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Showing content with the highest reputation on 08/24/25 in all areas

  1. Hey guys, first of all i use community patch and no other mods. I wanted to try single class trickster, old school dual wield sneaky chracter with some casting(oh boy gaze of the adragan + freezing rake combo very satisfying with the eye of wael+sun and moon power level boost). Anyways my vanishing strikes breaks invisibility after i hit, it shows vanishing strikes duration(8.7 in my build) but when i hit with auto strike or any ability my invisibility immediately breaks. I hope i could explain myself, can anyone test it if its happens to you too. Thanks in advance.
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  2. Why would South Africa need nukes, what are you talking about? We have nuclear energy but we definitely dont need nukes and NATO has nothing to do with it
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  3. Weird. I hope there was no secret "fix" because that would turn Vanishing Strike from decent into *pfffrrrt*. Unfortunately I cannot try it out atm because I'm on vacation and won't be back until September 7th.
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  4. please. pretty please.
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  5. At the time, I was not able to message anyone as my account was too new. Now that I am able to, I have.
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  6. Avowed was surprisingly well optimised I felt, and I'm expecting the same from OW2.
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  7. I am afraid you'l be right, and it will be one of those souls-action games. On the other hand, nothing in the trailer prevents it from doing a complete plot twist and have the characters travel forward in time to bring their rivalry into the current era to battle it out at a music event as K-Pop Idols. Then the game would be part life sim, part music industry management sim, part dating VN Unlikely, One can hope.
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  8. Once again it is GamePass time. With Outer Worlds2 coming in October, and games I want to play piling up in gamepass I figured it's a good time to resubscribe and tick few of those off. So here is a list so far: 1) FTC: Firebreak - Remedy's Left4Dead-like. Ehhhh. It's not terrible, but also not particularly interesting. Gameplay is very basic, missions get old very quickly, and matches are either fairly dull (if everyone know what they are doing) or frustrating (if one or two people don't fulfill their roles). It's an ok time waster with a friend, but I think I had enough of it in a solo que. I might jump back again later after few updates, but I wouldn't recommend paying money for it. Sorry, Remedy. 2) I gave new Commandos: Origins game a go. Eh, didn't play much so far, but my impression isn't much different than from a demo - it seems like a clunkier, far less polished version of Mimimi's take on the genre. They just haven't presented any interesting challenges so far, and character kits seem basic. 3) South of Midnight - again not very deep so far. Look beautiful, and I like the vibe. Initial impression of gameplay is that it will likely not amount to much. Feels like a very basic action platformer thing 3) Clair Obscur: Expedition 33 - that's been my main thing for the last two weeks. It's great! Fairly contained jRPG, with all that I like about genre but none of the tedium. Combat is straightforward but engaging. Vibe and story is the highlight - great soundtrack, compelling character writing, I am yet to decide on plot - it is shaping to be a bit more straightforward than I was hoping for, but we will see - I am confident a big twist is just ahead of me. Perhaps not a groundbreaking game, but with a lot of heart and passion. [edit. Ok, I like the plot now. Twist was good, in a thematically meaty kind of way.] 4) The Rogue Prince of Persia - it's really good. Sharp artstyle, and really enjoyable gameplay. They are also doing some smart story thing - not quite copying Supergiant's work in Hades, but still managing to naturally weave story into it's rogue-lite structure.
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  9. It's cinematic only but for a game, I like that it's a Korean Joseon era setting. Not many (AA/AAA) pc-games with that folklore/look. Sadly (for me) it's probably a "souls-like" action/adventure/SP meaning outside of being pretty, it won't be for me (unless I cheat my way through it ). But I'm kinda curious if it'll manage to distinguish itself, gameplay-wise, as something more than ending up being largely known as a Korean "Black Myth Wukong." Like more rpg elements (party members, a tad less linear, whatever, etc). Probably not, but who knows. UE5 engine. Character is inspired by a Korean novel and/or real life person turned into a legend, or something. One of those things.
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