Everything posted by InsaneCommander
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Need help with Mirke
InsaneCommander replied to Rammstein's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)You need to complete the quest first, in any way that doesn't kill her. And you need to accept people that like to drink.
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Will any of the DLC increase the level cap?
InsaneCommander replied to mychal26's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I never tried playing without up-scaling, but I imagine that if you don't turn it on some areas will be too easy.
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Orlan on the beach
InsaneCommander replied to davlandrum's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Lol. And Vela needs three...
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God Challenges Feedback!
Plenty of revelation when people get blinded and start seeing again.
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[Quick Tutorial] How to change the WM2 Ending!
Are you playing on Steam? If you are, try verifying the files. I heard it fix things like this. I have actually never done it myself, but I think you can find the option in the Steam Library.
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When can we expect the DoT and INT bug to be fixed?
InsaneCommander replied to dunehunter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)A really dumb cypher/rogue that knows only a couple of abilities is more deadly than a genius. And no more empowering disintegration.
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God Challenges Feedback!
These are really good ideas. Wael's could also cause random perception afflictions at the start of each battles.
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God Challenges Feedback!
Jus make every dungeon like the very first one in PoE: once you enter, the ceiling collapses and you have to find another exit (that will probably be guarded by the boss).
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Orlan on the beach
InsaneCommander replied to davlandrum's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Is that a real book ingame? Yes. I can't check the game right now, but it was one about imps. I don't remember if the author was Arkemyr, but I think I found it in his manor. The author was talking about the imp's intellect and said something like this: "...can be almost at the same level as xaurips and orlans."
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Will any of the DLC increase the level cap?
InsaneCommander replied to mychal26's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)True, we had the same discussion over there. And one of arguments against reducing xp gain was that not everyone would do all the side quests and they would arrive at endgame a few levels below the maximum. So if there was an option to reduce the xp gain, each player could make their choice. Maybe a god challenge is not the best way, as I said above, because currently they are not available for every difficult.
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God Challenges Feedback!
Wael: the other challenges are randomly turned on and off during the game.
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What did you name your ship?
InsaneCommander replied to hamskii's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Rangalohi Nui. It's like "Ranga Nui" (the Rauatai king), but mixed with "Galohi" (the Huana term for "idiot").
- Buffs and debuff list going out of screen [Patch 2.0.1]
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v2.1.0 is now available on the Beta Branch
Yes, when you start to have too many good effects you are not able to see the bad one anymore, sometime i have to go to char screen to read the list I'll just pretend that I knew this before reading here.
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Will any of the DLC increase the level cap?
InsaneCommander replied to mychal26's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think the easiest way to solve this problem is with a god challenge that reduces xp gain. I already suggested it in the appropriate thread: https://forums.obsidian.net/topic/105597-god-challenges-feedback/
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We need a proper abilities descriptions (cry of my heart)
InsaneCommander replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)With new UI in 2.1 patch beta it's changed - now you can see full consumable descriptions in craft menu. I like it. Good to know. I imagined that they would change it.
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We need a proper abilities descriptions (cry of my heart)
InsaneCommander replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't know if this has changed, but I also would like to see the complete description when crafting items. Last time I saw you had to click again on the item's picture to see all of its effects.
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What did you name your ship?
InsaneCommander replied to hamskii's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Now you need to do this in the Luminous Bathhouse (3:22):
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Only five party members?
I miss it too, but I don't see how it could happen. When people discussed modding this, somebody said that it would be really difficult because there are many things (including how dialogue options work) that were done for four companions and you can't simply add another one.
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God Challenges Feedback!
I see there are many suggestions here. I hope Obsidian just keeps adding them no matter how many gods are available. Make it Ngati's Challenge, Gaun's, etc. These things will make the game even more interesting.
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Orlan on the beach
InsaneCommander replied to davlandrum's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)People have no respect to Orlans. Did you see that book that puts them in the same level as Xaurips?
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Any good 'fancy' armor that looks good on men?
InsaneCommander replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)That happens sometimes But when I don't like how something looks I change it regardless of the effects. For example, I wouldn't use the new helmet from BoW with the Dozens armor. I prefer to equip the new armor that fits the helmet. Only headgear and other stuff that don't show or you can turn off are acceptable.
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God Challenges Feedback!
I'm incapable of rest spamming. If you do it too often, it either means that your party is spending a week in a dungeon or that they can go to sleep many times a day. I know it feels different for each player, but for me this completely breaks the immersion so I always do my best to avoid resting inside a dungeon, unless it's a big one, like Durgan's Battery, for example.
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Petition - Do we want to see the game made harder on POTD on the late levels? Please voice your concern here
InsaneCommander replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Some afflictions can go unnoticed in PoE2, if you have somebody casting inspiration spells with frequency.
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God Challenges Feedback!
Being able to play with the God's Challenges on other difficulties besides PotD and with mods and Berath's blessings would be interesting if we had these: