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  3. I have a bit of a problem with the ant baby pets. They need to have their ability to collide with the player and any loot that ends up on the ground due to manually dropping or for having a full inventory. I've had the baby ant kill me on dozens of occasions now because it collides with my character and moves me or prevents me from moving mid fight. It has also pushed me off of stairways I built and fallen to my death dozens of times as well since the collisions not only push my character but lift me off the ground as well, canceling out any attempt to jump back to the ramp before I fully get pushed off. I've also lost dozens of materials and trinkets due to the legs of the baby ant walking over the items and launching them into to orbit where I have no idea where they go. The legs of the ants also launch building material like stems and grass planks when walked on. The easiest way, at least to me, to see this getting fixed is simply removing all forms of collisions from the baby ants do they simply phase through any item or player. On a side note a believe professor Tully needs to have his ai changed to not move infront of the character at any point so we don't accidentally click on his dialog while exploring or looting or when he just randomly decides to float directly infront of the players view over and over again.
  4. Das Gleiche Problem bei mir ,ständig gehen waffen und Rüstung beim Speichern verloren.Ich gebe das Spiel auf ,hab 2 Tage Materialien gefarmt und dann Waffen und Rüstung aufgewertet und heute früh starte ich das Game und alles ist weg. Kein Bock mehr,einfach nur mist.
  5. Can you add a button to the trashcan for mass deleting items so we don't have to spend 15 minutes deleting items like extra webs and fangs form black widow raids. Or at least make it to where we can delete the bags of dropped bug parts. That would save lots of time deleting excess items.
  6. Yesterday
  7. Hi I don't know if it has already be done but I'm here to report a small issue. I went into new game + before collecting all the data on the map. The issue is that the last data of the pond lab, which is close to the pond chip, is now under an infused chest and it's impossible to collect it. It's not a big issue but if you want to 100% the game it can be annoying.
  8. Listen, I've been playing this since inception. I've seen every single upgrade that's been thrown at this game. I have literal years worth of time devoted to some of my saves. After today though, im not sure I can say I will be reaching for this game again. After all the time and energy I've wasted at this point just to have to completely demolish and rebuild several LARGE bases, isn't worth it to me any more. If I want a survival game to **** me in the a** I have several others to choose from that won't leave me feeling exasperated and defeated because I chose to install an update. Aside from these frustration, I had brain surgery 10 days ago and this WAS the only thing I was able to keep myself busy with until I can continue my brain cancer treatments but I don't even want to do that anymore. Thank you for robbing me of the joy of at the very least, a consistent game play experience and Turing me off to what was one of my all time favorite games. Sincerely, Dissapointed.
  9. I actually forgot that I even owned The Crew, I guess that it's been a while since I used Ubisofts launcher. I hope that the campaign gets some traction, there are active petitions going on now in the UK, Australia and Canada while there is a lawsuit going on in Brazil. I'm hoping to hear about options in the EU as Swedish authorities are useless here.
  10. Realised Hackers was now free on Prime, and idle watched it for the nostalgia hit. That sweet joy of mid 90's view of techno fashion and concepts of the hacking culture and the before-internet Plus Angelina Jolie and Johnny Lee Miller looking so damn young.
  11. They've augmented their forces with pickaxes.
  12. Former Microsoft senior PR manager Brad Hilderbrand on recent studio shutdowns: https://www.linkedin.com/posts/bradhilderbrand_there-are-two-reasons-why-all-those-bethesda-activity-7193668143305670657-wUSw?utm_source=li_share&utm_content=feedcontent&utm_medium=g_dt_web&utm_campaign=copy Gosh, I wish the Activision-Blizzard deal would have fell through, if that means the smaller, more interesting studios will get their heads chopped.
  13. They're gonna need the biggest shovels ever to take a city of 1.5million
  14. I feel that Putin's strategy now is to try and take Khar'kiv and then use it as leverage and a bargaining chip to force the Ukrainians to accept an end to the war on Russia's terms.
