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Showing content with the highest reputation on 05/19/24 in all areas

  1. Hi all, you know that from the Gullet you can reach some locations as Delver's Row, Dereo's Lair and so. A path leads to the Neighbourhoods, a bunch of scripted encounters/interactions; ok, I searched but I can't find any list/information about what are these encounters and how they "work" (results, checks, etc...) in the wiki, the forum nor elsewhere. Do some of you know whether such information exist and where can I find it? Many thanks
    1 point
  2. Not quite there yet, but you're well on the way to discovering the fun of "dance parties". Maybe not with three Grave Robbers as such, but equip one with her best move, Lunge. Then add two or three more party members who also move themselves forward (and optionally backwards) with their best attacks. Grave Robber Lunges then Shadow Fades. Highwayman Duelist Advances then Point Blank Shoots. Shieldbreaker ...well, basically all her skills move her either forward or back. And while less explicitly dancers, the Jester (Dirk Stab/Finale) Crusader (Holy Lance), Man at Arms (Rampart), Hellion (Breakthrough) can also participate in this style of play. It's both very fun, and makes it so that you're far less vulnerable to being surprised by enemies. But yeah, the boring meta team is "Jestal", Jester and Vestal. Coldly effective but it's just so boring to play. You can easily complete the game with static parties where every member just operates independently, but dance parties and a third type of party, built around using Mark (using 3-4 of Bounty Hunter, Occultist, Hound Master and Arbalest), are great to keep yourself from burning out with the same old strategies.
    1 point
  3. https://www.rockpapershotgun.com/summery-soulslike-enotria-the-last-song-is-delayed-again-but-theres-an-8-hour-demo-coming-soon https://www.rockpapershotgun.com/redfall-will-receive-one-final-update-after-all-including-an-offline-mode
    1 point
  4. There are mods to remove the timer from the War Table missions. Some of these short text-based adventures are rather interesting. I think, the length not being a positive quality by itself was discussed in another thread (in relation to Owlcat's game design)? Edit. Curious timing. https://www.rockpapershotgun.com/this-handy-list-of-mods-makes-dragon-age-inquisition-short-enough-to-play-again-before-dreadwolf-comes-out To be fair, we might be able to finish the game several times over before Dreadwolf even without these mods.
    1 point
  5. I never felt that dungeons ever actually went up in difficulty, and indeed you probably outscale the dungeons if you know which trinkets to farm, because that's the only place where you actually have decisions to make in terms of the power level of your units. The rest is, as you say, just farming gold in order to unlock and buy better skills and gear levels, no decisions required there. Rushing the bank district is a pretty decent idea, and remember to sell duplicate and junk trinkets regularly. They don't. All of the game rules are actually stored in plain text for easy inspection and modding, and as such is one of the easiest games to mod that I've ever encountered. The file scripts/map_generator.darkest confirms this by only having one entry for each combination of dungeon location, length and mission type. For example: Scouting is an incredibly powerful mechanic that's easy to neglect. The game doesn't make it terribly easy to understand how it works, so here's a guide:
    1 point
  6. Watched some homeless guy challenge a building to fight. The building won. This city has a certain charm, I have to say.
    1 point
  7. Picked up Darkest Dungeon a couple days ago.... Week 25 or something (Dark difficulty setting). Despite getting my ass whopped right in the first combat in my first veteran dungeon (LVL3), I'm kinda addicted. Which is strange, as what I'm doing since is kind of a grind: Leveling all weapons/armor and abilities up to lvl3 as well, all the while upgrading the town. Only then will I reenter another veteran dungeon. The radiant difficulty apparently shortens things without making dungeons/enemies easier, but we'll see. Also, hopefully veteran dungeons and up don't make encounters more frequent. I think it's part of the charm for me that you'll never know whether your next run has plentiful encounters or not. Sometimes, you go a couple corridors / doors without encountering anything, which only adds up to the suspense and decision making process: Should I push on or not? If there's enemies in every corridor and room anyway eventually, that's all moot.
    1 point
  8. For gaming it's really just either a 7600 non-X or a 7800X3D really. Occasionally the 7600X will be discounted to within say, $10-20 of the non-X, but there's only a few percent between them. Both are very efficient, cool-running chips so motherboard selection isn't all that crucial. Impossible to make any firm recommendations without seeing prices, but over here the best value mainstream picks will be boards like the MSI B650M Gaming Plus and the Gigabyte B650M DS3H. Upper-midrange picks will be the MSI B650 Tomahawk, Gigabyte B650 Aorus Elite and Asus TUF B650-PLUS. Depending on whether your current Intel board is a DDR4 or DDR5 version, you may also need new RAM. The general pick for AMD will be a 6000MT/s CL30 kit.
    1 point
  9. Trusty noqn can probably help you more, but have this for now: Pillars of Eternity II\PillarsOfEternityII_Data\exported\localized\en\text\conversations\06_neketaka_slums_district\06_si_bm_alleys.stringtable has all the text you will see there.
    1 point
  10. I barely even got to start the Hinterlands, I remember getting to my castle, starting one of those missions where you have to wait in real time for it to complete, then decided to quit for the day while it completed. I never ended up launching the game ever again.
    0 points
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