Finished Twin Mirror. It is a 3D point-and-click-style adventure. The story follows a freelance journalist whose friend died under mysterious circumstances.
The puzzles are on the easier side and the number of retries is mostly unlimited, but the developers managed to implement pixel hunting in 3D - not only do you need to find the interaction point, you also need to position the main character at the right angle for the interaction prompt to appear. Some objects must be interacted with in a specific order, which occasionally leads to rather funny situations - at one point, the MC can run circles around the hostile locals before going to the objective (to look at a locked door from a distance), but once it is done, the locals try to physically assault the MC (not because of the door, because they actually did not see him 1 meter away before that).
The main gameplay systems are the dialogues, with the helpful social imaginary friend commenting on the available options, general puzzles (e.g. finding a password to a computer), and the “Mind Palace”, the protagonist’s ability to recreate past events based on the uncovered evidence. They are mandatory to complete, the number of retries is unlimited, and there is only one correct solution. The only drawback is rewatching the cut-scene. Speaking of, the cut-scenes are unskippable, which makes replaying the game significantly less appealing. Other, less used, mechanics include a running and dodging sequence and some sort of quick-time events. There are also optional collectibles hidden around, but I did not look for them - walking around was very slow and quite boring, despite the locations being small.
The graphics and sound are serviceable - nothing amazingly beautiful, nothing too horrible, good variety of character models, and a few original areas. The game would have been better in 2D pixel art style, but the developer seems to like 3D and unskippable cut-scenes.
I played on Steam Deck, so cannot tell whether the controls are rebindable. The number of save slots is limited to 4 (it is possible to copy the saves between slots in-game) and the game auto-saves the progress, so Windows Explorer is still a better option. I have not encountered any bugs during my 7-hour-long playthrough.
The aspects that elevate my opinion of the game are the endings and the not-terrible representation of the mental health issues (the MC mostly copes with it well and effectively shuts down during panic attacks; it is never explicitly stated what these issues are). The story branches close to the end and the choice affects the gameplay system used for the final confrontation and the epilogue. The differences are stark and playing through both endings was incredibly amusing. I also liked that the story was largely self-contained and the main conflicts were resolved satisfactorily.
Overall, it was a positive experience and I would recommend to try it at least once, but when the game is heavily discounted (~75%-80%).
I thank ShadySands for the key.
---
As with D:OS, the player is expected to interact with the systems, i.e. cheese the fights* (stealth, barrels, talking, etc.). I found the animations to range from ridiculous to atrocious (especially the facial animations for the PC), but the immersive sim elements allowed to decrease the exposure to them* (the cut-scenes locking the characters in place were somewhat funny, but usually worked for the foes as well), which I greatly appreciate. Granted, the combat and the cut-scenes became harder to avoid from the end of Act 2 and onwards, excluding the spoiler below, but at least the latter were skippable.
*a vague spoiler for Act 3: