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cRichards

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Everything posted by cRichards

  1. Nice find, cdx. That has been reported and is in the process of being fixed for the next update. Keep up the good work!
  2. We still can't seem to reproduce this issue in the given resolution so that must not be the root cause. Would you be able to link to a screenshot of it occurring and list your computer specs for us?
  3. Thanks for all the info, guys. The quest not completing is indeed from a different issue that occurs if the game is loaded while already playing, and should be fixed in the next update. Korgrak's Head appearing in a party member's inventory instead of being put in the quest item inventory is the same issue as MoonWolf stated of currency being in inventory instead of your pouch, and should also be fixed in the next update. Lastly, I just now submitted a bug saying that the combat log should inform the player when they loot a quest item, so that should be remedied some time in the future. Great work everybody.
  4. That is true, and in the inventory and character menus it correctly displays will as "Will". Unless you have seen it displayed in-game as "Wil", I think the version in gui.stringtable is simply a reference and not the spelling used in the game.
  5. Hey MoonWolf, was the Ogre's head in your quest item inventory by any chance? You open it by clicking on the grail icon in your inventory.
  6. Even in death those Beetles will kill us all... But seriously, thanks for the input Namutree. The dev team is aware of this issue and is narrowing it down so we can kill the bug once and for all.
  7. Nice job breaking the game, ReyVagabond! I'm glad to hear you like the class so much. We are aware of those issues for the Chanter and are working towards making the summons work properly. The main issue is that we're trying to allow the player to temporarily control something that isn't an official party member, so it sometimes gets a little finicky. But solutions are being worked on, so do not fret!
  8. Maybe there are 4 Acts and a folder got left out, or maybe it was misspelled. Who knows? Certainly not me...
  9. Hey Sensuki, are you seeing this in-game anywhere, or just in the stringtable for the gui?
  10. Hey Octopete, it is a little different when binding mouse buttons in the controls menu, because when you click on the function you want to rebind, it goes back to the 'SET' option. So if you want to rebind an action with a mouse button, you have to click the area so it says Set, then click on the wood portion of the menu so it records that input without resetting to the Set position. And make sure to be careful with reassigning mouse button inputs. There is a current issue where you can assign a single input to multiple actions which can cause problems to arise. If you ever need to reset the controls to default, you can do so in the main menu. If you have any problems with this or need a better explanation, feel free to ask!
  11. Hey Inannachan, could you give us a little information, such as the resolution you play at and if you play in fullscreen or not? We aren't able to recreate this issue, so anything more specific would be greatly appreciated. Keep it up!
  12. Hey Headbomb, I wasn't able to reproduce this when I followed those steps. When I try it, the description window closes, which is intended because you shouldn't be able to enchant things while in the store menu. Could you let me know what resolution you play with and if you play windowed or fullscreen. Also, any steps prior to interacting with the shop would be helpful, such as if you loaded in from a save file, or if you had interacted with any other menus. Thanks for the help, keep it up!
  13. Nice find, taviow. That issue has been recorded and is being worked on by the dev team. Keep up the bug hunting!
  14. Thanks for the feedback, Osvir. It's been noted by the team and is being worked on. Keep up the good work!
  15. MrMonocle, could you give us a bit more information on how this occurred? It would greatly help us out if we could know how you moved each item and where you moved each item from.
  16. Thanks for the info. We've had a lot of people notice this one, and it's a top priority on our fix list.
  17. Nice find, Nefron. That small issue has been noticed and should be fixed in the future.
  18. Thanks for the input, Sensuki. Those graphical issues have been reported and are being looked into, and the empty space at the bottom is for tooltips that will be implemented in the future.
  19. Thanks, Sykid. Nice find! That one went by us unnoticed, but I've sent it along to get fixed for the future.
  20. Thanks for the heads-up, Headbomb. The helmets were only removed from Godlikes recently, so the descriptions haven't been updated yet. We'll have the appropriate information in there soon.
  21. Nice write-up sparklecat, and that video was very helpful Sensuki. The dev team has been informed of this issue and is working on a fix. Thanks for the input, guys!
  22. Thanks for the input, Headbomb. It's a solid suggestion and has been passed on to the development team.
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