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The What Are You Reading thread (now with a simpler name)
Gromnir replied to Amentep's topic in Way Off-Topic
a wizard of earthsea is one o' our favorite fantasy works, so we read every couple of years. HA! Good Fun! -
battletech extended (BEX) have been playing battletech advanced and rogutech since those mods were released, but never played BEX. am shocked by how much we enjoy bex. is more stable compared to bta and roguetech. the bex mech lab offers fewer options, and initiative and evasion is handled more like the base game than the other mods mentioned, but am near completing a full merc career and am just about to start fighting the clans; start year for our career is 3047. am likely gonna play until am able to field as many dire wolves and warhawks as we please, although am disappointed the bex omnimechs is nevertheless having hardpoints. one thing we especial miss from roguetech is the inability to be able to choose where am dropping on a map. bex frequent drops us in the middle o' multiple enemy lances with the back o' our out-of-cover stalkers typical pointed at least a half dozen mechs with better initiative. whatever. point is that am having more fun than expected. admission: other than fritz (chess,) is few computer games am having invested more hours into than battletech. sux that hairbrained weren't able to do a sequel. HA! Good Fun!
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https://x.com/EricLeeAtty/status/2015087821376073908 Not sure why they needed to shoot him with all the guys on him, but cops can be meatheads.
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clarification: as vulgar as this is, it is legal... for now. a domestic terrorist database created by collecting public available and non-private information, is not prohibited by law. unless and until there is a specific Congressional law prohibiting government databases created by collecting public available and non-private information, we gotta rely on scotus decisions to articulate the scope o' privacy contemplated by the Constitution. scotus Justices is tending to be luddites--not only are they old, but their job is to see patterns in the law by looking backwards (oftentimes centuries) in search o' meaningful legal precedent. also, acknowledging that the US Constitution don't specific mention privacy, the Court is reluctant to push further the boundaries o' a penumbral fundamental right. use domestic terrorist to label a database which includes peaceful protesters exercising their first amendment rights should be political and moral repugnant, but it isn't illegal... yet. until such a time the label becomes material in a case or controversy, until a person is denied a government benefit or legal protection 'cause o' their existence in the domestic terrorist database, the courts don't have any kinda power to require the dissolution o' such a database. am assuming a pre 2024 Court would put the kibosh on a domestic terrorist database that were used to deny rights and privileges to those who did exercise their First Amendment rights, but... HA! Good Fun!
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I can't find Corn Hog Chunk in the game. It would be logical to assume that they drop from Corn Hog, which are present in the game. But they drop Billy Hog Bites. I suspect this is a bug similar to the one recently fixed with the Splinter Arrow material.
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Random video game news... video random news game
melkathi replied to MrBrown's topic in Computer and Console
New Arc Line has some interesting ideas. But there isn't much content yet. And with the devs being Ukrainian, a part of the fanbase isn't certain they'll be able to complete the game. If/when the next update hits, I'll let you know how it is coming along. -
Snowingdruid185 started following Sharing screenshots of PTB gameplay on social media etc.
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Snowingdruid185 joined the community
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Normally that would be a kvajebajer (you are expected to buy a round of beer because you screwed up) but kvajekage (cake instead of beer) works too I suppose I took this picture in a local supermarket. any resemblance to real people is purely coincidental
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PS: found a screenshot where I tested Mohora Tanga with the Monk/Ranger first and one-shot Concelhaut (before doing it in the actual playthrough): The top part in the combat log is all the Red Flag Flying crits in a loop whith tha occasional non-crit (can only guess why they didn't stop the loop). The log orders the rolls in such a manner that all Red Flag Flying procs are in one place and the Swift Flurry stuff comes after. I don't think they acutally occur in that order. Below come the Swift Flurry/HBD entries which were all triggered by either the looping crits or by themselves. If I had used Boltcatcher Gloves Concelhaut would have been dead way earlier. Mohora Tanga + Boltcatchers alone - even without any Monk/Swift Flurry stuff - is already devastating. Add Swift Flurry and Hearbeat Drumming and stuff gets pretty crazy. But as I said: beware the game crashes.
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Hi and welcome! Together with Ball and Chain, Sun and Moon is one of the best options if you don't want to crash the game frequently. If you have no problem with reloading a crashed game then Mohora Tanga (spear) is maybe even more exploitable. With Sun and Moon it's not only the two flail heads (which already increase the chance of crit chains drastically because every proc of Swift Flurry executes both flail head attacks again) but also because of Lunar/Solar Excellence. They add another 5% chance to repeat an attack roll because Sun and Moon's rolls are keyworded as burn and freeze attacks, too. Ball and Chain works great because it has three rolls: the normal flail attack roll, Crushing Yoke can proc Swift Flurry/HBD and then either Shackles or Subjugation. The latter is better for the chance because it procs on 100% of crits while Shackles only has a 50% chance. But with Shackles you can apply several different afflictions with one crit chain while the Knckdown effect of Subjugation doesn't stack or prolong. Mohora Tanga is crazy because the DoT "Red Flag Flying" which procs on crit can proc itself (when it crits). So with enough accuracy over fortitude (and/or an overall very high crit conversion chance) it will proc itself endlessly. The DoT doesn't stack with itself though, but that's not the crazy part. The crazy part is that it counts a proper melee weapon crit an thus triggers all sorts of stuff, including Swift Flurry and Heartbeat Drumming but also Boltcatcher Gloves, Gatecrashers, Hylea's Talons, Ring of Molded Flesh, Avenging Storm and so on. Obviously it's a lot easier for Swift Flurry to proc when every crit you do is repeated a dozen times in a loop. Unfortunately with high accuracy over fortitude you run into the issue of the game shutting down. At some point, when there's too many loop iterations, tha game cannot handle it anymore, some exception might not get catched properly and it just closes. It is a fantastic setup against high fortitude bosses (once one-shot Concelhaut with it) but your own death sentence (so to speak) if you use it against weak/low fort. enemies. Other weapons which have multiple melee attack rolls which can crit and proc Swift Flurry/Heartbeat Drumming: Saru Sichr (Morning Star) : the DoT "Poison Dipped" does a seperate hit roll vs. Fortitude and can proc Swift Flurry which in turn does two rolls again (normal + DoT) - basically like Sun & Moon. I made use of this in this build where I combined Swift Flurry/HBD with the Body Blow modal of Morning Stars, Brute Force and then weaken (Enervating Blows) and stagger (Spirit Frenzy) to bring down enemies' Fortitude a ton: Wicked Beast (Pike) : the enchantment "Hounding" works like a second melee attack roll, too. The good thing is that Hounding targets Reflex and has a +10 accuracy bonus which obviously makes it easier to crit. In addition to the higher chance of crit chains because you get two rolls instead of one the Hounding effects themselves can be very impactful, especially if you proc several of them in a crit chain. Especially the Knockdown effect is excellent. It is the only Knockdown effect in the game that lasts over 1 sec. In this case whole 5 seconds. The only drawback is the occasional self damage which also interupts. Luckily this is not tied to the attack rolls (this would kill you eventually) but only connected to the attack action itself. Meaning no matter how many crit chain procs you generate, the self damage will only occur once (if it occurs in the first place, tha chane is only 10%) while doing the striking motion. You can prevent the self-interrupt with Fractured Casque + minor injury. But it's not too bad because you won't interrupt yourself WHILE executing the attack but only right after - meaning you only get a hit animation and a little more recovery time. You won't lose any resources/spells etc. But you will lose a layer of Concentration if you have any. Sanguine Great Sword: Weeping Wounds on crit can crit itself and proc Swift Flurry/HBD. This is cool because it can heal you up nicely via "Blood Gift". Distraho (Great Sword) : "Menace" on crit. It procs Swift Flurry/HBD. However, the AoE upgrade does NOT(!). It targets Will - which is easy to debuff with a Club+modal and/or a Wizard (Miasma of Dull-Mindedness + Ryngrim's spells). Ball and Chain (Crushing Yokes on hit, Shackless and Subjugation on crit) Those are the melee multihit weapons afaik. Then there's other weapons which are also pretty cool with Swift FLurry/HBD because they can have crazy accuracy vs. defense effects or have other interesting mechanics that interact with Swift Flurry: Scordeo's Edge (Sabre) : Adaptive grants up to +20 accuracy for all your attacks. Since Swift FLurry/HBD only proc main hand attacks, putting the sabre in the offhand while having a multihit-weapon such as Sun & Moon or Ball and Chain in the main hand is a great combo. Concelhaut's Draining Touch: there's a trick which allows you to keep this crazy summoned