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Lord_Mord

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Everything posted by Lord_Mord

  1. Can anyone post a link to an example? I wasn't really active at that time and have no idea what happened there. Maybe if we send them a nice letter? But don't you think, the same thing would happen again. If people notice that the devs post here, that would bring the freaks back, I think. You could try to control them, but the nice discussion culture in here would be gone.
  2. I have to agree. Even if some of the posts here are obvious trolling attempts (And I am not talking about you, Sonic. Even if in my opinion you are always dancing on the edge and sometimes maybe a bit on the other side of it), banning those users or erasing their posts would only help to convince them, that they are an "oppressed minority", maybe that actually would be the case. The mods take care that no insults take place and useful posts don't derail to much. That is their job and they do it good. It is us our responsibility to deal with that kind of behavior. A troll can't troll without our help. Most of us are grown up, reasonable persons and should be kind of role models. Even if I don't always live up to my own standards, I am convinced that we should try.
  3. I mean before I read that. The title was not aggressive enough for Alexis and not dumb clickbaity enough for master guardian. Back to the topic: I think the most interesting part about PoE was to see how it changed over time. It was like being a beta tester without the crashes. Of course that is totally my personal preference. If I wouldn't like it, I would just wait a bit, but I like the opportunity to be part of it. Even if I don't give feedback myself, it helps to understand why certain changes are made.
  4. The screenshots look so unpersonal. I hated them in Tyranny. I believe they are one of the reasons I never finished the game. The more real artwork is done, the better.
  5. Me too. Eder is a big child. He should learn to think on his own. Plus: Eothas is a giant green murderhobo. So I was right.
  6. I play PotD, I'm not a powergamer, min maxer or whatever and I find it too easy. Ok, some fights I find too hard. Would be good to have the option to switch difficulty within a fight.
  7. Rejoice! All your whining and nagging was heard. So onwards to more whining and nagging.
  8. I would like to see both. My dream would be a totally different system for every class. Per Rest for mages. Per encounter for priest. Per cast for druid. Wounds for monks. Focus for cipher. Chants for chanters. Did I forget someone? And please don't ask me how multiclasses would work.
  9. It was like a big epic rock paper scissors game. I understand why one can find it boring the way it is, even if I didn't. But I always hoped someone would bring it to the next level. Like a big epic abstract game of chess.
  10. I voted for it, because it shows in which cases a vancian system will work and in which it won't. As in PoE there are no time critical quests, food rot or the like, rest spamming would be definitely the way to go for 99% of the players. Even I would not resist. That's why it would be no good system for this particular game. Edit: I hate myself for writing these things. Do you see what you've done?
  11. No offense, but in the eyes of most people here, that is what you do. Including your statement that everyone's an idiot. As you can see in the other thread about the magic system, in which you commented too, the more reasonable you are, the more reasonable are the answers. But this thread here was aggressive from the beginning. You list things that you don't like and make baseless accusations directed towards Obsidian. It's not a discussion, it is a bait for people to complain about Obsidian. Now they complain about you and it's your own fault, because you set the tone. I for one will not leave any useful response here. I'll do that on the other thread.
  12. I like per rest as well. I understand your reasons for liking it, as I share that opinion. It was discussed more than one time. I even engaged in a few threads and argumented in favor of it. But in fact I have to admit: It's just my personal taste and it's hard to balance. I would have liked to see Obsidian try it. I would have liked to see at least one class built around it. But just because I really, really wanted it. It is not a good idea. To that point nobody found a good reason why it should be in the game and what's more important: Nobody found a good solution how to balance it and solve it's problems.
  13. Why are you dumbing down the forum by continuously claiming that everything is getting dumbed down? Come out of your dumbing down echo chamber and get yourself a vocabulary.
  14. In the end I used that per rest slots for utility spells only, because I noticed otherwise Aloth became ridiculously overpowered. I could (and did) spam the same stuff in every fight. It was like trying to quit smoking but having a pack of cigarettes in the house. So I filled the slots with escape spells and other harmless stuff. Yes. But you needed most of them for the extended buff/debuff feasts that happened late game and didn't use most of them. And since when are D&D based games a good example of a balanced casting system? I didn't. My Aloth is a walking swiss army knife. He has every spell available in the game written in his grimoire and has learned a broad portfolio of almost everything useful. I can use him as nuke, summoner and melee mage without switching grimoires or relearning spells. I can make him almost unbreakable if I want to. But nonetheless he feels kind of generic. So what? What's the point of having different grimoires if they work like scrolls in D&D?
  15. I also think, that's a good thing. I can't stand those brainless fireworks. The promise for Deadfire was: No more trashfights. In any case you can assume that they playtested that. I don't think the guys at Obsidian are dumb. You are talking about the grimoire and level up stuff, I guess? Personally I like it. As much as I enjoy having as much spells as I can possibly get, in PoE that wasn't much fun anymore, as you could very easily get all of them. No difficult choices, no compromise, basically every caster was the same. Your enemies often were very specialised, elemental mages and the like, so I asked myself: why? Why do they have just a few spells, when it's so easy to get them all? I like specialized casters, it gives them kind of an academic feel. What I would like to have is a caster that can use more different spells at once, but for a price. You know, like the third weapon set ability.
  16. My fault. It probably was a mod. The White Queen, I think. My game was almost always so heavily modded that I can't recall for shure.
  17. I love padding. I always play BG as one big fat megamod. I try to choose the installed mods carefully, as I don't want to play crap that only extends the game with cheap battling, but I love mods like Tales Of The Deep Gardens, that are lovely crafted, athough they have nothing to do with the main story. I hate it when a story ends. So BG2 was perfect in my eyes. Like Odysseus adventures or something like that.
  18. Good idea. But he actually said "Mach die Beine auf Mama" (Open the legs mama), "Was geht mich deine Leiche an?" (What do I care for your corpse?) and "Yippi ya ya, yippi yippi yeah!" I didn't use parts of songs, as I didn't want music in there. I wanted it to sound like a real voice set. I was very proud of it back then. Mainly I built the character around quotes from "The Hamlet machine". "Ich war Hamlet" (I was Hamlet), "Mein Gehirn ist eine Narbe" (My brain is a scar) and such kind of stuff. He was a mysogenist psychopath with the secret desire to become woman himself. So he was kind of destined to find that short sword that had bonuses against women. I just checked, the soundset isn't online anymore. I'll put it back. Now I'm nostalgic
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