCuster's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
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[Bug] Crippling Strike Ability stuck as already activated
Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
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[Bug] Marked Prey becomes stuck as "Already activated" and can't be used anymore
Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
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Rogue ability [Crippling Strike] bugged
Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
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Spell stuck on "activated"
Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
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1st Level Wizard Spell "Jolting Touch" permantly activated
Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!