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  3. Well, they don't necessarily have to "take" the city. They just need to encircle it and then lay seige to it. They themselves are going to realize that if the point is to trade it away, then it makes no sense to expend the kind of resources it would take from them to capture the city. But it also keeps open the possibility that the Ukrainian defenses in the city simply collapse. Forcing the Ukrainian side to accept defeat/surrender on Russia's terms is ultimately the end-game for Russia. Their first strategy to accomplish this end-game was to try and take a huge swath of Ukraine, essentially all of Ukraine east of and including Kiev, and force surrender in this way. That did not work. Their second strategy was to try and coerce the Ukrainian side by threatening to escalate to the use of tactical nukes. That also didn't work, mainly because of the external pressure on the Russians, including even from their friends. Now this is their third plan for coercing Ukraine's surrender, born from their battlefield succeses in eastern Ukraine recently. And this plan is the one that has a really good chance of succeeding, especially because Ukraine's Western allies are "going wobbly" (to use a line from Thatcher back in the day), and because within Ukraine itself we now have political differences over war strategy and Zelenskiy is no longer seen as Superman.
  4. There is no Light. It is an action-adventure. There are several paths to follow from the start, but they seem to be rather linear. I think, I have finished 1 out of 4 main paths. So far, I have turned off the music (at one point, it switched to rock, which, while nice, was not appropriate for actually trying to fight off the ambush) and tried to switch the difficulty to the easier one (I cannot tell if I have succeeded). The visual style is beautiful and expressive (pixel art), the controls are rebindable, and the bosses have been quite diverse and challenging*. There is a karma system, and I assume that it should go up. Which it does from picking the "correct" answers in dialogues and completing side quests (somehow, telling a pilgrim that their god was not testing their faith by murdering them was bad, while telling a random settler not to report on his brother being a rebel was good). The setting seems to be post-apocalyptic and dystopian - the population lives in the underground train network, but there is also magic, with the protagonist's current patron being some soft of murder god. I like the combat system in general, but not its combination with the encounter design and level layout. The actions are mostly quite responsive, but when there are several foes with different attack states (can or cannot be interrupted) gathered around, it gets very chaotic, considering the speed. I have not found a way to upgrade the HP and the health-restoring consumables are limited, while the weapon upgrades do not directly increase the damage per hit. Though, there are several weapons, which seem to be unlocked by defeating main bosses. In terms of level structure, it is not a Metroidvania - after choosing one of the paths, the progression is mostly linear with short side paths which may or may not lead to something (was not worth it so far). Nor there are any traversal abilities to unlock. The levels are rather difficult to navigate and for the areas outside of the main hub, there are no maps. Occasionally, the level borders appear only after you reach them. I will try to finish the game. *died several times to the second one before noticing that the thing was counter-attacking. Nothing before had been doing so and there was no indication that the boss was parrying me (aside from my HP going down).
  5. There is no Light The game was insulting me. Ironically, the difficulty does not seem to affect the bosses. An escort side quest. Just as planned. The second boss. It took me several tries to notice that he was killing me by counter-attacking. The MC continues being unlucky in the cut-scenes. I guess, domestic violence is not unrealistic, but kind of dark for a passing line. Then again, the setting seems to be grimdark. Not a clue what it was or why it was there already dead. Reminds of WH40K. The Messiah. The butterfly lied - the children were in a no-combat zone. Speaking of, Samedi feels less irritating than Issun was, which might be mostly because he appears less frequently. Still would have preferred him being quiet, but there are worse chatty sidekicks.
