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Everything posted by mrmonocle
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@Helm edit button instead of doublepost is a sign of manners checked
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Elaboration 3 = 1 per encouner ability 18 = 6 per encounter abilities each 3 points +1 3 at 9 Resolve
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Okay, make resolve determine how many per encounter abilities you can use
- 290 replies
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Forced attack lets you attack party members.
mrmonocle replied to Mayama's question in Backer Beta Bugs and Support
You could force attack party members in IE games. -
Suggestion: Double the mechanical bonuses from attributes
mrmonocle replied to PrimeJunta's topic in Backer Beta Discussion
I'm a fan of small numbers in general, in my perfect world the maxed character is 50% stonger than a newb (w/o gear). -
fill the note sheet, then w8 till the chanter plays the whole sheet in combat (4 tacts), for every 4 tacts u get 1 charge, need 3 charges for lvl 3 ability.
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General concern and possible solution already posted here
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I dunno, via a tooltip, a screen shake or a sound effect.
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Suggestion: Double the mechanical bonuses from attributes
mrmonocle replied to PrimeJunta's topic in Backer Beta Discussion
between 3 and 18 it's a 30% difference, fine by me. -
Okay, right now turning the stealth circles on turns the screen into a circle mess. I suggest that you see the stealth circle only of the currently targeted NPC and only if you have the stealth performing character selected.
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"No Bad Builds" a failure in practice?
mrmonocle replied to SergioCQH's topic in Backer Beta Discussion
In the world of PoE Conan the barbarian would barbarize you... with a fireball... as a wizard. -
Radical idea - change attributes to more D&D like
mrmonocle replied to Ondb's topic in Backer Beta Discussion
I think the problem in the current system is in poor derivative mechanic. Each stat has got one or two derivatives. If it was a grid based 1 major derivative, 1 moderate and 1 minor for each stat, there would be less complaints. Exapmle: str gives major to damage, moderate to carry wieght, minor to healing con gives major to health, moderate to healing, minor to carry weight res gives major to concetration, moderate to health, minor to healing sorry for me bad Engrish, I hope you get the idea. -
unable to maintain playable framerate
mrmonocle replied to teamEdward-jamesOlmos's topic in Backer Beta Discussion
i7, 765m, 8gb, ssd - no issues. -
3-5*6 every 2 seconds
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Is this a mmo rpg we have here? I mean, how does it happen? You load the money along with the ingridients into some kind of enchater's apparatus? And what happens if you put not 21000 but 20999? Or 21001?
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Equipping a hood shaves the beard off my character, then I remove the hood and the beard comes back... is this a magic auto shave hood?)))
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Another touch on Attributes - Cipher power comparison
mrmonocle replied to derriesen's topic in Backer Beta Discussion
People are so hung up on might vs magic that they can't take it that wizards in PoE spend more hours in a gym than on studies. -
Don't worry about it for now, the stack will likely disappear anyway before you exhaust it.
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Perception, Resolve, and dump stats! Oh, my!
mrmonocle replied to Ganrich's topic in Backer Beta Discussion
The thing that should absolutely be tied to perception is the range of both attacks and spells! 1perception=0,5m- 58 replies
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- Dump Stats
- Perception
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Combat, engagement and indicator request
mrmonocle replied to JohnnySideburns's topic in Backer Beta Discussion
With all this engagement talks Warhammer: Shadow of the Horned Rat comes to mind with it's immortal Engage! Charge! combo. If we engage why we don't charge in PoE? -
Another touch on Attributes - Cipher power comparison
mrmonocle replied to derriesen's topic in Backer Beta Discussion
Might! -
Maybe it's just i love small numbers more. New X-com numbers worked best for me.
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It just struck me that with %HP from con you will arrive at rediculus amounts of HP on high levels. 20con=40%, on lvl 20 it will mean 14*20+40%=392 hp+base hp.