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Omnicron

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Everything posted by Omnicron

  1. I just found a really good reason to play a female barbarian: along with another reason which is almost as good: and one which is just plain creepy:
  2. hehehe, I know I am just messing around I am in two minds, don't feel the need to optimize on every level and dwarf seemed alluring for max dumping and RP, I'd probably go Pale Elf for the Freeze DR otherwise I know I do not need to Con at 16 which it why I also suggested raising Dex a bit and dropping Con back down, or I could level out Con and Might
  3. Thanks Torm51 and MadDemiurg! Might 10 Con 16 Dex 2 Per 16 Int 16 Res 18 Sound ok? or I can raise Dex to 6 and drop Con to 12? I think the immediate recovery on exhortations means the Dex can really go low. Part of a party as a support and tank.
  4. "No matter what kind of +10 fire knife you have" Good point though, daggers might not the weight to be primarily effective as slashing. It will do damage, but fatality is far more likely from thrusting techniques.
  5. I want to roll a paladin as my main for 1.06 and I was wondering about how much Int I would need for a tank? I see there is a lot on this thread about the aura sizes, but I also want his +accuracy buff to last long. So I feel I need High Int, Res and Per, but do not feel I can dump any of the other stats?
  6. So does it give a buff to an ally chosen at random? This is why Disorientating is much better, it benefits the whole party.
  7. I am unsure because I ran with him in my first party where I completed his quest. but in another run I just brought him out once for helping me with the lighthouse, and he immediately asked me help him find an expert on souls, and I added him somewhere in twin Elms and he had the conversation with he which he would normal have on the bridge.. So I think if you just put him in your party every now and again and see if he has anything to say, you should finish his quest like that. I just not exactly sure when Aloth's quest finishes...I never noted the "quest completed" notification. Is it in Sun and Shadow?
  8. I guess you are correct. I also recall the gods saying at the end that there are some limits, some kind of code, which dictates how much they can interfere which is why they send you after Thaos. So maybe Eothas did not respect that code in his invasion and Magran did not approve of his invasion coupled with rivalry with him, and boom.
  9. Thanks everyone hehehe, that would certainly make TCS runs easier Maybe there could be a way for you to avoid the first combat, like running away or extreme dialogue checks (although this fight makes sense to me), and maybe they should fix Heritage kill tower, but I think Thaos should remain as a fight. I liked playing a character who was stealthing around and gathering information in order to kill his target without needlessly involving others, a master assassin...... even though I fed Calista to spiders and refused an assassination for the Doemenals which is a bit RP breaking Just a quick correction which I could not edit anymore: I somehow got confused between level 12 and 14 when writing this. You need figurines and shadowing beyond to get past level 12 so it should not be on this list & level 14 is the one I meant when I said you need no stealth This means that there are 9 (not 10) levels you can bypass with only stealth Also for level 12 it is important to make peace with the vithrack so you can go down without trouble
  10. I did some testing with this and found the following: Holy Radiance seems based on Might, and at 18 might it was healing 14.4 Endurance and I got +2 for a reputation point. So assuming the same 6 reputation points it would mean you have an AoE heal of 26 Endurance with max might. (it suggests it happens over time with the vessel damage, not sure if it also applies to the healing, which would make it a lot better) Not sure if it is accurate but it seem to be very bad if I understand it to be 26 total healing at max might and reputation...
  11. Well I went Solo with a wizard on PotD and spammed my CC and damage spells all the time. Never had problems with camping supplies or going back to town to rest. It was a bit annoying, but not terrible, and there were plenty of camping supplies around in inns etc. I never really thought about it, it I just never ran into that problem. Very few area make you unable to retreat and 2 camping supplies can get you through those easily.
