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Showing content with the highest reputation on 09/29/25 in all areas

  1. From the article, Let us work towards affordable renewable energy and the fossil-fuel dictatorships having no power over us, wherever they may be located.
    2 points
  2. So nice to see my support department summarized
    1 point
  3. "The investment is done with a 20B loan which they intent to recoup with cutting costs by using AI to replace visual and voice artists." Amazing. Never buy anything EA ever again.
    1 point
  4. https://www.businesswire.com/news/home/20250929186526/en/EA-Announces-Agreement-to-be-Acquired-by-PIF-Silver-Lake-and-Affinity-Partners-for-%2455-Billion
    1 point
  5. ARPG/Diablo-likes: dunno if someone mentioned it already but Moonbeast Productions has some Diablo2/Blizzard North devs and they're making an ARPG. Seemingly voxel in some form, destructible/alterable world in some fashion, every game you make is a seed generation so more unique rng than usual, other stuff. More fantasy-dark than "evil grim dark." Don't expect it any time soon. Maybe 3-4 years. Rhyker has been playing a pre-pre-pre (x10) Alpha demo they gave to him and has a video on it here: (1 month old) A developer live stream (4 months ago) has more - it's an even earlier build, you can see the visual differences, but it's still interesting.
    1 point
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  7. I finished the main plot in Hogwarts Legacy. Overall I think it is a good game. A bit too Elder Scrolls like perhaps and a bit too collection focused. I think every bit of content overstays its welcome just a tad. The good thing is, for the bonuses you don't need to do everything. Just over half the Merlin Trials unlock max inventory. You can ignore the other forty something trials. The game doesn't force you to do every repetitive thing. The writing works. The plot works. The endless hordes of enemies do not work for a game that is focused on such a small area. The hundreds of poachers you kill mean you basically depopulated the wider area around Hogwarts and Hogsmead. Some comments the characters make are very on point. When your character wonders why nobody has looted the chests in the dungeon, even though you known it has been explored before. When you wonder why your professor has very specific ingredients for a potion on hand. Whoever wrote the story has felt those plot quibbles themselves and isn't above some self irony when they find themselves in that situation. It's the exact type of little thing that wins me over. The combat is fun. It is far more involved than a lot of action rpgs. The different spell combos and the way different spells may uniquely interact with different enemies are great. I still need to figure out how to hit a troll with their club. I don't like all the voice actors. I understand criticism that it is less a game about going to wizarding school and more a run around kill stuff game. I don't know how a school simulator would have been fun though.
    1 point
  8. I went to a 30th anniversary showing of ghost in the shell. It still holds up
    1 point
  9. Scientists are developing artificial blood that could save lives in emergencies If it works in humans, this could be an amazing advance. Good to see.
    1 point
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