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Showing content with the highest reputation on 02/20/25 in all areas

  1. I think it is certainly still relevant to include. The trees are very non linear and the way you path through them to assemble a build is still quite involved. Not to mention gear choices too. Furthermore, I think as space to just discuss the more mechanically focused aspects is important too. How certain abilities work, what abilities are strong, evaluating some more esoteric mechanics etc. For instance I have been trying to figure out how the summoned weapons work. I would like to know if they scale off level or grimoire quality or both. I can tell they work with some passives, for instance the Parasitic Staff is functionally a Great Hammer meaning it gets the benefits of passives like Brawn or Stunning Blows (untested but I believe this should work). A place to discuss this in depth would be helpful.
    2 points
  2. No matter what I do I get a fatal error crash soon after launching the game. I am able to load the shaders but I have not gotten past character creation yet. It just freezes and then crashes with the error. Running on a AMD Radeon RX 7600 with an AMD Ryzen 5 7600, 48 gigs of RAM DDR4
    1 point
  3. Unable to complete this quest. The ambassador is not in his office for me to talk to him to continue the quest. I did the portion already to Find the Watcher as well. It seems like I am hard stuck I have cleared the whole zone and did all other side quests I could find.
    1 point
  4. The reason is: I get motion sickness after playing like 30mins of this (and similar) games. I then have to stop, else... Farewell, Avowed - and the lunch I had.
    1 point
  5. Hello friends, Please send issues as well to support@obsidian.net. This way I can ensure it gets to the right support team in addition to the request for community help here. F
    1 point
  6. Only 17 hours in, but I must say, I am enjoying this game more than I have any other RPG in literally years. I love the feel of the combat, the density of 'stuff' to explore, the art style/graphics/details/etc and the little rewards for going off the beaten path to explore random places/nooks/crannies. I actually feel bad that I'm playing for 'free' (Xbox Game Pass Ultimate). Hope there are eventually some large expansion packs to buy I'm running on a handmedown 3090 (on a new i7/14700k rig I put together) and the gameplay is buttery smooth in 4k, I left things at whatever it set itself to by default, which seemed pretty maxes by what I glanced briefly. Only complaint is that I seem to crash religiously after about 2 hours of play which is fine, cranked the autosave down to 2minutes, and I need the break anyway
    1 point
  7. You should def go for steady aim and dual pistol (and maybe weave a bit of magic for CC). Steady aim rank 3 will drastically slow the pace of combats (while allowing you to land very deadly headshots) I'm sure you can dispatch most of the mob with very limited movement in Normal difficulty with this base setup. Also I found 1st person much less "nauseous" than 3rd person but maybe it's just me. You should also use heavy armors, this will limit the amount of movement you have to do in order to stay alive, and honestly ranged builds dont really need endurance (compared to melee). Hope it'll help Cheers
    1 point
  8. Mind you, Mafia has a lot more violence. And guns. Meanwhile, my last quest in KCD had me investigating the biggest pile of literally sh*t I'd ever seen in a game... Whilst the locals weren't amused by Henry's stench thereafter, they didn't take out tommy guns or anything. Not even pitchforks. And the first game tasks you with learning how to read. The pen can be mightier than the gun, after all. If that's what you're after. Or aren't.
    1 point
  9. Not gonna lie, while playing Deadfire right now, occasionally in dialog I see myself wishing to have character close-ups like in BG3. Or just more dynamic animations. Like, show me what my character is doing and don't just write it in the dialog window (which I find really hard to read, by the way). Generally I dislike this sort of descriptive text. Talking to an NPC and the first two clicks in the dialog window is a lengthy description of what the guy is doing is... bad. I mentally skip that text. Stuff like that also wasn't necessary in games like Fo1 and 2, so I don't see it necessary here at all. Hell, this is what made the new Torment game highly unenjoyable to me, because there was SO MUCH of it, reading became a real drag. Now, many years after the release of Deadfire, I appreciate that the company heads decided to voice all dialog. Sure it was harder and cost more money, but I'm happy about it now. Maybe it's because I'm getting old and I have trouble reading all that ****, no clue.
    1 point
  10. I'd like to see a PoE match-3 game.
    1 point
  11. I can't complete the main quest because even though I have found the Watcher and spoken to them something must have happened because I can finish the quest at any time I talk to them I get generic responses not an actual talk
    1 point
  12. Personally I'd like to see a PoE: Tactics game. I.e. something akin to Fallout Tactics, but with the Eora lore and character builds. Maybe include prior companions with a new protagonist, dealing with the conflicts that followed the outcome of PoE 2. If they made it moldable and extensible, that'd be even better.
    1 point
  13. OHOHOHOHOHOHOHOHOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! That's all one had to say to sell me on KCD, and you are first to do so. I think that is the last push that I needed to launch the game (after Avowed that is).