weapon for the whole fight. Don't learn it but cast it from a grimoire, then switch to a grimoire which doesn't have the spell. This removes the part of code which governs the "vanishing" of the Draining Touch weapon once you hit with it. So you can keep it until the fight is over. Now... Draining Touch targets Will instead of deflection. And a Wizard with a club+modal in the offhand and a Miasma spell can bring down enemies' Will by -65 points with just one cast and one offhand strike. If you pick Kapana Taga and get +2 engagement from it and then also use Ryngrim's spells you will terrify enemies which lowers the Will defense even further (now -75) and also gives you disengagment attacks with the main hand against them (which have +5 accuracy). This all combined leads to a very high chance of crits and thus to more Swift Flurry/HBD procs. Whispers of the Endless Paths: Offensive Parry counts as melee attack which can proc Swift Flurry. This is great against multiple melee enemies because you an get lots of free attacks if enemies miss you in melee. Any of them can crit and then eventually produce a crit chain. Tuotilo's Palm: Outward Spikes can proc Swift Flurry - like a Riposte basically. Unlike Offensoive Parry (which is 100% proc chance on miss) it has only 20%. Still nice to have. Swift Flurry always does main hand attacks so it doesn't matter the the shield bash and the Outward Spike attack are weak. It's about the added chance of trigering Swift Flurry. Akola's Apex Ward: Hard Counter does the same as Outward Spikes but only with 15% chance, but Shark Teeth Counter brings it up to 25%. In combination with Blood Rage (+10 accuracy when under 50% health) and a human (also +10 accuracy ehen under 50% health) it doesn't matter much that large shields do -8 accuracy - if you allow yourself to get blooded a bit. Combining these (except Concelhaut's Draining Touch which needs a Wizard) with a Fighter's Disciplied Strikes + Cleaving Stance or a Berserker's Frenzy + Blood Thirst results in even more crits and thus more crit chains in a given time. Or using a Ranger for maximum accuracy gains (Marked Prey + Stalker's Link + Accuracy Wounding Shot for example) can also lead to nice outcomes. Whispers of the Endless Paths on a Monk/Trickster is cool because you can add the occasional Riposte to Offensive Parry, adding another potential free attack (like Cleaving Stance) with perfect action economy. I did a complete playthrough with the Berserker/Helwalker with Saru Sichr as I said/linked to before... but I also did also a Nalpasca(I believe)/Stalker with a single handed Mohora Tanga (who one-shot Concelhaut). I used Stalker's Patience against normal enemies though to prevent too many game crashes and only brought out Mohora Tanga against high fortitude enemies. The rest of the weapons I tested for some time with the help of the console (and surprisingly really liked Wicked Beast with Devil of Caroc Breastplate and Helm of the Falcon - not only powerful but also very stylish). I didn't do real playthoughs with them though. Sun and Moon + Tuotilo's Palm on a Monk/Soulblade shoud be really good in theory. The two flail heads mak it so that the first one dumps raw damage into the target when using Soul Annihilation and the second head already regains focus for the next Soul Annihilation while the shield bash doesn't get used (fortunately) because Soul Annihilation is a primary attack - yet you get the speed bonus of dual wielding and the enhanced chances for crit chains. Same class combo with Whispers of the Endless Paths: Offensive Parry generates Focus (the Swift Flurry procs don't though) and Soul Annihilation works great with the cone AoE. Whispers of the Endless Paths + Monk + Fighter with Clear Out and Cleaving Stance might also be crazy. The cone AoE + Clear Out does absolutely devastating AoE damage, especially with the +10 INT from the Monk's side. And Clear Out hits the initial target twice, making crit chains and kills more likely. Add the Offensive Parry for more potential crit chains out of the ordinary attack phases. Akola's Apex Ward + multihit weapon in the main hand may be very cool with a human Monk/Streefighter I reckon: lots of speed, higher Sneak Attack and crit dmg when flanked and blooded, Riposte and Shark Teeth Counter for many chances to proc Swift Flurry. Thematically Mohora Tanga would fit best. But I guess something like Ball and Chain or Sun & Moon would be safer.
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I feel like jumping spiders would definitely be something you would see in a U.S. Park , actually I'm surprised they weren't in Grounded 2 in the beginning but oh well maybe this suggestion will help bring them into the game Jumping Spider - Neutral : jumping Spiders thrive within tall grass areas and gardens jumping spider drops spider chunk and spider legs which could be used to make a pair of shoes that let you jump a little higher or something like that .
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- new spiders .