  6. Crazy stuff https://www.tomshardware.com/tech-industry/full-scan-of-1-cubic-millimeter-of-brain-tissue-took-14-petabytes-of-data-equivalent-to-14000-full-length-4k-movies
  7. Hi, I peeped every creature except the red baby ant in my first playthrough. I then had to go into NG+ to get it, so went through and peeped it but the achievement did not unlock. My assumption is that this is due to peeping my missing card in NG+ and it's not taking into account the cards from my first playthrough. I just wanted to check if this was a bug or intended? I can't attach a screenshot of my creature cards or my save (due to size) but I have every card (8/8, 48/48 & 15/15). I am logged into Xbox and am not in a custom game. I peeped the red baby any about a week ago and have played daily. Thanks DxDiag.txt
  8. Variety - Roger Corman dead, Pionering independent producer and king of B-Movies
  9. I have a bit of a problem with the ant baby pets. They need to have their ability to collide with the player and any loot that ends up on the ground due to manually dropping or for having a full inventory. I've had the baby ant kill me on dozens of occasions now because it collides with my character and moves me or prevents me from moving mid fight. It has also pushed me off of stairways I built and fallen to my death dozens of times as well since the collisions not only push my character but lift me off the ground as well, canceling out any attempt to jump back to the ramp before I fully get pushed off. I've also lost dozens of materials and trinkets due to the legs of the baby ant walking over the items and launching them into to orbit where I have no idea where they go. The legs of the ants also launch building material like stems and grass planks when walked on. The easiest way, at least to me, to see this getting fixed is simply removing all forms of collisions from the baby ants do they simply phase through any item or player. On a side note a believe professor Tully needs to have his ai changed to not move infront of the character at any point so we don't accidentally click on his dialog while exploring or looting or when he just randomly decides to float directly infront of the players view over and over again.
  10. Das Gleiche Problem bei mir ,ständig gehen waffen und Rüstung beim Speichern verloren.Ich gebe das Spiel auf ,hab 2 Tage Materialien gefarmt und dann Waffen und Rüstung aufgewertet und heute früh starte ich das Game und alles ist weg. Kein Bock mehr,einfach nur mist.
  11. Can you add a button to the trashcan for mass deleting items so we don't have to spend 15 minutes deleting items like extra webs and fangs form black widow raids. Or at least make it to where we can delete the bags of dropped bug parts. That would save lots of time deleting excess items.
  12. Yesterday
  13. Hi I don't know if it has already be done but I'm here to report a small issue. I went into new game + before collecting all the data on the map. The issue is that the last data of the pond lab, which is close to the pond chip, is now under an infused chest and it's impossible to collect it. It's not a big issue but if you want to 100% the game it can be annoying.
  14. Listen, I've been playing this since inception. I've seen every single upgrade that's been thrown at this game. I have literal years worth of time devoted to some of my saves. After today though, im not sure I can say I will be reaching for this game again. After all the time and energy I've wasted at this point just to have to completely demolish and rebuild several LARGE bases, isn't worth it to me any more. If I want a survival game to **** me in the a** I have several others to choose from that won't leave me feeling exasperated and defeated because I chose to install an update. Aside from these frustration, I had brain surgery 10 days ago and this WAS the only thing I was able to keep myself busy with until I can continue my brain cancer treatments but I don't even want to do that anymore. Thank you for robbing me of the joy of at the very least, a consistent game play experience and Turing me off to what was one of my all time favorite games. Sincerely, Dissapointed.
  15. I actually forgot that I even owned The Crew, I guess that it's been a while since I used Ubisofts launcher. I hope that the campaign gets some traction, there are active petitions going on now in the UK, Australia and Canada while there is a lawsuit going on in Brazil. I'm hoping to hear about options in the EU as Swedish authorities are useless here.
  16. Realised Hackers was now free on Prime, and idle watched it for the nostalgia hit. That sweet joy of mid 90's view of techno fashion and concepts of the hacking culture and the before-internet Plus Angelina Jolie and Johnny Lee Miller looking so damn young.
  17. They've augmented their forces with pickaxes.
  18. Former Microsoft senior PR manager Brad Hilderbrand on recent studio shutdowns: https://www.linkedin.com/posts/bradhilderbrand_there-are-two-reasons-why-all-those-bethesda-activity-7193668143305670657-wUSw?utm_source=li_share&utm_content=feedcontent&utm_medium=g_dt_web&utm_campaign=copy Gosh, I wish the Activision-Blizzard deal would have fell through, if that means the smaller, more interesting studios will get their heads chopped.
  19. They're gonna need the biggest shovels ever to take a city of 1.5million
  20. I feel that Putin's strategy now is to try and take Khar'kiv and then use it as leverage and a bargaining chip to force the Ukrainians to accept an end to the war on Russia's terms.
  21. After some test, it seems that the +20 accuracy granted by the small shield modal works fine in the first version of your mod, until the 2.5.4 version. I found that the bonus disappeared with the introduction of the version 2.6. but I don't see why because there is nothing new that seems connected with "Binding Block" ... Neither has Xoti a perk or an item affected by the changes. I add that I have no other mod installed, community patch aside, that could interfer. Very straaaaange !
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