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Omnicron

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Everything posted by Omnicron

  1. If I may I would like to ask something about a party build that has been on my mind and past it here rather than making a new thread becasue it is a rather simple question. I have done a Hard playthough with a main rogue and a solo play-though as a wizard, Cipher, and a rogue on PotD. Now I want to make a PotD party with which i also clear the endless paths and I would like to use the companions I skipped: Hiravias, Kana, and Sagani. (although I am guessing that Aloth, Eder, and Durance might be the only characters with worthwhile stories? Hiravias did not warm to me with his humor) I also want to try out classes I have not used namely: Monk, Barbarian, Ranger, Druid and Chanter. With regards to the ranger I already did Sagani's quest but that was the only time she was in my party, she did not travel with me or do any fighting. Is there more to her than that quest? Or should I rather just make my own Ranger, thinking Arquebuses with quick switch on an a Island Aumaua? Party Composition then would be Monk and Barbarian in the front lines, Druid and Ranger in the back and then Kana midline. Feels a bit messy and I need a 6th char, thinking a priest for the good support.
  2. Your keep get attacked, if you do not have enough security or if the attack is strong enough it destroys your main keep and you have to rebuild it or pay a debt. Easy to fix and part of the game. Same will happen to your walls etc. Happened to me plenty. just pay the fee to rebuild and be more attentive to incoming attacks.
  3. Tooltip on left says "Attacks Will" so I think that is where the confusion comes in
  4. That is strange that you cannot get through with the Dozens then, I know there has been a similar problem with crucible knights and maybe you can fix it yourself in a similar way: http://forums.obsidian.net/topic/78885-crucible-knights-not-valid-for-hearings/
  5. So what if this happens again in another area or dungeon? Enable God mode again rather than restarting or saving because the saving is more of a cheat than God mode?
  6. lol oh right you can use withdraw in Caed Nua so you do not even need the cash for the figurine (I also think I figured it was good xp for a single kill so you can advance the Lord of a Barren Land quest, even if you can get enough via Heodan and looting other areas). It is weird though, I always got awarded the Maerwald kill even if I did what you mentioned. Oh well. gz so far Edit: I got through Act I with 10 kills, which included the two spiders and Nedmar and Maerwald, if you avoided all those you should be at 6, not 8? I wonder if you can escape the first battle by the stream by feeding them Calista? (cant test this now because I deleted the game for now, am falling behind on work deadlines) If not then the six kills in the beginning are unavoidable. My final score was 23 23 -4 (needless kills on burial Isle) -2 (spiders in First Cave) -1 (Nedmar, you do not really need him for xp or cash) =16 If you could somehow get past the 1st level of Heritage Hill tower without triggering infinite combat and without kills it would lower it by another 5 making it 11. (I am keeping Maerwald on the list because I always got awarded his kill, but somehow did not get Purnisc, wonder if he counts for you?)
  7. Well I cant look at the savegame right now, but it is not about reputation. You need to do the appropriate quests for the house to get their invitation. If you choose Knights then it will lock you out of the other two houses so you can't have done it for both Douzens and the knights. Have you gone to Lle a Rhemen for the Douzens to get the weapons, or killed the Forge Knights for the Crucible knights?
  8. well if you can run and position yourself really strategically in the comer you might stand a chance. Kill all the guards in sight and try not to pull more. Otherwise ya, restart. Not to worry, it is still early in the game
  9. Nice, so did you leave combat with the Withdraw spell for Maerwald? Because I always got he kill even though I did not touch him. I also did not know you could use Calista to pull the spiders, I figured you would still need to get her to the door to leave? Like you can see I was at 10 kills when I went to DB so you are ahead of me (Have you killed Nedmar?)
  10. Hahaha, I stuffed up, I killed those 4 druid-like creatures at the base of the broken staircase in Burial Isle without even trying a pull. Just though of it today wondering why I assumed I could not sneak past. It is a very easy pull, they aggro very far and you can climb up before they get back So 19 would be the minimum number of kills if you are lucky enough to manage getting though Cilaban Ring without any kills. I went back and tried to see how one would go about clearing the mushroom room with minimal kills. Tried to kill the one plant that keeps detecting me but it is not possible. Will have to work via the bottom and you might be able to keep the kill score as low as 5 in that room, but probably more likely to be 8-11 depending how many you pull from the other side of the room.
  11. Ok I took my character to Cilaban Ring and I have no idea how I got past last time, I keep failing one or two tiles before I can teleport into the next level. I do remember a few things: I used sugar, I went via to top path around the central obstruction, that I did not use SB or figurines because the spores will detect you by the stairs, and finally that I "teleported" into the next level. You wont be able to get to the stairs but you will get close enough for the game to let you go down. I also remember that the three sporeling patrol the bottom area and I know that they swap between the spores. 1-2, 2-1, 3-0, 0-3. Not in that order, but basically there will be a time when there are no sporelings next to the mushroom on the right and that is likely when you can get close enough to teleport though, I had 10 stealth, unless I used an inn to boost it. Here is my savegame from level 2 of the ruins: https://www.sendspace.com/file/4a13yu I was fairly sure I would have to kill this room and while playing around with possibilities of sneak paths I think I got lucky and just, just made it in. Not sure if it is worth it, I was ready to give up on it when I got through. Sorry that is not super helpful MadDemiurg, on 17 May 2015 - 09:28 AM, said: Classes that start with bonus to stealth: +1: Rogue, Cipher, Monk, Ranger Classes that start with bonus to mechanics: +2: Rogue +1: Wizard, Cipher, Chanter Classes that start with bonus to Lore: +2: Wizard, Chanter, Priest +1: Fighter, Paladin, Cipher, Druid Looks like Rogue and Cipher are the most suitable skill wise. But I'd give some other classes in the list a go too. Ranger has extra hassle of needing to stealth his companion, even though companion's stealth skill seems to be humongous. The thing that might be tricky here is that the stealth +2 boots are a guaranteed item you can buy, but it is rogue only. There are other +2 stealth boots, but they are random loot Good luck, if you are going to try this, I am curious how it works out, especially Priest
  12. Will let you know, I am trying it again because remember the room with the mushrooms being one of the hardest ones. I am failing badly doing it again from my old save, will let you know when I figure it out again True that Shadowing Beyond is a big part of keeping it to a minimum, but I think any class can keep it <175 I found 10 Stealth to be the Sweet Spot, using boots to boost it. Choosing a class which starts with a bonus to stealth and a stealth background also gives you 2 points, so that is 4 free points which is a lot, so you only need to invest 6. It allows you to also have good mechanics and to focus on lore in the end. Thing is I always felt like I had just the right balance between mechanics and stealth do do the quests available. I think you might need 2 stealth to get past wolves and "bandits" in encampment, but 1 might also do it. So any class that starts with a point to stealth is highly favored (do any other classes get stealth?) The thing is you only need lore for the endgame, so mechanics and stealth are both great starting skills which again favors rogue. But you might be able to do it with a class which gets a bonus to lore, idk
  13. I DID IT 23 Kills I am fairly sure this is the lowest you can go. I made a mistake and killed 4 creatures without reason so 19 is the minimum, unless you do not kill Nedmar. Managed to run the whole game solo on PotD I am fairly impressed by Obsidian that they made it possible to take this path, got all the xp I needed with high enough sneak, resolve, and mechanics. Good job A HUGE thank you to MadDemiurg for the video he posted in my TCS Wizard Thread. I used the same strategy for this fight. I managed to get to 10 Lore with an item and and Hylea's Boon, so I did not need the scroll to boost it. 5 Confusion Scroll, 10 Maelstrom scrolls, 1 Adra Beetle, 5xWarpaint, Obsidian Lamb Also a big thank you for comments on this thread which helped me save kills and knownastherat's method for bypassing the Wraiths in Caed Nua What happened was that it played out really smoothy, with using confusion and whisper of treason on headsman to get them to fight one another. Thoas got to low health and went into the judge and I managed to kill both statues at the same time. With just Thoas remaining and wearing fast boots with a fast bow I could run away from him. I literally ran in circles while he tried to cast at me, and then he wanted to land a melee hit and he never reached me. He was quite adamant, since he never cast a single spell again Kept him slow with cripple and rotfinger gloves and just shot him with Lenas Êr Other items: Rotfinger Gloves (Globes of Mechanics for most of the game) Munacra Arret Blaidh Golan (Scales of the Raven was useful for Sneaking with boots of Speed) Boots of Speed (Stealth boots from Doemenals was useful for early game) Broad Belt of Power Galfathan Adraswen (for the Lore Bonus) Talents: Crippling Strike (very useful, helped me a lot even in the last fight) Escape (not as useful as you would think, can be helpful but not essential. Basically saves you a do-over if you stuck behind enemies) Shadowing Beyond (essential obviously) Deep Pockets (makes the last fight possible) Fast Runner (very useful, was also essential to my victory) Dirty & Vicious Fighting (invisible benefit, so not sure. Was too busy running to see) Reckless Assult (Helps with Accuracy and damage vs Thaos, same as Weapon focus) Deep Wounds (also super good in last fight) Finishing Blow (look at pic where I killed him It was very satisfying to use it for my last blow But not essential) Weapon Focus Peasant (helped I am sure, still missed 50% of my shots even with this) I was also contemplating Envenomed Strike but I figured hitting him reliably was more important. You also need 2 Benevolent and 2 Aggressive to avoid a fight and very importantly you need a dungeon, thank you once again Xaratas for helping me here: http://forums.obsidian.net/topic/79522-conversation-options-missing/ My Kills: (Day 27 is in Heritage Hill Tower Level 1) Edit NB: The the 4 kills on Burial Isle here are not needed. It is an easy pull with summons and use SB to run to the broken starcase. You can trigger the transition before they come back from slaughtering your shades. so 19 is the minimum.
