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Showing content with the highest reputation on 11/21/24 in Posts
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Balance in Bloodborne is all over the place. I remember that oftentimes I found the generic mobs to be more difficult than the actual bosses. Majority of the boss fights I was able to win on first or second try, which is funny since I'm terrible at souls like games. The mobs on the other hand... Elden Ring on the other hand... I honestly can't go back to it. I like the style and feeling and stuff, but some of the bosses feel so frustratingly hard to me, I just don't want to anymore.3 points
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https://www.rockpapershotgun.com/avoweds-rickety-combat-feels-like-the-undoing-of-its-lush-fungal-world2 points
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1 point
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Damn, I'm "only" playing for 15 hours, but it feels like I'm already completely overleveled. Just defeated the Shadow of Yharnam on first try. I remember back in the days it took me a couple attempts to get it done... this was barely a struggle. Guess the game gets a lot easier once you have meta knowledge and know what to put skill points in / which weapon to use. Grabbed the Tonitus quite early and boosted it up and now I'm melting everything in my way.1 point
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I am not sure of other EU countries but salaries for 1 million troops on foreign operation would cost in salaries for Finland over 10 billion euros in month. Total cost with all expenses would be over 50 billion euros per month, with assumption that there is no fighting Cost are based on how much our UN peace keeping operations cost in past. Although here is picture form highly secure border between Finland and Russia - blue white pole tells where Finland starts and red green tells where Russia starts.1 point
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I have found a video, which is linking to the source of this information. According to the info, a member of Republican party, had an interview in Kyiv 24, and he explained, that Trump has backed Biden’s decision to allow ATACMS strikes in Russia, as he believes in projecting peace through power.1 point
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Erdtree - just one final boss left. It might take a while. Mostly, because I am not in the mood of figuring him out at the moment. Other than that I continue delving into capcom’s catalogue. I tried Monster Hunter: Wilds beta, and aside terrible performance it mostly confused me. Odd controls, odd gameloop. Monster Hunter: World has been on my radar for a long time, but from what I heard about it (hunt monster, craft equipment to fight tougher monsters) I worried it just might not be for me, the way Diablo-like games aren’t for me. I decided to finally give it a go, and I think I found my grindy progression game. What makes it stand out is that I actually like the combat, and I like it more the more I play. Each monster so far has its own quirks so it feels more like boss rush, rather than dull grind. I am quite amazed how much variety there is, even though Capcom smartly reuses assets for different monsters variants - but even if they have some of the same animation, they tend to fight very differently. Difficulty curve is very well handled so far. There is a lot to MH, but I didn’t find it too overwhelming. It might be my game to dip into in-between Street Fighter6. I feel like I have been missing out on Capcom.1 point
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About Aloth and Eder "numbers" and decisions in PoE1, you can find the "algorithms" here and here, with other info here and here.1 point
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So after having to restart galaxy 34+a few times, I got to play for about 2 hours. I really dislike how UE it looks, had an out of video memory crash, but otherwise I didn't notice any glaring bugs, some clipping and weird cloth physics, though could be that dude had the badonkadonk of a neolithic fertility godess. The facial animations are true to Shadow of Chernobyl, spot on there. Had my usual trouble with mouse sensitivity settings and I made the mistake of turning off all the yellow paint before I made the choice of game difficulty, so they got turned back on. I restarted twice because of this, but turns out all I had to do was go into the menu in game and turn that off1 point
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It's what the Jaws dude from the James Bond movies has when the sun is shining.1 point
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That would be terrible indeed. Everybody knows, that most hateful number is 7, because 7-8-9… I’ll see myself out now1 point
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During last week destruction of few hundred of mechanized units in Kursk, UA has captured loads and loads of DPRK weapons out of the wreckages. No captured/killed soldiers yet shown, that’s true, but even if we hop on the western media hate bandwagon for providing “fake news”, the South Korean agencies and government , which have been very reluctant to report about anything similar in the last 2 and half years, confirming this information, makes this information pretty plausible…1 point
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Looks like the retraction was preliminary here as well. Today UA hit Kursk HQ with allegedly DPRK officers on board with 12 SCALPS/Storm Shadows over the course of less than 60 seconds. Must have been very high value target, if they decide to spend more than 30 millions on a single strike, while still having shortage of these weapons…1 point
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I am inclined here to agree with Zoraptor again. The statement, that “We do not review bad games” does not hold water IMHO. As I can say, that I have played few games, which have been absolutely terrible/boring snorefest, which has got the rating of 7/10 or even above. They do review bad games, but they are afraid to give it proper evaluation. Newest Dragon Age is prime example of that IGN and Gamespot gave it 9/10 and Eurogamer even 10/10 FFS… If this does not show the current state of quality of game reviews, than I do not know what1 point
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I remember those shrimp on the barbie ads. They were all the (US) rage back then, when people used to chatter and giggle about tv ad campaigns vs. adblock everything. Funny how that was such a culture norm once. It was back in the mid-80's, there was a whole series of them, but I think this is the one most think of. Not sure if it was the first one or not, maybe.1 point
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About Vulnerable Attack: it's good for early game, but not so good since you get Deadlows, i think... For two reasons: 1. +5 dmg per hit became not so sighnificant comparing your overall damage and comparing to large healthpool of enemies 2. If you don't reach 0 recovery (which is heavy depends of equimpent and random loot), VA slows you down and do nothing for your DPS, and even reducing crit rate. Explanation: Without VA you can deal 10 hits in 10 seconds (for example), and with VA (-20% attack speed) you can deal only 8 hits in the same period of time. One hit deals, for example, 30 dmg - then your overall dmg in 10 seconds will be 300. With VA you get +5 dmg to every hit (so it will be 35) but can hit only 8 times, so overall damage will be 35*8=280 in 10 sec. In addition, you will have lower crit chance, becose you deal less hits (attack rolls) in the same amount of time. So crit chance will be also reduced by 20%. On the other side, yeah, it's guaranteed +5 damage bonus, even if you graze, but you don't see any sighnificant andvantage in 99% fights past lvl 11. For me it's a "trade bad for worse" option. But if you can manage to reach constant 0 recovery (i mean "constant" - not limited by time and not dependent from triggers like Frenzy on Sanguine Plate) then it will be a nice damage bonus.1 point
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OK, after all this dicussions I made a test and tried to "simulate" the expected damage with and without might for resolution (sabre) and St. Rumbalt (greatsword). The data are taken from the wiki, so they may be wrong. I have used deathblows (100%), reckless assault (20%), anihilating crit (100%), superb weapon (45%), 50% might bonus, sabre (20%), 2h style (15%) and a 30%lash (=lash + talent). The sabre has a base damage of 11 - 16, I took the average 13,5. The greatsword has a base damage of 14 - 20, I took the average of 17. The numbers are rounded and I do not include all bonusses that you might have in the game, so these data are just a first guess. resolution without might bonus: 51,975 + 15,6 = 67,575 (slash damage + 30% lash damage = total) resolution with might bonus: 58,725 + 17,6 = 76,325 (about 13% more damage per hit) St. Rumbalt without might bonus: 64,6 + 19,4 = 84 St. Rumbalt with might bonus: 73,1 + 21,9 = 95 (about 13% more damage per hit) The damage per hit of the 2h weapon is about 25% higher than the sabre! Please note that St. Rumbalt is even better than this number because of: - prone on crit, which allows sneak attacks, reduces the enemies deflection and the enemy cannot attack you - The weapon uses the best of 2 damage types, no need to change the weapon. Sorry, but I am not a math expert, so I cannot put a number to those advantages. like prone on crit is worth X points of damage per hit. My calculation does not include increased crit multiplier (durgan steel and/or quest talent), buffs (e.g. +10% from priest bless spell) or any other effect (e.g. equipment) that might increase your damage. It does not include special attacks or backstab because they can only be used a few times in combat. I assume a crit, because this char will crit a lot. So I cannot put a number on things increasing acc or that convert hit to crit. If you enchant the weapon better than superb, add other damage bonusses and perform special attacks, it will be in favour of the 2h weapon, because the effect is based on your base damage. 2h Weapons are better against enemies with high DR and those are the importent ones, because nobody cares how much overkill damage you do to a wolf. Your damage will often be higher than the numbers above. The damage bonus of St. Rumbalt over a sabre will be more than 25% in most cases. For the numbers above, I have also tested, when the DPS of the mig rogue is higher than the DPS of the dex rogue. The mig rougue becomes better when the enemy has an DR of 38 or higher. I have not played the game on PotD, so I do not know the highest DR of enemies in this game. Anything that increases your damage will increase the DR value where mig becomes better (It was 22DR in my first guess. Now I tried to use more realistic conditions when fighting a dragon and it is 38DR. Since I have not included all possible sources of damage it will usually be even higher.) summary: - The damage bonus for a rogue with a 50% mig bonus is about 13-15% of damaga per hit compared to a rogue without this bonus. - A rogue with very high dex and little might will almost always have a higher DPS than a rogue with high mig and little dex. - A 2h weapon will do at least 25% more damage per hit than a dual wielder. Most of the time the bonus will be even higher, but it is hard to put a number on it. - This is mostly guessing: A char with St. Rumbalt who does everything to increase his speed (durgan steel, gloves, potion, only cloth armor, . . .) will not only have a much higher damage per hit, but also the same or even higher DPS than the best dual wielder. While a dual wielding rogue with max dex may not have the ultimate damage per hit or DPS that is possible in this game, his damage will definitely be very high compared to most other chars, at least against a single target. The dual wielder has it much easier to reach low or even zero recovery. High dex and low recovery is also useful when you use items, scrolls or other things.1 point
