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Everything posted by Koth
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Currently have 0/25 sail health, 1/35 hull health, 0/120 ammunition, 10/14 crew Opposing ship has 97/120 ammunition, 22/35 hull health, 25/25 sail health, 5/14 crew both ships facing same direction with the opposing ship to my port side I'm stuck in a turn loop (currently turn 50!) where the opposing ship Holds, my only options are to 1. half sail, 2. hold position, 3. report to... It doesn't matter which action i take the opponent holds, I'm presented the same three options again, for the 2nd and third rounds of the turn. In each case the opposing ship holds, and nothing happens. I have no way to leave the ship combat that I can see. Stuck in an infinite loop.
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Backer Portal Is Up
Koth replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
ooooh badges! Wish I could go back and get the PoE original kickstarter and VIP badges. Kudo's to those of you that have them. I'l' have to placate myself with the deadfire versions instead -
Hmmmm.... The problem as I see it with regards to introducing a relationship between dexterity and evasion / dodging would be how then would you balance the Monk class that relies upon the wounds mechanic. The only way to do this would be to have it affect DR instead, but as Boeroer suggested, this would be a bit too op and easy to abuse. Not sure there is an elegant solution here. Unless you gave each "finess" class their own specific ability. Give rogues evasion, and give monk's DR, but then you'd just make an untouchable monk / rogue multiclass and abuse the mechanic, so that's not really an option either. Besides, I really enjoyed playing a squishy rogue in PoE. Lots of damage while assisting, but if I get cornered I was in the poop. But even then you could use abilities to get out of trouble. Made micro'ing the rogue probably my favourite of all the PoE classes. Just my 2cp.
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I'd propose another option somewhat akin to fallout 2 and touched on by Hynkel above, whereby a portrait of the NPC that you're talking to would appear beside the dialog window and show facial reactions that reflect the current state of the NPCs reaction to the current conversation state. I.e. the NPC would smile, laugh, frown, scowl depending on your conversation choices and their feelings towards them. This worked very well in Fallout 2 and I've yet to see it implemented in any other CRPG since. I'd love to see something like this return for PoE2.
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This. Do not disable any quests at all, simply have an additional 'completionist' checkbox that is used to dictate the level of xp scaling, problem solved. Heck instead of a checkbox you could choose from some pre-defined settings that affect xp scaling: 'critical path', 'adventurer', 'completionist'.
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I'll just speak to this one issue. I don't mind the idea of enchantable cloaks. But the problem with being able to enchant hats / head gear items is that it will further discourage players from choosing godlike characters (that can't wear any head gear). It's already a pretty big downside to choosing a godlike as it was in PoE1 due to weighing up some of the best headgear (Maegfolc Skull +4 might) vs passive godlike abilities. But if you were to enchant an item like this with more bonuses, then there'd be no reason outside of pure RP reasons to choose a godlike, as the potential loss in stats would be too great.
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"Is no reason for for genuine trash mobs"... the reason is called fun. Just because you don't find it fun doesn't mean that others don't. The key of course, like everything, is moderation / frequency. I don't propose that the game is littered with trash (pun intended), but similarly I would be saddened to see a game without it either...
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Is this the thread we get to speculate what kind of buffs that superpets can have? My guess would be skill based buffs, Cats giving +1 Stealth, Rodents giving +1 Mechanics I dunno, spit-balling here. I think that maybe attribute bonuses would be too powerful? Be cool to get a mini-drake and have it give you Fire resist or whatever.
