8-Bit Adventures 2:
Huh, why u no embed? Embed u giev!1! - ah, worked now...
Anyone else probably won't need 40 hours to finish the game, I just grinded a whole lot more than necessary, and spent a whole lot of time backtracking and trying to do quests that were clearly there to do, but simply not accessible yet. It also has some pacing issues here and there but was otherwise a pretty nice game riding on old JRPG nostalgia. As such, it does what is required of a JRGP. It has an airship (alas, no flying fortress) to explore the world with, and a story that becomes increasingly unhinged every step of the way before going completely off the rails.
Much like its predecessor it's story is built upon toying with the fourth wall.
It does a good job of capturing the old-school JRPG feel without recreating the more annoying parts. There are no random encounters, for instance, and enemies do not respawn as long as you stay within a dungeon, unless you exit of tell the save point to revive them. Also, the, uhm, save points in the game are not necessary. You can save whenever you feel like it. They're still there, for nostalgia's sake, and to provide boss clues and some friendly banter.
Can certainly spend one's money on worse stuff.