  12. Now we just need to find out who cast that vote, force them to explain themselves, and set up a tribunal to decide on a fitting punishment! I voted Hiravias because his humor was off-putting, but maybe if I kept him longer it would have been ok. I only really found Eder, Aloth, and Durance decent in my ability to get to know them. Grieving Mother also had a fairly personal plot but it was told with a lot of visual description rather than dialogue, which I found interesting, but also distancing. Pallegina I liked as a personality, but her character lacked depth. I have not taken Kana or Sigani yet, but I have had some chats with them. Kana seems as talkative as Jan Jansen, but far less entertaining, which just feel like it could be annoying (can anything ever match the awesomeness of Jan Jansen??? )
  13. I do not mind any way, I just go via portraits and the feel for the character I want. A female barbarian or fighter or rogue etc will feel different to play than a male one, but I am happy to imagine either depending on my vision for the party. The only thing I cannot seem to do is play my main character as a female, it just seems to seriously break immersion for me, I tried thinking I did not care, but I did. My next character I want to main is a wild Orlan Chanter and I prefer the female chant and portrait, so it is quite the dilemma Would not mind having the exact same character as a party member but the chanter stats will be nice for conversation options
  14. Agreed, however I cannot remember Perception ever being useful in quest completion, it just add some details. Or rather, whenever Perception was useful Resolve could also be used. So it depends what you define as useful (I think of it as quest completion). Intelligence can be used in a few interactions where Resolve is not an option. Often you will have a choice between using reputation or resolve to solve a quest. Highest Resolve check is 20, and highest Intelligence check is 19 There are two Dexterity checks I encountered, and it was with the appropriate character. One is with the Dozens, where you can steal the Key from the Giant Slayers instead of fighting them, and the other is to Open the scroll on the way to Twin Elms without breaking the seal in Elmshore
  15. I ran the game solo and finished with only 12 kills. Resolve is the only attribute which really matters to complete quests through dialogue. Only one intelligence check, but it is optional, depending on how you handle the first part. ( http://forums.obsidian.net/topic/79761-12-kill-run-class-build-and-guide/ )
  16. Either way Gilded vale seems to be in a bad spot in the end, well anything from bad to not on the map anymore, those are the parameters of the consequences of your choice .
  17. Nice answer Karkarov ! They really should've give Eder something to say in all this. Finding out the true link between Waidwen and Eothas and that the Gods are not real in the way he expected should have made him consider a lot of things regarding his brother and his own choices and how he feels about them now.
  18. I wanted to do this run with a Bleakwalker for RP, but I recognise now that Darcozzi might be better for accuracy boosts, might even consider 2, which in 1.06 will allow you two very nice auras and accuracy buffs Chanter Tank: Cipher, Quick Switcher (Heavy hitting ranged weapons) Paladin (not sure of stats, want good Int and Might to make most of LoH and auras. Most importantly want him to keep exhortations up for accuracy. He will be using ranged or reach weapon) Ranger? Would a Barbarian be viable? Again probably a reach weapon, just want some dependable AoE. This is the one I am least sure about. I just know that with his barbaric yell, and savage defiance he can last quite long even with crappy starting deflection (at least in act I...).
  19. Well, what is Magran's objective with all that. I mean I understood that those were the order of events (although not sure what you meant by "allowing Woedica to punish Eothas"). It does not make sense to me, since in your conversation with her she seems fine with the idea of the Gods being unmasked (as discussed in another thread) and she wants you to stop Woedica. So what was her motivation for ending Eothas? Because she seems to be against Woedica. The idea of the Adra pillars connecting things in that way and that they house souls gives me the impression then that perhaps the machine at the end directly worked with the Adra and therefore caused the hollowborn somehow. Hence it is not so much about the souls being out of the cycle, but rather that the machine causes interference with the cycle through the adra.
  20. I am sorry if some of these questions have been answered elsewhere, have been reading the topics related tho these questions here and there. I am a fairly careful reader, but somehow some of the details seems to have passed me by. Loads of Endgame Spoilers obviously. I want to start by asking something I did not quite get when I spoke to Magran. I had Durance and Eder in my party, and I had the conversation with Durance about how Magran tried to kill him to cover her own tracks. I was like, wait, what? and I loaded and read the dialogue carefully again and I did not see anything in the conversation which implied that Magran was in a partnership with Woedica like Durance suggested. Why would she help Woedica by killing Waidwen?? I don't really understand that. I also do not understand why Eder had nothing to say on the matter, I mean the other Gods just implied that "even a God can be killed" which is one of Eder's central questions: Was Waidwen really Eothas? Now when finishing the game I have chosen a couple of options, and it does not matter what I do with the souls the Hollowborn stop. I have taken the souls out of the cycle ans given them to Woedica and I have used it to strengthen the Dyrwood and still the problem of the soul cycle is solved. So this machine must have been taking the souls out of the children at conception or something somehow? I know Sun and Shadow was suppose to be a place where souls could be trapped somehow, but I still do not see how that is causing Hollowborn. It is not clear how the soul cycle works, but like I said, even feeding the souls to Woedica stops the hollowborn problem, so if they are out of the cycle then new life should not be deficient by lacking trapped souls, those souls simply do not seem to come into play. I also am unsure whether the machines in other places fed this one, but my understanding was those efforts had more to do with discrediting animancy. Lastly, from the start of the game in the encampment you are given the idea that Adra is very mysterious but vital part of the world. That the veins go deep into the heart of the world. But I still am unsure of its significance.