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Hawke64 replied to MrBrown's topic in Computer and Console
https://www.gog.com/en/game/new_arc_line Not every steampunk game tries to be Arcanum, but it is THE Steampunk CRPG, so some developers seem to be trying. Granted, 9/10 times the UE5 tend to look and run poorly for me, thus, I am just watching the particular title. -
it be neat if there were some new spiders in Grounded 2 so I thought of ones that would appear in a u.s. park Daddy Long Legs - Harmless : These spiders are known for being in damp places with a good amount of moisture Daddy long legs drops spider chunk and web fiber . Trapdoor Spider - Aggressive : Trapdoor spiders known for being in around soft soil or places that would have good number of prey like near water sources or near trees Trap door spider drops Trapdoor spider venom and trapdoor spider chunk . Crab Spider - Aggressive : Crab spiders are known for hiding in flowers which I imagine they're will lots of flowers in the park in Grounded 2 crab spider drops pollen and crab spider chunk . Huntsman Spider - Neutral : Huntsman spiders are known for being around tree barks , wood piles , and foliage , huntsman spiders are usually harmless and they have been spotted inside of parks in America huntsman spiders drops web fibers and spider chunk Brown Recluse Spider - Aggressive : Brown Recluse spider is known for making there homes under rocks or in woodpiles basically anyplace dark place that's quiet and secluded they can be a mini boss kind of like the black widow , brown Recluse spider drops ultra spider venom , brown Recluse spider fang , and Brown Recluse spider chunk .
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Finished and strongly disliked The Talos Principle 2. It is the perfect example on how to spoil a decent puzzle game with splattering the "production values" onto everything. It also advertised the DLCs upon starting a new game. While the puzzles themselves are fine, the long runs between them, a lot of visual junk and voiced dialogues with a poorly-implemented skip function are infuriating. The lack of quick saving was irritating in the more complex puzzles and them unlocking only when I was looking at the end-game was unwelcome. So, I tried 2 of them, looked sadly at the fast travel system not working the one time I could actually use it (it activates only from the train and only for the puzzles in the other areas), and proceeded to the ending. Finished and liked Arcade Spirits 2: The New Challengers. Also started Laugh Track from the same developers (free to play with an optional donation DLC). Both are good visual novels. The former offers a lot of character customisation options, though some important parts are hardcoded (e.g. being young, non-disabled, and prone to "inspirational" speeches). Tried Vigilantes. Seems fine. Tried Insomnia: The Ark. Spent 10 minutes running in circles in the third area (appropriately called The Stop) trying to find how to progress. Then I was able to find the first door and walk 10m more, after which I reached a dark corridor with a broken bridge and a lot of invisible walls. The two issues are that the brightness is not possible to adjust in-game and the camera angle is very narrow and points downward (no target lock, as far as I can tell). While there might be an amazing branching sci-fi story with diverse and complex gameplay systems ahead, I like seeing things and not being able to do so does not encourage me to continue. Finished the demo for Tactical Breach Wizards and liked it. A quite jolly tactical game. Spent a few days on and off trying to get MIO to run and recognise the keyboard at the same time. Installed Linux Mint which solved the issue, but have not actually played it yet.
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Random video game news... video random news game
melkathi replied to MrBrown's topic in Computer and Console
So, 12th of March Greedfall leaves Early Access and Solasta enters Early Access. I;ll have to buy a second PC so I can play both at the same time... -
Russia was going to join but only because of a translation problem, they thought it was called the " board of pieces " But on a serious note, Trump thinks this will somehow create an alternative to the UNSC and how it often "fails " to agree on creating solutions to wars But this is because of the veto which is actually necessary and of course the US itself is guilty of using the veto when its suits them Any serious new global initiative to end wars without most Western counties being part of it is doomed to fail
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Luckily corruption is ok as long as you don't hide it. The cabinet members and official accounts are tweeting Trump with penguins, they're running low on flashbangs from Epstein I guess
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Ok, got Altar upgraded to 9. For some reason I thought there was one more past that, but that option is now greyed out like there's nothing left. Hm. So there is now either: ---actually try to finish most/all of the, uh, 50-70+ "quests" I've been ignoring, as well as some optional dungeons, the last few NPC's, as well as fill out any of the rest of the map (maybe 15% left). But game isn't really item-hunt worthy and revisiting/marching through areas multiple times to reach quest marker locations is already growing old. ---ignore all that and finally just resource grind to build giant bases and/or an entire "village", probably with a 2nd twinked chr (that wouldn't have all altars taken up as map markers....). Do I care about that. Undecided, really. Building is fun but never been one to make giant fancy stuff. Probably because I'm not good at it and/or it takes more time vs. longevity of my motivation. ---find another game --binge watch some TV --binge-sleep the rest of the winter.
