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nightcleaver

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Everything posted by nightcleaver

  1. You can only get the heart of the guardian at Yavin after completing all of the quests there, and just before you go to the Unknown world, I believe. And there is an orange crystal - but there's nothing ala the heart of the guardian crystal in the first game. They already have other ways to make special bonuses you can't get from crystals alone, here.
  2. Take her out on the town, do some adventuring. Just be yourself, a good person, and she'll learn to like you again. Heh. That is, if it's only a matter of how much influence you have with her.
  3. Charming line. The whole thing about him playing pazaak in his head was pretty funny...
  4. Maybe the Jedi Order of the OT just didn't know any better. Or maybe they thought to lose to much by not continuing their diplomatic aid with the republic, and were too concerned with political relations to realize the only smart thing to do was hide and wait for a time to strike back.
  5. Maybe you can email. Or call them. Meh.
  6. "New Project - Console" Note that it doesn't say anything about it being an IP, which they said about BOTH jade AND dragon age before they were ever announced. I'm not aware of the exact timing, but it hasn't been up on the site all that long... Could it be? Meh... I think both Obsidian and Bioware could learn a thing or two from eachother. Perhaps it's just time constraints, but neither experience was perfect... or close... just really amazing.
  7. I pulled three all-nighters with the first game. School nights, too. Blah... horrible idea... I took it a little slower with this one. Still, I stayed up longer than I have in a while playing video games. These KotOR games just have a way of making you think, "Just one more inch of story, just one more..."
  8. Yeah, that's what it is alright... it even leaves a little more open than that... I wonder what they'd do with KotOR III. It's almost the end of this generation of X-box, so they'd have to develop a new engine. If everything that's said about the new one is true, though, an improved version of the K2 engine may be most plausible. Still, source would be awesome...
  9. You'd have to go to LucasArts about this. Obsidian has nothing to do with the production or distribution of this product, as strange as that sounds. LucasArts owns the rights to the star wars license and everything under it, including this game.
  10. Maybe that would've been more difficult. Or maybe not, I don't know - I didn't develop it.
  11. and hell for the animators/cut-scene makers, haha.
  12. I don't think he was saying anything about it being fanciful, just that that wasn't necessarily to his taste as much. However, I would darn well expect... given you show interest in two characters... that they fight a little bit. I think they were trying to go a more subtle route, to, to befit the mood of being Jedi/Sith... partially... but people, expecting the Bioware method of romance, instead saw it as, "Why are these people fighting over me?" Perhaps a little TOO subtle. I pretty much agree, overall... although I'm a little less harsh about it, and a little more harsh about the KotOR I system. In my opinion, this could all be solved with more dynamic interaction... but that would also mean far more work than bioware had to do, I can imagine. I think they were too ambitious for the amount of time they had, probably. It was an improvement in certain ways, but it needed touching up and expansion.
  13. What, exactly, is the nature of the problems fixed? Is the framerate fixed at all? Is it just the lockups, black screens, etc? This is, indeed, interesting... I'll be putting up my s/n soon enough. No X-box live, can't see how it would make a difference...
  14. It's the torment ending, sans any talking to your NPC fellows. It's the one where you fight the Transcendent one, and your companions die without letting you speak to them. A few things look sloppy, but I think it's pretty well implied what happens. It's just not stated, as seems to be the expectation around here. The game, on the whole, has some ambitious and very, very interesting and well done aspects to it. The pacing is a lot better, the story is stronger in a number of ways, even if it doesn't spell out as much as it could.
  15. Perhaps the endings to PS:T and fallout are simply their style. I think they were just too ambitious.
  16. I always felt that he never was the whole deal. Hmm... perhaps it would've been better had they put more recognition of the fact that this guy was the most impressive of the Sith lords, even if he wasn't the most difficult to defeat. From everything that's said - you're persuasions of Sion at the ending battle with him, his exchange's with Kreia... he's jealous of you, and that's part of why he hates you. His pain drives him to hunt you... his (at least a fair portion) pain comes from Kreia. There were little hints along the way about Nihilus; he didn't think much of the smaller factors, he was only attracted to large-scale mass destruction, because it fed him. And without that destruction... he died a slow death, losing power. The previous plot wasn't the point the entire time. It was the apparent problem of the moment, until it wasn't a problem any longer. When you've almost succeeded, you discover that that success isn't quite enough, and no longer is it the true goal. The true thing that was happening had nothing to do with the Sith of the OT, the Sith of KotOR I. Kreia says it's a force that needs to be stopped, and that belies her true intent, to destroy the Force. But yeah, I guess a lot of things were glazed over and implied, where they wouldn't be in the rest of the story. The push at the end... maybe it says something, beyond them just trying to kick up the pace. Even that has a certain effect to it, though I understand not liking how it sets up those conflicts and doesn't spell out what happens. It's the kind of thing that's usually spelled out. You know what? I think the whole thing was just too ambitious, and LA didn't give them enough time for their plans. Still, it doesn't bother so much as it seems to everyone else...
  17. Wisdom, Int, Charisma... I think. All significant bonuses.
  18. WHOA! You know, a Star wars game would REALLY take advantage of the physics.... I mean... gravity gun, force push, anyone? Also, the secondary fire of that heavy-duty assault rifle is representative of what it would be like to have blaster bolts flying around. But, eh... it would be difficult to do. And they would have to put it out on PC first, which would (finally) screw over the X-box users. It would be amazing, though... I mean, the faces were good in these games, but in the source engine it would just be a whole new level. Mmm... EDIT: Ehh, you beat me to it, ender... another thread...
  19. I suspect it would never happen. It seems they have very different design styles. However... it would be nice if they each designed the aspects of RPG' gaming they do best into one game. It would make an INCREDIBLE game.
  20. Yeah, certain things are sloppy. Why DID mira have a confrontation there? What happened with Goto and the remote? How did everyone get off the planet? Too many things unexplained, among those things. It amazes me how far this went over everyone's head, though... am I really the only one that understands Nihilus, the Sith lords? I must belong in an asylum, because I liked all that stuff. It was the other way around for me; I saw that the ending could be terrible before playing it, but afterwards I thought the idea turned out to be amazing. No, it's certainly not conventional of star wars in a lot of ways. I think it should be different from the OT, it should expand more than imitate, and it did that well. I think it's lacking something... but not as much as everyone else seems to feel. I certainly agree that they needed more time, or something... but the unlike everyone else, apparently, I think the core was there, and it was strong. I thought the plot "twist" on dantooine wasn't all that unexpected... and I thought they had explained THAT well enough. Oh well...
  21. After you're done, really. You'll see.
  22. The side quests were a bit formulaic; it would've been nice if they did something along the lines of special events with certain party members. Oh, wait, they did that, never mind. And I'm sure *my* posts concerning the ending have been different. I don't remember the ending of KotOR I being satisfying either. It can be blamed on the nature of these villains, if nothing else, from everything I've seen people complain about. Yeah, it would've been nice if your interaction made more difference to the ending; but why are you complaining, exactly? The first game didn't even have an explanation of what happened to them, after the end. And really, you didn't even have any choices as pertaining to your party members... you couldn't alienate them from talking to you, nor could you make them more proud of you. They didn't interact with eachother, and your choices couldn't affect whether they became Jedi. Is it really that they were sloppy, or that they started an incredible idea that made us expect more than they could give us in this title?
  23. It's not really dependent on levels at all. It's influence, plot, plot progress, special happenings... all of it.
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