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  1. Past hour
  2. Realised Hackers was now free on Prime, and idle watched it for the nostalgia hit. That sweet joy of mid 90's view of techno fashion and concepts of the hacking culture and the before-internet Plus Angelina Jolie and Johnny Lee Miller looking so damn young.
  3. Today
  4. They've augmented their forces with pickaxes.
  5. Former Microsoft senior PR manager Brad Hilderbrand on recent studio shutdowns: https://www.linkedin.com/posts/bradhilderbrand_there-are-two-reasons-why-all-those-bethesda-activity-7193668143305670657-wUSw?utm_source=li_share&utm_content=feedcontent&utm_medium=g_dt_web&utm_campaign=copy Gosh, I wish the Activision-Blizzard deal would have fell through, if that means the smaller, more interesting studios will get their heads chopped.
  6. They're gonna need the biggest shovels ever to take a city of 1.5million
  7. I feel that Putin's strategy now is to try and take Khar'kiv and then use it as leverage and a bargaining chip to force the Ukrainians to accept an end to the war on Russia's terms.
  8. After some test, it seems that the +20 accuracy granted by the small shield modal works fine in the first version of your mod, until the 2.5.4 version. I found that the bonus disappeared with the introduction of the version 2.6. but I don't see why because there is nothing new that seems connected with "Binding Block" ... Neither has Xoti a perk or an item affected by the changes. I add that I have no other mod installed, community patch aside, that could interfer. Very straaaaange !
  9. While I'd agree (and that trailers give this feeling too often these days), one can also go too far into another direction. Like this one. It tells me so little I searched for a brief plot synopsis because I couldn't tell even the tiniest thing about what it would be about - not even what genre/s it might fall into. I guess it got me curious enough to look up the movie tho, so it worked in that sense.
  10. lol this trailer is pretty much the whole movie. Doesn't feel like I need to watch it anymore now.
  11. Entropy is really incredible spell but is disapointing with direct damages. The 100% crit conversion is not fading with CC / pure DoT effects. It is the same for Charm or Sleep effects, they dont fade with CC / Pure DoT. For this reason Entropy and Call to Slumber are together completely mad (but not cheesy thing because there is always a risk). I made a topic about Entropy and every attacks that work well with it, and before that another about sleep effect if you want to know more about this.
  12. https://www.rockpapershotgun.com/the-witcher-3s-redkit-mod-tools-launch-may-21st-enabling-a-new-era-of-ambitious-overhauls https://www.rockpapershotgun.com/animal-well-review Steam discussions mention the controls not being possible to rebind, which is a deal-breaker for anything that is not a visual novel with 1 button controls. https://www.rockpapershotgun.com/orpheus-may-be-missing-from-hades-2-but-hes-returning-to-role-playing-musical-stray-gods --- About the petition, it was initiated due to Ubisoft pulling The Crew, which had a single-player yet server-reliant mode, from the players' libraries. It is not the first time they are doing this, but before that it was "just" DLC for the older AC games. I would strongly prefer the publishers to be legally encouraged to respect their customers purchases. If the publishers in their wisdom, made the DRM in a single-player game to rely on the servers, surely they can spend work-hours on untangling the dependency. The smaller developers are usually nice enough not to try doing this.