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Each point of dex will increase attack speed by 3%. Lets compare a char with 20 base dex and 10 base mig with a char with 20 base might and 10 base dex (base means the value at character creation). Through equipment and buffs we raise the main stat to 27 ( =51% bonus, I will calculate with 50%). A char with 27dex and no recovery will have 3 attacks, while a char with no recovery and 10 dex will have 2 attacks in the same time. Thats a DPS difference of 50% the attack speed difference. A char with 27mig would also deal 50% more damage than a char with 10mig, if mig was the only thing that influences your damage. But mig adds 50% to weapon base damage while dex increases the speed of your attacks by 50%. Rogues have lots of other modifiers to base damage. As an example, I will compare two rogues who use deathblow (100%), reckless assault (20%) and a critical hit with an anihilating weapon (100%). One of them has 50% dex bonus and no mig bonus and the other one has 50%mig bonus and no dex bonus. Base damage = 10. dex: 10 * ( 1 + 1 + 0.2 + 1) = 32 damage per hit mig: 10 * ( 1 + 1 + 0,2 + 1 + 0,5) = 37 damage per hit The mig rogue does 15,625% more damage per hit than the dex rogue. This does not include an elemental lash or weapon enchantment. This would reduce the advantage of the mig rogue further. The mig rogue does get a bonus damage to deep wounds by the way. This is the damage per hit, but now compare DPS. Once again, in the time where the mig rogue makes 2 attacks, the dex rogue attacks 3 times. dex: 3 * 32 = 96 mig: 2 * 37 = 74 The DPS of the dex rogue are 29,73% higher than the DPS of the mig rogue. summary: The mig rogue has a higher damage per hit, the dex rogue will cause more damage in a certain time. Of course, having both high dex and mig would be optimal. But you need some per to hit thigs and you should not drop con and res too much, because dead chars deal no damage. If you are obsessed with math you can count in all the damage modifiers, buffs and equipment you can get and calculate the optimal values for dex, mig and per to achieve both, max damage per hit and max DPS. I skipped the math and chose dex. EDIT: This calculation is done without DR. Enemies with DR will make the mig rogue more powerful. When I have time, I could look at how much DR the mig rogue overtakes the dex rogue. EDIT2: In my example, when the enemy has more than 22DR, the mig rogue has a higher DPS than the dex rogue. EDIT3: The sentence "thats a DPS difference of 50%" is false. I have corrected it. EDIT4: Sorry, an elemental lash profits from might. I think it has more benefit to the mig rogue than to the dex rogue, especially with DR.1 point
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The UN won't fund it anyway. It'd be a ~KFOR like arrangement, where the UN provides legitimacy (or not) for a mission but they aren't UN peacekeepers. And yeah the UN budget for peacekeeping would be a lot higher if rich countries were the top contributors of troops. UN peacekeeping is 'cheap' because while it's largely funded by richer countries it's largely performed by soldiers from poorer ones. As it is only 2 of the top twenty troop contributors are on the top 10 budget contributors list- and one is China. The only high wage top 20 troop contributor is Italy. A soldier from the #1 contributor of troops Nepal simply costs a lot less than one from #40 contributor Britain. Use EU troops and you'd need 5x the budget, at absolute minimum. In other news, looks plausible that Russia fired a bunch of ICBM at Ukraine. No nuclear warheads, obviously. Probably used only as kinetic impactors. Would explain all those embassies that were ordered closed, the launches would have been disclosed ahead of time. Only thing left is a nuclear test to show the warhead work too.0 points
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the more i read here the less it makes sense how in my global variables document it says that Eder has -5 faith but in deadfire he is still pro ethos. Also, i´ve completed Aloth quest and he was in my party as i won but his ending displayed a 0 because on the wiki it only can have 1/2/3 but no 0. Which is funny because even in that PoE2 save file, in that very moment, he is even in my party XD So he can´t be dead anyways but the 0 is throwing me off and the fact that eder supports ethos despite having-5 faith. I´ve not looked at other companions but the fact that this already confuses me made me first want to fix this issue before moving on to the others.0 points
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If EU countries needs to increase their military spending with billions, they would like to cut cost elsewhere and Russian gas has been cheap, which is why many EU members states relied on it so heavily before 2022. Where UN budget comes? Especially if USA will cut its payments The approved budget for UN Peacekeeping operations for the fiscal year 1 July 2021 - 30 June 2022 is $6.38 billion. The top 10 providers of assessed contributions to United Nations peacekeeping operations for 2020-2021 are: United States (27.89%) China (15.21%) Japan (8.56%) Germany (6.09%) United Kingdom (5.79%) France (5.61%) Italy (3.30%) Russian Federation (3.04%) Canada (2.73%) Republic of Korea (2.26%)0 points
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tbh, sounds like something russia would want-- just anything that bleeds the EU and forces them to buy russian gas and stuff again.0 points