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Well, there are multiple kinds of fights that aren't "Trash." The first is of course boss fights. Second is plot-related fights ("oh no! Lord Badguy's Minions are kidnapping Imoen. . again!") Third, and this is where they could really expand, is mechanically and strategically interesting fights. When I think "trash mob fights," I think fights like the ones filling Sun in Shadow -- just walk down the path to a clearing and Yet Another Big Ball of Shadows To Fight, etc. No new challenge, no bosses, just not interesting -- their only purpose is just to be a speed bump in between real challenges. Compare with, say, White March. Most of the fights in White March had really interesting and complex challenges. The one I keep pointing to is the one inside the foundry where there are some spirits across a bridge and you either have to send troops around a loop, or fight using long-range attacks, to take them out. That sort of thing isn't a boss fight, but it isn't a "trash mob" fight either -- it's interesting and a new challenge. That's what I want to see more of in PoE 2. Ok then maybe we're (I'm) quibbling over terminology. Call it "Trash" or call it "Mechanically and Strategically Interesting", I just don't want to feel like I'm wandering around on a sparsely populated map just to see the sights and look at the (no doubt breathtaking) visuals. Sure, give me a challenge fighting bosses and what-not, but to quote my post above, also let me occasionally feel like a god once I've gained a few levels and gear by owning some random trash mechanically and strategically interesting mobs
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Player sexual companion
Koth replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I don't know why, but I've always found romance in games to be at worst lewd and cringeworthy, and at best soppy and cheesy. I don't think I've yet to play a game where I've enjoyed companion relationships, and I've played a lot: all the mass effects, all the dragon ages, all the witchers, and probably a dozen more that I've forgotten about, and not one have I thought was particularly well handled. I'm not saying it can't be done, I'm just saying I hope that Josh and the team appreciate the difficulty of the task at hand. However, I do have faith that with enough time and care, that they just might get the job done right. -
Yes humor is very important, even in a dark game. To quote Bob Ross: "You need the dark to see the light.", and the reverse holds true as well. Moments of levity in a game only seek to highlight the sometimes bleakness of the task at hand. The best movies, books and games have often realized this and I sincerely hope that Deadfire will as well.
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source: https://forums.somethingawful.com/showthread.php?threadid=3807509&userid=17931&perpage=40&pagenumber=3#post469310895 Hmmm I'm not sure I even like decreasing the trash mobs, let alone removing them. This isn't Tides of Numenera or Planescape: Torment, The game needs significant combat, otherwise whats the point of agonising over optimising character builds. Unless every encounter is a boss fight, then I don't know how they can achieve this without a significant (read meaningful) amount of trash.
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Have to agree with the OP here. If anything I want more trash than PoE 1. Not a lot more mind you. Somewhere between vanilla PoE 1 and WM2 level of trash, like maybe 10-15% more trash than PoE 1 would be my ideal level. To me, half the fun of these games is testing out my builds and combat viability, somehow less trash would make this feel less satisfying to me. Let me feel like a god once I've gained a few levels and gear and what-not owning some trash packs. I'm not proposing that we turn the game into IWD2, I still want the story, I just also want to pwn some xaurip butt! In conclusion: "Butt-Kicking! For Goodness!"
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I'd be more up for allowing class changes of companions. I don't think I could handle Eder as a wild orlan etc. Every time I looked at the portait I'd feel dirty. If you just allowed stat re-allocation and class unlocking, that'd be enough. Just plan out your race / class combinations in advance and then re-roll them accordingly.
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At the risk of sounding trite, I really don't care which sidekick would replace Ydwin if we get her as stretch goal. The reason being that I really don't see the point of sidekicks in general. Either I'm taking a companion with a full fleshed out story, quest, relationships, or I'm taking pre-rolled power characters, I don't really see the point of going something in between. But this might just be me. I dunno /shrug.
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Baby on Board
Koth replied to ThatUndeadLegacy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Lol, I'm a father of a 4 year old and a 6 year old as well. I think I'll be able to manage. What if they made the child occupy your pet slot and you couldn't unequip it. Maybe you could only free the slot if the child died in combat, but could you live with yourself? You'd do your damndest to protect it through every battle. Terrible idea, but an interesting concept. -
Deadfire stealth.