  15. After some test, it seems that the +20 accuracy granted by the small shield modal works fine in the first version of your mod, until the 2.5.4 version. I found that the bonus disappeared with the introduction of the version 2.6. but I don't see why because there is nothing new that seems connected with "Binding Block" ... Neither has Xoti a perk or an item affected by the changes. I add that I have no other mod installed, community patch aside, that could interfer. Very straaaaange !
  16. While I'd agree (and that trailers give this feeling too often these days), one can also go too far into another direction. Like this one. It tells me so little I searched for a brief plot synopsis because I couldn't tell even the tiniest thing about what it would be about - not even what genre/s it might fall into. I guess it got me curious enough to look up the movie tho, so it worked in that sense.
  17. lol this trailer is pretty much the whole movie. Doesn't feel like I need to watch it anymore now.
  18. Entropy is really incredible spell but is disapointing with direct damages. The 100% crit conversion is not fading with CC / pure DoT effects. It is the same for Charm or Sleep effects, they dont fade with CC / Pure DoT. For this reason Entropy and Call to Slumber are together completely mad (but not cheesy thing because there is always a risk). I made a topic about Entropy and every attacks that work well with it, and before that another about sleep effect if you want to know more about this.
  19. https://www.rockpapershotgun.com/the-witcher-3s-redkit-mod-tools-launch-may-21st-enabling-a-new-era-of-ambitious-overhauls https://www.rockpapershotgun.com/animal-well-review Steam discussions mention the controls not being possible to rebind, which is a deal-breaker for anything that is not a visual novel with 1 button controls. https://www.rockpapershotgun.com/orpheus-may-be-missing-from-hades-2-but-hes-returning-to-role-playing-musical-stray-gods --- About the petition, it was initiated due to Ubisoft pulling The Crew, which had a single-player yet server-reliant mode, from the players' libraries. It is not the first time they are doing this, but before that it was "just" DLC for the older AC games. I would strongly prefer the publishers to be legally encouraged to respect their customers purchases. If the publishers in their wisdom, made the DRM in a single-player game to rely on the servers, surely they can spend work-hours on untangling the dependency. The smaller developers are usually nice enough not to try doing this.
  20. Steam keys (from HumbleBundle): Axiom Verge Death's Gambit (already own on Steam; it was a rather enjoyable Souls-like Metroidvania) The Knight Witch
  21. There is no Light I suppose, the sexism is to indicate that they are safe to kill. I think, the setting is post-apocalyptic. The protagonist has a rather interesting manner of holding swords. It is nice that the story and the gameplay fit well together. The first boss. Aspire: Ina's Tale Islets The final island: Did the timed challenge. Sheepo (The screenshots cover the full game). Kidnapping the eggs of local population on the behalf of an intergalactic organisation. Most locals don't care, the relatives of the eggs, do, though. Late-game bosses and ending. Fallout 4 Far Harbor, ending: Xanadu Next
  22. Finished Islets. In general, very nice mechanically, the story is not exactly deep, but nice. Review: Then purchased and completed the developer's previous game, Sheepo. Not as good as Islets, but generally fine. Review: Tried VtM - Swansong. It did not run on the main PC, judging by the error message, the issue is with the OS. On Steam Deck, the poorly-made saving system is significantly harder to mitigate, so probably will play on the spare PC some time later. Tried Xanadu Next. Refunded - between the screen flickering (resolved by running in the window mode), crashes (resolved by deleting the intro movie), the mouse-only movement (not resolved, and the boring combat (not resolved), it did not seem to be worth the time. Finished Fallout 4: Far Harbor. It was generally fine. The body-hiding part of the assassination was a bit ridiculous - with some luck, I could have disintegrated the body during combat. Tried Brain Marmalade, a platformer. Got stuck in 5 minutes. The controls are not rebindable, the resolution cannot be adjusted in-game. The art is fine, stylised like pen sketches. Started Aspire: Ina's Tale. After Islets and Sheepo, mind-numbingly boring. Looks lovely, but so, so shallow. The story follows a priestess who is trying to escape a sci-fi-esque tower. There are some light environmental puzzles, but they are not exactly challenging or engaging. Continued There is no Light. The protagonist is blissfully silent. Got repeatedly punched in the opening cut-scenes and I still don't quite get the logic, but the visual design is nice and controls are very comfortable and rebindable.
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