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Hey guys, first of all i use community patch and no other mods. I wanted to try single class trickster, old school dual wield sneaky chracter with some casting(oh boy gaze of the adragan + freezing rake combo very satisfying with the eye of wael+sun and moon power level boost). Anyways my vanishing strikes breaks invisibility after i hit, it shows vanishing strikes duration(8.7 in my build) but when i hit with auto strike or any ability my invisibility immediately breaks. I hope i could explain myself, can anyone test it if its happens to you too. Thanks in advance.
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Honestly this would be really cool lol, it could be the “rogue-like” buggy for stealth and attacking
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Cinema and Movie Thread: coming 2 a theater near u
Bartimaeus replied to PK htiw klaw eriF's topic in Way Off-Topic
I've been in a re-watching mood. 12 Angry Men is so good, it's a film that can really change someone's entire outlook on how they perceive the world and all the assumptions they make about it, and the impossibility of really trying to figure out what's actually happened or what's truly right or wrong given our pathetically limited point of view. - Yesterday
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At the time, I was not able to message anyone as my account was too new. Now that I am able to, I have.
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JustJoshin33 joined the community
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Random video game news... RNG is your friend!
Pidesco replied to Frak_the_2nd's topic in Computer and Console
Avowed was surprisingly well optimised I felt, and I'm expecting the same from OW2. -
I'm finding the writing a few notches below Witcher 3. Nothing anywhere close to the Baron quest, or to Hearts and Stone, even in Phantom Liberty. Also, I've just generally found Silverhand to be absolutely insufferable, which is not helped by digital Keanu being a bit worse than real Keanu at expressing emotion. Regarding the gameplay, quest design is often lacking, especially for stealth, and some quests just force you to shoot it out, regardless of your build. Player agency just is generally very limited in this gsme
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could the buggies that won't be flying have themed parachutes i.e. for any spider themed buggy they use there webbing (just like real spiders).
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Lost my Spicy Coaltana
Rabenschwarz replied to Rozen's topic in Grounded 2: Technical Support (Spoiler Warning!)
Is it possible that you've upgraded it? Then it will be grayed out in the quick menu, and you'll have to re-equip it. It should still be in your inventory. Unfortunately, since Grounded 1, upgraded weapons are no longer available in the quick menu and need to be re-equipped. -
Hello, I’m trying to play Grounded with my friend through GeForce NOW, but I keep getting the following error message when joining their game: Error: JoinPlatformSession: Failed: 2 "The game you are trying to join no longer exists." Things I’ve tried so far: Restarted GeForce NOW and the game. Made sure I’m signed in to Xbox Live inside the game. Asked my friend to re-invite me several times. Tried joining both via invite and from the friends list. Additional info: Another player is able to join the same host without issues. Up until recently, the game worked perfectly for me. On my regular laptop (without GeForce NOW), I can join without problems — but the laptop is too weak to run the game smoothly. Other players can also join my hosted games on GeForce NOW without any problems. So the issue seems to happen only when I try to join someone else’s game through GeForce NOW. My setup: Platform: GeForce NOW (Steam version of Grounded) Xbox Live account is linked and active Error happens every time I try to join Could this be related to GeForce NOW cloud sessions, or is there another fix? Any help would be greatly appreciated! Thanks in advance.
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Talk to Fionavar. You write it. He posts it. We read it.
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The What Are You Reading thread (now with a simpler name)
melkathi replied to Amentep's topic in Way Off-Topic
Saw a Sally Rooney novel in the supermarket. Bought it just so I can say I can't travel to the UK for fear of getting arrested. I don't think I'll enjoy reading it -
Hello guys, how are you? Hope you're doing well, i've been playing Grounded 2 for a while now. Something that i think it could make it cool it would be to have enchants effects like MMO's visual effects for the weapons (glowing effects depending on the enchant or the type of enchant) If i enchant with menta it could give a blue/white glowing effect and which is even stronger when you enchant more. If you enchant with the red one ( sorry not sure the translation ) it should have a red effect. If you enchant with poison then green or purple depending on the type of poison. electricity yellow/orange and so on... Not just when you're pressing hit button or hit effect but when you're standing it's pretty nice and beautiful to see those effects. Glowing systems of MMO's examples: ( not sure what games are those below i just typed glowing effects MMO) haha. Other thing that could be nice is to add more inventory space through the molar upgrades system. Thank you in advance!
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1. In Multiplayer cross platform, tried killing Masked person, died then respawned. Now we can no longer get through the Scab 2k scanner to access the boss fight. The scan option displays but is greyed out and can’t be activated. Can’t move on now. 2. Ant buggy keeps disappearing. 3. Ramps go invisible. 4. Keep getting kicked off the server. 5. Get stuck within the floor and can’t move.
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gentleman1013 started following No option to increase visibility range of lamps/torches
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In the game, when you place lamps in your base, you expect to be able to see your illuminated base at night, and if you have a lot of lamps, it should be increasingly bright (cumulative total of all light reflecting off the same surface). If you are close to your base (less than 20 tiles away, you can clearly see the light from plant lamps, our brightest source of light currently. However, if you move further away, like 50+ tiles from the light source, your base fades into the blackness of night like a shadow being swallowed up like a black hole. So can the developers either fix the light casting mechanic ingame, or if that is not possible, maybe let us chop up the pop cans in the yard to get some reflective aluminum?
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Noticed tonight a lot of issues snapping to the grid sometimes instead of all four point snapping to where they should; one point would be halfway down the wall. I Was working on a multi-pallet storage seeing as were doing a big build and after the first level it was constant issues, the pallets would be at a slant instead of level on the floor. It was to the point I'd give up then come back and somehow it would work. Then someone else would try and it would mess up. Like they want to snap to different points and it confuses the game some how and pallets would end up at a 25 degree angle. Unsure of if the move is more snap points or greater control while snapping but it was infuriating to say the least.
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I have "finished" Elephantasy: Flipside as in "reached an ending" (there are 4). The game is significantly more hardcore (challenging and janky), than Tunic. It is also possible to teleport right outside the final boss room by editing the save file, if one knows the room’s coordinates. The final boss battle lasts about 8 minutes, providing that you do not die to the RNG and bugs. While I found the experience to be more frustrating than rewarding, due to the visibility (only one room is visible at a time) and platforming, if one seeks an old-school adventure with exploration and puzzles, this is it. It is also not possible to take screenshots via Steam Overlay.
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Vampire: The Masquerade - Bloodlines 2, Thread 2
Humanoid replied to Katphood's topic in Computer and Console
I think hiving launch clans behind DLC is a deal-breaker for me even if the game miraculously isn't a complete car crash. -
It's a weird mix of styles, both in terms of setting and in gameplay. Ultimately I almost always preferred it when the game allowed for emergent gameplay, and was least happy when the game tried to be cinematic. It was great for example when the game let you bypass an early boss fight by means of a trivial QTE. But where was that kind of freedom later in the game, and in PL? It's almost a bit of Bethesda-itis. "We put a lot of effort into this awesome content, and you will experience it.