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Pinzoski joined the community
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Vincit omnia veritas joined the community
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revi.michaels joined the community
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I want to submit a feedback as i did not see much of this being brought up and i don't think it is on the roadmap as well. For context i played about 20 hours and planning to play more and i enjoy the game. What i think is the biggest point pf feedback that i felt would make the game much better is improving the combat. It is large part of gameplay but just feels clunky and lacks depth. The hit detection does not match the animations on some weapons. When fighting in terrain the attacks can go through your block when vertically angled. The constant need of a repairs is really annoying at earlier stages and can distract the gameplay. Just polishing and adding skills or different combos that would force situational decisions would make the game more fun for me just because you fight so much and just the standard attack block loop gets repetetive. The mutations also seem a bit flat and improvement there could make much difference. I like the idea to have bonuses through food that feeds into the exploration sort of like witcher elixirs so maybe some depth or combat interactivity could be added there as well. Not sure how others feel but did not saw this feedback much so i am bringin it up. Good luck with development and looking forward to the updates.
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Some more mutation ideas
LeonidasLee777 replied to LeonidasLee777's topic in Grounded 2: Feedback & Suggestions
Yeah good point nukeGoose I like the idea of trimming them down. Maybe Dominance just boosts damage vs predators and gives a short buff after a kill, while the other perks could be trinkets. Same with Scavenger, keep it focused on tracking/extra harvests and leave the opportunistic loot stuff for gear. Makes it cleaner and more Obsidian-style I'll get working on it right away -
official.tejaun joined the community
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Tmatic joined the community
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arianaevelyn joined the community
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No Man's Sky - Voyagers update --basic can-purchase Corvette ship parts are limited. --to get access to more you run around in the world and a few kinds of containers/poi's etc. will get you random parts. Salvage containers are what I use because it feels the fastest - guaranteed parts each one (still random) so I had a backpack full of parts before too long to fiddle with. --BUT the whole system is definitely test-bed buggy in many ways. One may not notice if creating a very simple low part Corvette and then done. The more you (over) design and constantly edit the same ship, the glitcher it seems, especially re: ship stats and the things you can place in interiors. I placed a chair, sat, and immediately sank through ship to the ground. When you edit design, tech modules shift all over the place, accidentally get duped sometimes, resources/parts disappear, various other things. --It's very fun to try to build something "cool" however - it's the main appeal probably. I've spent quite some hours trying already. Some ppl have good visual imagination for that, even using all the clunky pre-fab parts. Apparently I don't. Or at least, I keep wanting certain parts in the design, meaning my four efforts have all ended up as weirdly decorated flying fridges. --You could easily make a flying Borg cube. Which is funny. ---Corvettes would be helpful if you are an extreme minimalist, and ofc small friend groups, but honestly outside of design-fun I'm not sure I have much use for one. They are a little too awkward to use with certain quirks/limitations (edit: example, it's often hard to find open space to *land* in the Corvette- you have to teleport out of it and teleport back into it, often disappears on save reload). I'd probably just end up summoning/using my regular tiny ships most of the time anyway.
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The Sage joined the community
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So after this latest patch and building a rather substantial peblet house I've had 2 to 5 second freezes when I dismount. I tried tearing down over half of my home I had built trying to fix it but not only did it not seem to get better. I seemed to get worse. I know there used to be ant hills in grounded 1 that would get overrun and loaded down with tons of food. Has anyone found anything like that in grounded 2 yet? World is about 97 days old. I'm on xbox series s but series x's played by my friends are having the same issue in my world
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Kronin502 joined the community
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Cool potential update ideas
NukeGoose replied to John.krise's topic in Grounded 2: Feedback & Suggestions
i completely love the idea of weather and seasons, as long as lightning doesnt target the player naturally as if it were an enemy. the tree idea im sorry personally feels like the oak lab in grounded 1. however, if it was a tree that was hollowed out and it turns out ominents whole corporation works there so the entire tree is like an office building that might be kinda kool with different branches representing the different branches of a company. doesnt have to interact with us fully, just be alot of thought out cool design. -
ive always like the idea of passive talents in a game and while playing grounded and grounded 2, i thought they would be nice to have in here as well. passive mutations would always be in effect and require greater steps to unlock. its a way to reward the little things in game we do, by rewarding continued effort. for instance: harvester mutation: unlock: Bust, or chop down X(for instance 100, 500, 1000, 2500, 5000) number of pebbles/grass/weeds/shells/acorns etc. result: 10% increased tool swing speed for harvesting per level, 2% chance to instantly chop down/bust item per level. 5 levels Leg day mutation: unlock: travel X meters(1000, 5000, 10000, 25000, 50000) result: stamina exhaustion recovery effect gained from sprinting reduced by 10% per level(only from sprinting so this doesnt effect combat stamina exertion). 5% movement speed gain per level. 5 levels insomniac mutation: unlock: spend x(2, 5, 10, 15, 25) number of days consecutively without dying or sleeping, denying yourself that refreshed feeling. result: vision at night grows easier. can see in a radius arround you as if you were holding a torch. 2m radius per level. 5 levels Hardened warrior: unlock: receive X(1000, 5000, 10000, 25000, 50000) ammount of hp damage from direct damage sources(non-player) result: innate damage reduction, applied before armor defense reduction, 2% per level. 5 levels. Smithy mutation: unlock: repair x(20, 50, 100, 250, 500) number of items(gear) with at least half durability missing. result: repairing takes 1 less random item per level, minimum required repair:1 item. 5% chance per level to get free repair. 5 levels obviously numbers can be tweaked based on what the devs think is too high or too low, but i believe passives should require work to obtain. also these were just the ones i came up with and im sure theres other good ones.
