I am not sure if easier is the best word - more fair, that's for sure. DS2 (similar to Elden Ring) suffered IMO from a lot of cheap bullcrap. I didn't think DS2 was too hard, I just thought it was full of "gotcha" moments. DS3 went back to telegraphing its intent and when it it jump at you, it was rarely with intent to kill.
But there is still, of course, an element of player experience in the genre. The combat model is pretty simple really, as far as player involvement is concerned so skill acquired in one game tend to transfer to another.
Speaking of which - I might be burned out of Soulslike as well - that or I just didn't like recent releases. I used quite a few summons in Lies of P - I just didn't feel bosses were worth learning. I am also somewhat stuck in Erdtree - though I think it has more to do with how unreadable enemy attacks are. I am at the final boss - I learned his first phase and am chipping at this 2nd phase. There is so much visual noise that I don't see another option than to die over and over again, and try to learn and memorise proper dodge timings.
But I don't think it is entirely me. I did enjoy some parts of Erdtree immensily. Some bosses as well - not as much as DS3, but still. I find a lot of the bosses to be artificial difficult though. Killing you through attacks to which proper defense is unclear, a lot of charge attacks which timings have to be memorised, similar looking attacks with different wind up times to trip you up. I don't know I feel Elden Ring was too much - it overstayed it's welcome, and DLC had far too much repeat for my taste as well.