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Samantha Dudgeon joined the community
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exiros joined the community
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POST YOUR SPECS
The X3 in Inno3D products just means three fans, the number of slots it occupies or the number of power cables it takes is just coincidence. (While I'm doing the "um actually" thing, it's 16 lanes of PCIe 4.0 speeds because it's limited by what the CPU and motherboard. But that's only a ~1-2% performance loss so mostly immaterial.)
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Parzival RavenCoven joined the community
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POST YOUR SPECS
Yep, it comes with a 3 to 1 adapter.
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POST YOUR SPECS
is that x 3 pci lanes ? in the GPU that is
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GreatErthGod joined the community
- Random video game news... video random news game
- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
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kaj joined the community
- The All Things Political Topic - world tidings
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may15011998 joined the community
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wafghjkl joined the community
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Candy Staff tweak suggestion
I would like it if we could make it so that the candy staff projectiles pass though your buggy I have been playing with my friend recently and he (A ranger) and me (A mage) are continuously frustrated when our buggy be it the small ant to the huge and fast spider, jump in the way of our projectiles This slows down the fights dramatically and we have only 2 buggies out at this moment, we both cannot see playing as a ranged character with 2 people let alone 4 Also sometimes when a fully charged final blow with the staff exploads it doesnt leave a puddle of candy if the impact point is just slightly too high, I think this should leave a smaller puddle (It gets smaller and smaller depending on how high the foe is) or leave multiple smaller puddles (Like how when a single droplet smacks into something and scatters everywhere) Thanks for reading and my closing comment is I really enjoy the snake armor whole fighting style has evolved so well
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Deven_Drake joined the community
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liulele0041 joined the community
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Random video game news... video random news game
Shaun Lyng, one of the original developers for Jagged Alliance, is auctioning off some of his design docs. https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=366702&srch=Lyng#msg_366702 He also answers some questions about developing JA 1 and 2. It's a pretty cool read if you were a fan of those games. Shaun and Ian and Linda Curie are video game royalty. They created some amazing worlds.
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guilhermeriossantos joined the community
- The All Things Political Topic - world tidings
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Picture of Your Games the 17th
- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
- The What Are You Reading thread (now with a simpler name)
You could consider "Dread Empire" to be the Dominator series. That ancient entity under the tree is more interesting than the Dominator at any rate.LauGaming26 started following Some Ideas- Some Ideas
So Hello Guys, I want to say at the beginning, Thatcher Immer from Germany, so I'm not a native speaker. First of all, I really wish the Framegeneration in the game, from Nvidia and AMD for better FPS. I also wish me a little more improvements for Grounded 2 Performance. Now I have some Ideas for the Game itself. I would really like to see more Customisation for my Buggys (Mutations and Milk Molars are ging to come). But I mean some things like Armor or special attachments, for my buggys, that the Deal more damage or can drop from a higher spot, without to be Knocked out Second of all i would really like to see more unique Abilities for the Bugs in the Park, maybe that the learn your skills and react to them with their AI or something like that And last but not least, I reall, wish some big improvements for the AI from the Buggys. I die so much, online because my Buggy attack some random Insects around the Park or in I fight an Insect, so he's aggro, he instantly hit an Ladybug and die from it. If you have any more Ideas, Comment below!- The What Are You Reading thread (now with a simpler name)
I am finding them more interesting than Murgen and Sleepy tbh. There is a meta part in the book where Croaker criticizes Murgen for the way he is writing the annals, being too focused on himself and unimportant details. I was like, "yeah that is exactly what I don't like about these books". I don't know if Cook was trying to be funny and poke fun at the readers who complained or what.. For me personally, I never got attached to most of the characters that died. He never managed to flesh them out enough for me to be fully invested in them. I decided to skip the Port of Shadows. Definitely, even though he does it on purpose it doesn't make it any better. But the story is interesting so far.- Yesterday
- The What Are You Reading thread (now with a simpler name)
The first 3 were the best for me. I am still unhappy with the characters dying, sure it ties into the "Soldiers Live.." thing but eh, struck me as him just tying up loose ends to wrap things up. Port of Shadows was fun for the utter dishonesty and confusion it tries to sow. A novel set back in the Dominator's time would be fun though. And yes Shukrat and Arkania are painful to read- The What Are You Reading thread (now with a simpler name)
Maybe I need to reread the entire series, but I hated the two Murgen books. I never was interested in Port of Shadows, and now Cook made those two magical babes the protagonists? Lol.- Companion Diversity
What do you expect in this day and age......- Candy Glass ouro Sugar glass
Why not have a type of construction that uses candy as a base to create a kind of sugar glass? We could build walls, roofs, windows, and many other things using this candy-based glass. It would add a translucent building material to the game. It would be fragile, but aesthetically very beautiful.- Cool game, but why the ableism?
- AI slop is coming for us all, even Deadfire fans
Wasn't it Pascal, the Shield Beaver with the unique Beaver racials and the six fingers feat ?- Can we have please a Scorpion Buggy ?
We need a Scorpio buggy; even Smalland has one. Can we get one too, please?- Random video game news... video random news game
For the record: While I didn't love The Outer Worlds (1) either, I thought there were decent things in there as well. Overall, I think it's a rather mid title by Obsidian standards though. And one seemingly scared of its own design goals as well. There is "casualization" -- Pentiment, set up as a narrative experience surely isn't a hardcore gamer's game, and that's perfectly fine! It was never conceived as such. And then there is say the aforementioned looting in TOW1 that doesn't even matter as it's this abundant. In a way, it seems Obsidian came out of their crowdfunding stage under the impression that specialization would not be worth it (after Deadfire, see the quote prior about making real money off two PoEs...). Whereas for Warhorse, Larian, Owlcat et all it was the opposite. That said, whilst there were layoffs, Obsidian never cut down solely to the crew doing Pillars 1 back then. IIRC, they were still a studio in the ~100-150 people range at that point.- Random video game news... video random news game
Meh, I am sure there are many factors. What I have been wondering is the sheer size Obsidian has grown. About 10 years ago they were a minimal crew relying on crowdfunding to make Pillars1. Now, they are what - a 200-300 studio working on multiple projects at once? Both big and small. That's a lot of cultural shift to go through, with a lot of new hires, training to do etc. All things considered Obsidan has done pretty well so far. While I didn't love Avowed, I thought there were things to enjoy in there, I hear good things of Outer Worlds2, Grounded did really well, and Pentiment is at the very least a critical darling. So in all - I don't think they had a bad run so far.