    1 point
  14. I had exactly the same problem. Since the early access, I've been trying to find a solution. First, I used DDU to completely remove the Nvidia driver in windows safe mode. After restarting, I installed the Nvidia driver version 561.09. Since then, no more CTDs (crashes to desktop). I came across this through a reddit post. It wasn't about Avowed, but another game with the same engine and a RTX 4070 Super card. So far, I've tried the epic graphic preset with DLSS 3, without Nvidia Reflex and Ray Tracing=off. VSync=on and a 120 fps cap (set via the game settings). I still need to test other variations regarding stability. Hope it helps you. DDU: https://www.wagnardsoft.com/content/Download-Display-Driver-Uninstaller-DDU-18093 Nvidia 561.09: https://www.nvidia.com/en-us/geforce/drivers/results/232544/
    1 point
  15. Thank you so much! I will do as you say and send the email too.
    1 point
  16. Hello friends, I have passed these on to Admin. Please send issues as well to support@obsidian.net. This way I can ensure it gets to the right support team in addition to the request for community help here. F
    1 point
  17. Oh yeah, definitely a lack of skill games way back. By the way, I don't consider KCD as such. Warhorse claimed they attracted totally non-gamers with the first game already. And those adapted far better to the unusual design decisions than the gamers: E.g. the saving system, eating, drinking, sleeping, fighting... It's all about conditioning. I mean, back in the day, we used to play games without markers, auto-maps and with actual puzzles when we were kids. And had no problem whatsoever with that. Every game was kinda like that. But since a large part of it is simply conditioning: There's market opportunity for (almost) anything. With so many games in that space playing increasingly alike, perhaps moreso than ever. It needs to be packaged properly, naturally... Plus, if you're not fully committing to something, you risk making completely bland product that may try hard to please everyone, but doesn't really wow anybody. Eventually, you're going to alienate a few people anyhow no matter what you're doing. For all the talk about how much of a hardcore sim KCD would be, at the core it's actually quite a cinematic Hollywood type of affair full of drama and even genuine laughs -- the survival/sim elements are fairly light. Think Mafia, Vavra's first gig as a writer / director. There's quite a lot of that in there still. I was actually underwhelmed initially when I went into the first game kinda blind back then. I expected something way different. Only when I'd finished the long prologue and the game opened up, did I start to really warm up to it.
    1 point
  18. I don't think you'll be disappointed on the first part, on the long term at least. And yeah, that lady at the palisade was a massive info dump. No one else is that obvious. Kai is also a big info dumper, but at least it's kinda reasonable he chats about stuff. But he does join you really easily, I think they could have made you work for that a bit more.
    1 point
  19. Have you tried 3rd person mode? That helps my wife.
    1 point
  20. Avowed is finally here, and if you're anything like us, you're already diving deep into the Living Lands. But let’s be honest—navigating a brand-new world can be overwhelming. Where’s that rare weapon? Which cave actually has something useful? And why do you keep ending up in the same spot after 10 minutes of wandering? Over the last few days, we have been working hard to create the very first truly interactive map for Avowed, with Live Player Tracking! After our success doing this for Diablo IV, Baldur's Gate III and Palworld, we added the Living Lands of Avowed to our toolkit! Features: Detailed Locations for Points of Interest, loot and quests. Live Player Tracking, so you always know where you are. [Upcoming] Item and Quest Database to help you plan your adventures. [Upcoming] Database integration to move between database and map for more info or locations! Updates: We are constantly updating the map with more important points for you to discover while working on a full database of Quests, Weapons and Armor (including upgrades) and much more. While this is useable already and was very appreciated by our Beta Testers over the last few days, we do consider this a work in progress and we want to bring you even more. How to use: For the Dynamic App, containing Live Player Tracking, go here: https://www.overwolf.com/app/azerpug-avowed_map?utm_campaign=Post&utm_medium=RD For the Static Website, go here: https://avowed.azerpug.com/maps
    1 point
  21. Honestly, Obsidian did this with New Vegas and classic fallout and even if it's a little on the nose, i love it. It acknowledges old fans, it makes the world feel consistent and it goes a long way to introduce new fans to older titles, because they can smell when there's lore. How many people went from New Vegas to Fallout 1 and 2? I'm hoping a similar things is about to happen with avowed and pillars and i'm so here for it. Overall i don't think it's really that different an audience as people make it seem between mainstream and non mainsteam cRPGs. I think that if you aren't old, "modern" rpgs can be a gateway to classic cRPGs, at least that was my own story back when i was younger and played new vegas.
    1 point
  22. I can never get over how good The Fifth Element is. I am usually not one for rewatching movies, but this one is for some reason so easy to come back to.
    1 point
  23. I also can't complete this quest but on the other step where i must speak with apothecary. I've killed Thala before while exploring so it did respawn for me and apothecary dielogue is locked.
    1 point
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