Koth replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I don't mind the whole enhanced stealth during the night thing, would be easy enough to implement. +1 for 9pm-12am +2 for 12am - 3am, +1 for 3am - 6am etc. My fear though would be that people (myself included) would always try to game the system by never running around anywhere during the day (unless required by npc day/night cycles). A standard tactic in PoE was to stealth up to a group until just outside of detection range and launch in a confusion spell to kick off combat. So why would I ever want to play during the day if the incentive was to only ever play at night? -
I'm betting that they're already factoring Ydwin into the production. They can't afford to wait and see whether or not the stretch goal will be met. The fact that they've even announced the stretch goal sets an expectation. It'd be like promising my kid a bike as a reward for doing their chores for 6 months and then when they missed 3 days, not delivering. Ok, that was a terrible analogy, but you get what I mean.
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Hey all, I was bored at lunch again, so I thought I'd whip up a quick program to output some backer updates on the fly. It basically takes a snapshot of the current backers and pledge amount every 30 seconds and reports the output if there were any changes within that time period. Here is a 30 minute snapshot of the backer increases: Key: B: Current Backers P: Current Pledge Amount BI: Backer Increase PI: Pledge Increase TBI: Total Backer Increase TPI: Total Pledge Increase TET: Total Elapsed Time B: 30,108 | P: $3,899,411 B: 30,108 | P: $3,899,426 | BI: 0 | PI: $15 | TBI: 0 | TPI: $15 | TET: 31s B: 30,109 | P: $3,899,455 | BI: 1 | PI: $29 | TBI: 1 | TPI: $44 | TET: 1m 1s B: 30,110 | P: $3,899,540 | BI: 1 | PI: $85 | TBI: 2 | TPI: $129 | TET: 2m 2s B: 30,110 | P: $3,899,594 | BI: 0 | PI: $54 | TBI: 2 | TPI: $183 | TET: 2m 32s B: 30,110 | P: $3,899,754 | BI: 0 | PI: $160 | TBI: 2 | TPI: $343 | TET: 3m 3s B: 30,112 | P: $3,899,882 | BI: 2 | PI: $128 | TBI: 4 | TPI: $471 | TET: 3m 33s B: 30,115 | P: $3,900,133 | BI: 3 | PI: $251 | TBI: 7 | TPI: $722 | TET: 4m 3s B: 30,118 | P: $3,900,258 | BI: 3 | PI: $125 | TBI: 10 | TPI: $847 | TET: 5m 4s B: 30,120 | P: $3,900,410 | BI: 2 | PI: $152 | TBI: 12 | TPI: $999 | TET: 6m 4s B: 30,121 | P: $3,900,475 | BI: 1 | PI: $65 | TBI: 13 | TPI: $1,064 | TET: 8m 6s B: 30,124 | P: $3,900,736 | BI: 3 | PI: $261 | TBI: 16 | TPI: $1,325 | TET: 8m 36s B: 30,124 | P: $3,900,770 | BI: 0 | PI: $34 | TBI: 16 | TPI: $1,359 | TET: 9m 37s B: 30,126 | P: $3,900,903 | BI: 2 | PI: $133 | TBI: 18 | TPI: $1,492 | TET: 10m 38s B: 30,127 | P: $3,900,953 | BI: 1 | PI: $50 | TBI: 19 | TPI: $1,542 | TET: 11m 8s B: 30,128 | P: $3,900,982 | BI: 1 | PI: $29 | TBI: 20 | TPI: $1,571 | TET: 11m 39s B: 30,128 | P: $3,901,060 | BI: 0 | PI: $78 | TBI: 20 | TPI: $1,649 | TET: 12m 9s B: 30,131 | P: $3,901,272 | BI: 3 | PI: $212 | TBI: 23 | TPI: $1,861 | TET: 12m 39s B: 30,131 | P: $3,901,310 | BI: 0 | PI: $38 | TBI: 23 | TPI: $1,899 | TET: 13m 