  13. Steam keys (from HumbleBundle): Axiom Verge Death's Gambit (already own on Steam; it was a rather enjoyable Souls-like Metroidvania) The Knight Witch
  14. There is no Light I suppose, the sexism is to indicate that they are safe to kill. I think, the setting is post-apocalyptic. The protagonist has a rather interesting manner of holding swords. It is nice that the story and the gameplay fit well together. The first boss. Aspire: Ina's Tale Islets The final island: Did the timed challenge. Sheepo (The screenshots cover the full game). Kidnapping the eggs of local population on the behalf of an intergalactic organisation. Most locals don't care, the relatives of the eggs, do, though. Late-game bosses and ending. Fallout 4 Far Harbor, ending: Xanadu Next
  15. Finished Islets. In general, very nice mechanically, the story is not exactly deep, but nice. Review: Then purchased and completed the developer's previous game, Sheepo. Not as good as Islets, but generally fine. Review: Tried VtM - Swansong. It did not run on the main PC, judging by the error message, the issue is with the OS. On Steam Deck, the poorly-made saving system is significantly harder to mitigate, so probably will play on the spare PC some time later. Tried Xanadu Next. Refunded - between the screen flickering (resolved by running in the window mode), crashes (resolved by deleting the intro movie), the mouse-only movement (not resolved, and the boring combat (not resolved), it did not seem to be worth the time. Finished Fallout 4: Far Harbor. It was generally fine. The body-hiding part of the assassination was a bit ridiculous - with some luck, I could have disintegrated the body during combat. Tried Brain Marmalade, a platformer. Got stuck in 5 minutes. The controls are not rebindable, the resolution cannot be adjusted in-game. The art is fine, stylised like pen sketches. Started Aspire: Ina's Tale. After Islets and Sheepo, mind-numbingly boring. Looks lovely, but so, so shallow. The story follows a priestess who is trying to escape a sci-fi-esque tower. There are some light environmental puzzles, but they are not exactly challenging or engaging. Continued There is no Light. The protagonist is blissfully silent. Got repeatedly punched in the opening cut-scenes and I still don't quite get the logic, but the visual design is nice and controls are very comfortable and rebindable.
  16. I'm sure that there is no other active ability involved, like the rapier modal for example (I love how detailed is the combat log by the way), and I've make different test with various small shield (with Xoti alone). I've no idea why it doesn't work but I probably missed something. Not a big deal, it's not exactly game breaking ! Thanks for your answer and your great mod.
  17. After played both PoE and Deadfire for many years and come back to review two games, I also prefer PoE's class feature + generic talent pool system than Deadfire's no generic talent pool. With it all classes feels more flexible and can cover more roles. You can build a tank Rogue, a dps Paladin in PoE. In Deadfire this is more restricted because developers moved only a few generic talents to each classes and you have to choose among these. Otherwise you have to multiclass to get access to more talents.
  18. Lots of reports of fighting along the Ukrainian/ Russian border in Kharkov and Sumy oblasts. Actual progress or lack thereof is rumours* but the fighting is genuine without seeming particularly significant, yet. Always likely to be the problem with the Ukrainian raids, if Russia stations troops there Ukraine has to as well so there's very little benefit, and it gives Russia the ability to launch raids as well plus obfuscate any larger scale operations. *varying from the al Sahhaf-esque 'not a metre has been lost' to the entire RDK running away leaving a massive gap in Ukrainian lines.
  19. We are aware of the Location Obstructed building bug in Grounded. The team is currently working on a solution for this issue and we'll update players as soon as we have more information to share. Please note that the issue seems to occur with bases built around or on large objects such as the oak tree, wood pile, picnic table or other large in-game landmarks. If you run into any other issues during your time with Grounded please feel free to submit a support ticket. Obsidian Support Thanks
  20. I am getting the same issue. Items that can be freely placed rather than snapped are often getting this bug.
  21. Yesterday
  22. BPM changes to Binding block are limited to value tweaking. So it's not that. And suppressing the file so it is a second reason for not being related to this particular file. Another BPM change could cause this effect. But please be aware that Binding block is an active ability (modal stacks as active) so maybe it got suppressed by something else. Maybe another active ability buffing accuracy that was tweaked by BPM could suppress it ? Even in this case, it won't be technically a bug.
  23. ¡No puedo cambiar nada de lugar o colocar cosas en mi base! Cualquier cosa nueva que quiera poner o cosa antigua que quiera mover de lugar me dice que el lugar está obstruido aunque está vacío, ayuda como puedo arreglar eso?
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