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Some more mutation ideas
NukeGoose replied to LeonidasLee777's topic in Grounded 2: Feedback & Suggestions
i really enjoy the idea of both of these mutations but i think a little tweaking may be needed. obsidian hasnt given this many buffs on one mutation before. dont get me wrong i love all the options and each idea would be great, but maybe part of each one is a mutation and part can be made into new trinkets. as for the domination mutation, id say instead of "stronger enemies" we specify a tier of bug(based on what theyy drop or the internal rating obsidian has for them) -
[FEEDBACK] Too Many Spiders!
NukeGoose replied to Darena's topic in Grounded 2: Feedback & Suggestions
if we are chasing the realism of a game why not complain about the sheer number of scorpions, which is by far the largest population of insects. if a park had this many scorpions it would be deemed unsafe for kids/public use and an exterminator would be called. that said if you are currently having an issue with the ammount of spiders arround then i feel it safe to say you need to explore more. mites are all over the place in groups of 2-6, larva and grubs are plentiful, and like i said, scorpions. plus in a couple areas you have the roach numbers. i also offer up the problem of culling the herd. if you dont kill the spiders more still come when they chase you and leave their spawn zone. im built right above a spider den and i still run into more scorpions than spiders because those buggers also have a random spawn chance it seems. -
The All Things Political Topic - What's Going On...?
uuuhhii replied to Lexx's topic in Way Off-Topic
usa just fire many cdc employee unwilling to follow the insanity of the worm great age of plague will return soon -
Lost my Spicy Coaltana
NukeGoose replied to Rozen's topic in Grounded 2: Technical Support (Spoiler Warning!)
when you beat the mysterious stranger for the first time you get the sizzling key, its laying on the table near burgles head, the chest it unlocks has 2 spicy globs, which is enough for 1 coaltana and is the only thing you can currently make with them. -
Yes - tried the DDU Clean Install and various other troubleshooting tips from posters on this thread and elsewhere. Avowed (another Obsidian UE5 game) runs fine so the issue seem to be confined to Grounded 2.
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pah66 joined the community
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Gavin Jurich started following Trail Markers
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My trail markers wont show but when I go to the map I can see them there but not on the actual game. Anyone else have this problem?
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Gavin Jurich joined the community
- Yesterday
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Finished and utterly beaten Clair Obscur: Expedition 33. Strong recommendation from me - the story is very very good. Good, well written chracters, story starts with an engaging hook and builds to something special. Gameplay is solid - for a jRPG I actually enjoyed it. There is enough variety to enemies, and active systems (mainly dodge and parry to avoid damage, build action points for your turn, and counter) keeps one engaged. Quite a decent amount of side content with some chunky optional dungeons meant to be done after the main story is complete. And while it is mostly what one would expect, for some reason they also have a 3 stage Malenia-style style boss which moves the game further from Final Fantasy or Persona and closer to Sekiro. I won't spoil any of his bull****, but let's just say it extended my playtime by a couple of hours. Anyway, it seems Veilguard was just dropped unto GamePass, so I will probably see what it is about next. Though after E33, new-Bioware writing might be extra hard to stomach. Perhaps, I will wait for Silksong as a palat cleanser.
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Dmsteve started following LadyCrimson
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Do you know how to use DDU? I have a similar setup except I have a 9950X3D. Maybe your PC has remnants of old drivers that are causing conflicts.
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So I use 5 (forward) e (strafe left) t (strafe right) Space (back) - already mentioned this problem in another thread Having the ability to map new keys to the buggy controls would be very helpful!!
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The TV and Streaming Thread: That's Entertainment!
Sarex replied to LadyCrimson's topic in Way Off-Topic
Started watching Orville to break up DS9 a bit. Wasn't exactly what I was expecting, but so far it's keeping me interested. -
Thirteen years and two Unreal Engine iterations later, still the most beautiful game in Dunwall. Pixelated textures and a few low poly counts will never destroy great art. #Dishonored By the way: This is the Metal Gear 3 Remake on lowest settings -- no shadows, no lighting, no effort. Still brings entry level machines close to the burnout. This is Dishonored. This is Dunwall. I Dunwall.
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The TV and Streaming Thread: That's Entertainment!
rjshae replied to LadyCrimson's topic in Way Off-Topic
Can't stop watching a TV show? That may be a good thing I just knew it had to be doing some good. -
Random video game news... RNG is your friend!
kanisatha replied to Frak_the_2nd's topic in Computer and Console
The game does look interesting and good. But without a third-person mode option, I will have to pass on it. -
I did see that some people were wanting a dragon fly and there is in fact a really neat one called a Meadow Hawk in Maine. I just was messing out and came up with this. What do you all think? He is so cute. I came up with weapons and armor. I have ideas for furniture and decor also but this is just the bug, and gear. Grounded 2.pptx
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Thanks a lot for your input. I think I'm going to save this for future runs... I'd love to try this but I don't feel prepared enough or with the knowledge enough to do it well. I'll try the Vigorous Warthog because it feels more... Straightforward? and incredibly fun for what I'm looking for. Thanks a lot!!!!!!!
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The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
At least he's not claiming to be Mecha Hitler.