10s B: 30,132 | P: $3,901,323 | BI: 1 | PI: $13 | TBI: 24 | TPI: $1,912 | TET: 14m 41s B: 30,132 | P: $3,901,343 | BI: 0 | PI: $20 | TBI: 24 | TPI: $1,932 | TET: 15m 11s B: 30,132 | P: $3,901,380 | BI: 0 | PI: $37 | TBI: 24 | TPI: $1,969 | TET: 15m 41s B: 30,133 | P: $3,901,453 | BI: 1 | PI: $73 | TBI: 25 | TPI: $2,042 | TET: 16m 12s B: 30,135 | P: $3,901,583 | BI: 2 | PI: $130 | TBI: 27 | TPI: $2,172 | TET: 16m 43s B: 30,138 | P: $3,901,830 | BI: 3 | PI: $247 | TBI: 30 | TPI: $2,419 | TET: 17m 13s B: 30,139 | P: $3,901,875 | BI: 1 | PI: $45 | TBI: 31 | TPI: $2,464 | TET: 17m 44s B: 30,140 | P: $3,901,924 | BI: 1 | PI: $49 | TBI: 32 | TPI: $2,513 | TET: 18m 15s B: 30,141 | P: $3,901,969 | BI: 1 | PI: $45 | TBI: 33 | TPI: $2,558 | TET: 18m 45s B: 30,144 | P: $3,902,140 | BI: 3 | PI: $171 | TBI: 36 | TPI: $2,729 | TET: 19m 46s B: 30,145 | P: $3,902,085 | BI: 1 | PI: -$55 | TBI: 37 | TPI: $2,674 | TET: 21m 17s B: 30,148 | P: $3,902,223 | BI: 3 | PI: $138 | TBI: 40 | TPI: $2,812 | TET: 21m 49s B: 30,151 | P: $3,902,378 | BI: 3 | PI: $155 | TBI: 43 | TPI: $2,967 | TET: 22m 19s B: 30,151 | P: $3,902,478 | BI: 0 | PI: $100 | TBI: 43 | TPI: $3,067 | TET: 23m 50s B: 30,152 | P: $3,902,573 | BI: 1 | PI: $95 | TBI: 44 | TPI: $3,162 | TET: 24m 20s B: 30,154 | P: $3,902,626 | BI: 2 | PI: $53 | TBI: 46 | TPI: $3,215 | TET: 24m 51s B: 30,155 | P: $3,902,655 | BI: 1 | PI: $29 | TBI: 47 | TPI: $3,244 | TET: 25m 21s B: 30,156 | P: $3,902,860 | BI: 1 | PI: $205 | TBI: 48 | TPI: $3,449 | TET: 26m 22s B: 30,156 | P: $3,902,725 | BI: 0 | PI: $20 | TBI: 48 | TPI: $3,314 | TET: 27m 22s B: 30,156 | P: $3,902,768 | BI: 0 | PI: $43 | TBI: 48 | TPI: $3,357 | TET: 27m 53s B: 30,157 | P: $3,902,797 | BI: 1 | PI: $29 | TBI: 49 | TPI: $3,386 | TET: 28m 23s B: 30,157 | P: $3,902,887 | BI: 0 | PI: $90 | TBI: 49 | TPI: $3,476 | TET: 28m 53s B: 30,159 | P: $3,902,960 | BI: 2 | PI: $73 | TBI: 51 | TPI: $3,549 | TET: 29m 24s B: 30,160 | P: $3,902,984 | BI: 1 | PI: $24 | TBI: 52 | TPI: $3,573 | TET: 29m 54s B: 30,162 | P: $3,903,098 | BI: 2 | PI: $114 | TBI: 54 | TPI: $3,687 | TET: 30m 55s So we can see that in a little over 30 minutes we gained 54 backers and an additional $3,687 in pledges. This roughly equates to an average of $68.27 per backer. As at the time of writing there are approximately 19.5 hours remaining left. If this constant rate of increases were to continue, by the end of the campaign we can estimate an additional $144,183 pledges and an additional 2106 backers. This brings us to the total of $4,047,281 pledges and 32,268 backers. Yes I know this is a very small sample size, but it's fun to look at the numbers all the same. GG Obsidian!
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yes, I hope this technique gets used pretty extensively. I.e. Load an entire dungeon at once, and transitioning between levels is instant. Might have been a nightmare for endless paths with 15 levels in PoE1, but a simple 1-5 level dungeon shouldn't be an issue. Would be awesome if they could load the entire city (nekatakakakskksakkaa or whatever its called ) as well.