  21. Is it not 1/encounter in 1.04 and now 2/encounter in 1.05 that jolting touch can proc from a crit?
  22. I am not sure if I understand you correctly, but you might have done it wrong? Here is the savegame, I got you to the point where you can talk to Uscgrim to finish the quest. Let me know if it still does not work and I will get you out as well if you are still stuck https://www.sendspace.com/file/sukuug Sanitarium does not seem to be hostile, but if they are I would not worry about it, you will see why later
  23. Thanks for this. I started my PotD Ironman run going for this achievement. Bleakwalker Paladin as my main and then instantly created Chanter and Cipher since they seem strong and obvious picks. Gave my chanter max resolve and Perception for tanking Seems you went all out fighting dragons and Vampyr as well. Is there content you skipped to save on rests? I am surprised by the wizard pick, did you just save spells for hard combats before level 9? How much did s/he contribute? Thanks for the info about the Ranger I was debating whether I wanted one, and will make one now How much does the bear tank compared to your other characters? Which characters should tank? You only need 2 tanky chars in my experience and chanter and cipher and paladin can all take that role I think. did you use talents like Wound Binding?
  24. It would appear that if you have Boots of Speed and 12 Stealth and some scrolls, that you can complete the endless paths on a pacifist run without worrying about your kill count, only 18 in total, 19 if you kill the Dragon Hunter. It is also worth noting that you can get through 9 of the 15 levels without combat or shadowing beyond, just good stealth and speed. Not much in it in terms of items so it would be a bit pointless. I did not explore how accessible various treasures are but you will get the dragon's stash at least. 50865xp before I started, 64467xp after helping the dragon, so about 14 000 xp in the run. Since I have bumped this thread with this post I'll also add a link to my class build for future readers interested in this achievement: http://forums.obsidian.net/topic/79761-12-kill-run-class-build-and-guide/ Here are my findings for the Endless Paths: Levels: 1: 0 kills 2: 0 Kills 3: 0 Kills 4: 0 Kills 5: 1 Kill (Drake) 6: 2 Kills (2 Dargul in room across the bridge ) 7: 0 Kills 8: 0 Kills 9: 0 Kills 10: 0 Kills (12 Stealth, boots of speed and sugar, and understanding transitions is key) 11: 0 Kills 12: 0 Kills 13: 15 Kills ( So much fun! Cleared a room solo on level 11 PotD which I struggled with as a Party on Hard ) 14: 0 Kills (Resolve 20 and Int 17 Needed) 15: 0 Kills (Easy sneak and made a deal with the Dragon) Getting from level 3-8 is definitively the hardest because of all the resources those levels need to get though, and you cannot use the main staircase on level 5. Levels you can bypass without Shadowing beyond, but up to 12 stealth, sugar, and boots of speed: 1, 2, 3, 8, 9, 10, 11, 14 Some you needs less stealth, or as the case is in level 14 no stealth. Quite simple. Levle 8: you will aggro the Vampyr on the throne when you go down, but just give them a summon and run away. Don't even need SB. Level 9: Got though the spiky room, and use sugar, fast boots and 12 speed. For getting past the Vithrack and the Spiders you need to get as close to the petrify trap as possible to disarm it halfway and and stick to the bottom wall of the passage. Level 10. Same as 9 sugar et al. Shades in the 1st room wont detect you. The stairs are blocked by spiders but you can transition down without touching them. You just need to remember that you character takes a few steps while thhe screen fades to black so you need to give him/her the room to do that so you do not start combat. Level 11 is another master staircase I needed a mechanics scroll to get through. I know there is a spawn point for one in Doemenal Mansion on the second floor in the room right by the staircase. Levels you need Shadowing Beyond and a figurine pull. 4, 7, 12 Level 4 is a pain, and you need to get the seal in the room to the South. You probably will need escape, 2-3 Shadoing Beyonds, and a lot of figurines to pull, and any speed boosts you can make use of. Also helpful to boost Int. Level 7 you can de-activate every shrine and get the key, mostly just with stealth and fast boots. Earth blight room you need to use a figurine or a SB , and you cannot do the Rain Blight Room, which is fine because of SB down the the next level anyway and the spawn is not a problem. Levels that need combat: 5, 6, 13 Level 5 is pretty easy. do not wear boots of speed and then you can pull the drake away from the Xaruips into the little room next to the pool. You need to kill him for combat to end. Level 6 is a pain as well. You can get the seal on the left by hugging the wall once you are in the room. The seal on the other side of the bridge I also doubt is possible with a full sneak, but observed that only 2 Dargul are in visual range of the one corner. Killed them and used SB to escape combat and sneaked back in. To go down you will need SB since putting the seals in the door breaks stealth (11 stealth needed) Level 13 is pretty Straightforward. Killing animats in the room the the right is easy enough and then the ghost appears. Then using a figurine to extend combat and running to the room with all the Cean Gwla, cast confusion from stealth, use Adra Beetle and maelstrom. Spirit 2 appears. SB back to main door and make sure you have boots of speed and sugar and 12 stealth to go down to 14.
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