  14. Ready for Sun and Shadow, 20 kills Just need to go shop for some combat gear, fine spear from act I aint gonna cut it Pity, if it was still 1.04 I would be level 11 at least and might even have reached 12 in the dungeon PotD difficulty. Boots of speed + Scales of the Raven is really cool To try and make the Thaos fight feasible does anyone know where I can get scrolls that increase my skill points? Specifically I think I will need one for lore, and if I want to try and use a party I might need one for stealth.
  15. Thank you so much for going through the file for me. That worked. Built the dungeon and I could choose to let them go! What the heck though? Is that intended? (I understand the logic now but I did not even understand from the conversation that I was taking them prisoner...)
  16. OK on inspiration for another thread I found the conversation file C:\Program Files (x86)\Steam\SteamApps\common\Pillars of Eternity\PillarsOfEternity_Data\data\conversations\08_wilderness and the filename is 08_cv_leaden_key_ambush_01. I searched the file in notepad and found both the aggressive and benevolent checks as is demonstrated in my Ulfin savegame/screenshot. I do not know what to edit here myself and why it is still valid for the one char but not the other.... <FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName> <Parameters> <string>Benevolent</string> <string>Rank2</string> </Parameters> <FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName> <Parameters> <string>Aggressive</string> <string>Rank2</string> </Parameters>
  17. I just did solo run with Wizard in 1.05 and I was level 11 before the last area without any real quests left Now repeating a Pacifist Run. Quite clear that there is a big XP difference. I am level 7 where I was level 8 at the same point in the game.
  18. Can I please get an indication whether this is a bug or somehow intended? The description of PoTD says nothing about conversation options disappearing.
  19. Ah thanks that was not clear. It was just part of exploring conversations in my 1st playthough, I thought it was automatically awarded once you speak to the Warden after killing Maerwald. (managed to actually screw up the conversation by rushing though it and then there was no option to have her talk about it O_o &then loaded the autosave )
  20. Wow, finding a lot more bugs in 1.05 Yet another one: After killing Maerwald I still cannot go down to level 2, the magic barrier is still up. In Act III now. Savegame: https://www.sendspace.com/file/gjg5t3
  21. Ok I have a problem with two character who have the same qualifiers but they have different dialogue options, and I really want to avoid combat in the one save where it is not an option. Both are showing unqualified interactions. Why can I not choose the benevolent option in the first pic? (I have 3 Benevolent) Does it make a difference that the one is on PotD? What I have with Nimblequick: What I have with Ulfin and should have and need with Nimblequick: How do I add savegames that are more than 1mb big? (Attach file limit) Here are the savegames http://www.sendspace.com/filegroup/PWkl2475eY2xWrU2%2FA1TyA
  22. Ok I loaded my other save on hard with a party and here it shows benevolent should be an option for me, but it is not.... http://forums.obsidian.net/topic/79522-conversation-options-missing/ Edit: FYI, while waiting to hear from Obsidian on this issue I went down the Endless Paths. You can get down to level 4 without triggering any encounters. To get to Level 5 you need to use summons and SB but not too hard without a kill Sadly you cannot access the Main staircase without killing a lot of Xariup on level 5 You cannot sneak past the Drake on level 5 because it is a scripted interaction. Combat will also not end until he is dead. You can pull him and kill him on his own and combat will stop allowing you to sneak down to level 6. I see no way to get past level 6 without a lot of combat. The rooms with the seals are quite packed.... I can keep the kills down to like 20-30, but still....
  23. I have experienced the same problem. Can't always reproduce it, but these two spells are always involved
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