Everything posted by mrmonocle
- The General Suggestions Thread
- The General Suggestions Thread
- The General Suggestions Thread
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Forced attack lets you attack party members.
You could force attack party members in IE games.
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Suggestion: Double the mechanical bonuses from attributes
I'm a fan of small numbers in general, in my perfect world the maxed character is 50% stonger than a newb (w/o gear).
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Cant figure out how to use chants...
fill the note sheet, then w8 till the chanter plays the whole sheet in combat (4 tacts), for every 4 tacts u get 1 charge, need 3 charges for lvl 3 ability.
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Combat Micromanagement
General concern and possible solution already posted here
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Does this game need a Muscle Wizard optional "boss" character as an Easter egg?
MIGHT is not strength.
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Make sneak attack more evident
I dunno, via a tooltip, a screen shake or a sound effect.
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Suggestion: Double the mechanical bonuses from attributes
between 3 and 18 it's a 30% difference, fine by me.
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To Obsidian Entertainment - What is the status of the disappearing gear bug?
+1 on the bug making the beta unplayabe for me
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Stealth circles 1 target only
Okay, right now turning the stealth circles on turns the screen into a circle mess. I suggest that you see the stealth circle only of the currently targeted NPC and only if you have the stealth performing character selected.
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"No Bad Builds" a failure in practice?
In the world of PoE Conan the barbarian would barbarize you... with a fireball... as a wizard.
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Radical idea - change attributes to more D&D like
I think the problem in the current system is in poor derivative mechanic. Each stat has got one or two derivatives. If it was a grid based 1 major derivative, 1 moderate and 1 minor for each stat, there would be less complaints. Exapmle: str gives major to damage, moderate to carry wieght, minor to healing con gives major to health, moderate to healing, minor to carry weight res gives major to concetration, moderate to health, minor to healing sorry for me bad Engrish, I hope you get the idea.
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unable to maintain playable framerate
i7, 765m, 8gb, ssd - no issues.
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Radical suggestion
3-5*6 every 2 seconds
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Why does enchanting use gold?
Is this a mmo rpg we have here? I mean, how does it happen? You load the money along with the ingridients into some kind of enchater's apparatus? And what happens if you put not 21000 but 20999? Or 21001?
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Loled hard (maybe not a bug)
Equipping a hood shaves the beard off my character, then I remove the hood and the beard comes back... is this a magic auto shave hood?)))
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Another touch on Attributes - Cipher power comparison
People are so hung up on might vs magic that they can't take it that wizards in PoE spend more hours in a gym than on studies.
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Split inventory stack
Don't worry about it for now, the stack will likely disappear anyway before you exhaust it.
- Perception, Resolve, and dump stats! Oh, my!
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Combat, engagement and indicator request
With all this engagement talks Warhammer: Shadow of the Horned Rat comes to mind with it's immortal Engage! Charge! combo. If we engage why we don't charge in PoE?
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Another touch on Attributes - Cipher power comparison
Might!
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Half HP growths
Maybe it's just i love small numbers more. New X-com numbers worked best for me.
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Half HP growths
It just struck me that with %HP from con you will arrive at rediculus amounts of HP on high levels. 20con=40%, on lvl 20 it will mean 14*20+40%=392 hp+base hp.